Re: [map] dm_scepter
Posted by BlisTer on
Mon Jan 23rd 2006 at 10:02pm
Posted
2006-01-23 10:02pm
BlisTer
member
801 posts
1304 snarkmarks
Registered:
Jun 10th 2004
Location: Belgium
You're quite the architect. impressive. well combined with texture choice, but it could strike people of being too chaotic in places.
3012 posts
529 snarkmarks
Registered:
Feb 15th 2005
Judging from the screenshots, this has some of the most unique and varied architecture I've seen. I like it a lot.
Re: [map] dm_scepter
Posted by reaper47 on
Tue Jan 24th 2006 at 7:52pm
2827 posts
1921 snarkmarks
Registered:
Feb 16th 2005
Location: Austria
I remember playing this one in HL2DM Pro. Very nice map and fluid layout.
Something holds me back from calling the architecture unique, though. The sand areas give a nice contrast but the rest of the architecture could be taken right from an official Q3 map. Some of the geometry appears too random for my taste.
Very well done nonetheless.
Re: [map] dm_scepter
Posted by Paladin[NL] on
Tue Jan 24th 2006 at 9:06pm
157 posts
56 snarkmarks
Registered:
May 4th 2004
Occupation: Student/mapper
Location: Netherlands
I'll agree with Blister on this, the work you have done with the stock HL2 textures combined with the brush work is superb, but the overall impressions is a bit daunting and chaotic (for my liking)
Re: [map] dm_scepter
Posted by ProXXXy on
Fri Jan 27th 2006 at 3:48am
4 posts
0 snarkmarks
Registered:
Dec 22nd 2005
Well you did some nice work on this one. I only look at the screenshots right now but I think the architecture went well though I have the feeling that it has not a shape or form to feel comfortable with. Like some of you said already it looks a bit chaotic. Maybe I?ll get some time testing it then I can rate it.