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                        Posted by Tracer Bullet on 
    Sun Sep 7th 2003 at 2:57am
                     
                    
                 
                
            
            
                
    
            2271 posts
        445 snarkmarks
        Registered: 
    May 22nd 2003
                    Occupation: Graduate Student (Ph.D)
                            Location: Seattle WA, USA
             
                
                        When you do a wad include compile, does the compiler parse the specific textures you used in the map, or does it simply include all the wad files you used?
                                    
             
        
            
            
                                     
                                
                    
                        Re: Wad include
                        Posted by Tracer Bullet on 
    Sun Sep 7th 2003 at 3:44am
                     
                    
                 
                
            
            
                
    
            2271 posts
        445 snarkmarks
        Registered: 
    May 22nd 2003
                    Occupation: Graduate Student (Ph.D)
                            Location: Seattle WA, USA
             
                
                        Oh good, that's what I was hopeing for. I have great faith in a designers ability to do dumb things, so I'm always suprised when a feature works like it logicaly should.
                                    
             
        
            
            
                                     
                                
                    
                        Re: Wad include
                        Posted by Orpheus on 
    Sun Sep 7th 2003 at 3:50am
                     
                    
                 
                
            
            
                
    
                    
                             Orpheus
                            Orpheus
            
                        member
     
            13860 posts
        2024 snarkmarks
        Registered: 
    Aug 26th 2001
                    Occupation: Long Haul Trucking
                            Location: Long Oklahoma - USA
             
                
                        it is wise never to assume anything when it comes to mapping..
if one is seriously motivated to learn, snarkpit is a wealth of knowledge, i hesitate to say this cause it has been proven wrong a few times but, theoretically no question is a stupid question, always ask before you commit yourself, it could save you a bit of grief..
personally i can usually tell the ones committed to learning, and the ones whom are dumb s**ts..
please do not hesitate to ask about any mapping subject :smile:
 
                                    
             
        
            
            
                                     
                                
                    
                        Re: Wad include
                        Posted by Jinx on 
    Sun Sep 7th 2003 at 4:24am
                     
                    
                 
                
            
            
                
    
                    
                             Jinx
                            Jinx
            
                        member
     
            874 posts
        692 snarkmarks
        Registered: 
    Nov 27th 2002
                            Location: Ohio
             
                
                        if you are not using default HL textures (or just a couple) but are using a lot of custom wads at once, you might want to try "-nowadtextures" which will include ALL used textures in the bsp. it's a lot easier than listing 10 or 12 wads to include lol. and that way you don't have to worry about keeping track of that crap at all, you can just.. map!