[map] dm_scepter

[map] dm_scepter

Re: [map] dm_scepter Posted by Radon on Mon Jan 23rd 2006 at 9:55pm
Radon
6 posts
Posted 2006-01-23 9:55pm
Radon
member
6 posts 481 snarkmarks Registered: Dec 14th 2005
This is a a discussion topic for the map "dm_scepter" by Radon which can be found here

Map description:

It's the map i made for AG? quite some time ago.
Unfortunately the AG? mod died due to a lack of coders. I then gave the map to HL2DMpro.
Well I also wanted to make a HL2DM version... the only difference to HL2DMpro is that there is no gauss and no longjump

There is one thing: the map hardly has any props so the gravity gun is almost useless. This is mostly due to the fact that AG? did not want to have props and the gravity gun like HL2DM.
If there is enough demand I could also add props and release another version.

Map screenshots:
Loading embedded content: Map #2429
Re: [map] dm_scepter Posted by BlisTer on Mon Jan 23rd 2006 at 10:02pm
BlisTer
801 posts
Posted 2006-01-23 10:02pm
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
You're quite the architect. impressive. well combined with texture choice, but it could strike people of being too chaotic in places.
Re: [map] dm_scepter Posted by ReNo on Mon Jan 23rd 2006 at 11:27pm
ReNo
5457 posts
Posted 2006-01-23 11:27pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Hey man, glad to see you didn't let this rot away with the death of AG2. I'll need to take a gander at the finished version :)
Re: [map] dm_scepter Posted by Addicted to Morphine on Tue Jan 24th 2006 at 2:00am
Posted 2006-01-24 2:00am
3012 posts 529 snarkmarks Registered: Feb 15th 2005
Judging from the screenshots, this has some of the most unique and varied architecture I've seen. I like it a lot.
Re: [map] dm_scepter Posted by reaper47 on Tue Jan 24th 2006 at 7:52pm
reaper47
2827 posts
Posted 2006-01-24 7:52pm
reaper47
member
2827 posts 1921 snarkmarks Registered: Feb 16th 2005 Location: Austria
I remember playing this one in HL2DM Pro. Very nice map and fluid layout.

Something holds me back from calling the architecture unique, though. The sand areas give a nice contrast but the rest of the architecture could be taken right from an official Q3 map. Some of the geometry appears too random for my taste.

Very well done nonetheless.
Re: [map] dm_scepter Posted by Paladin[NL] on Tue Jan 24th 2006 at 9:06pm
Paladin[NL]
157 posts
Posted 2006-01-24 9:06pm
157 posts 56 snarkmarks Registered: May 4th 2004 Occupation: Student/mapper Location: Netherlands
I'll agree with Blister on this, the work you have done with the stock HL2 textures combined with the brush work is superb, but the overall impressions is a bit daunting and chaotic (for my liking)
Re: [map] dm_scepter Posted by Orpheus on Wed Jan 25th 2006 at 3:38am
Orpheus
13860 posts
Posted 2006-01-25 3:38am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
I tried, but I just refuse to wait on a screenshot that large, let alone 3. :(
Re: [map] dm_scepter Posted by ProXXXy on Fri Jan 27th 2006 at 3:48am
ProXXXy
4 posts
Posted 2006-01-27 3:48am
ProXXXy
member
4 posts 0 snarkmarks Registered: Dec 22nd 2005
Well you did some nice work on this one. I only look at the screenshots right now but I think the architecture went well though I have the feeling that it has not a shape or form to feel comfortable with. Like some of you said already it looks a bit chaotic. Maybe I?ll get some time testing it then I can rate it.
Re: [map] dm_scepter Posted by TH3_K1LL1NG_MACH1N3 on Mon Jun 4th 2007 at 4:27pm
Posted 2007-06-04 4:27pm
24 posts 32 snarkmarks Registered: May 8th 2007 Location: Canada
Very nice.