Re: Modelling
Posted by KoRnFlakes on
Wed Feb 11th 2004 at 1:18pm
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Registered:
Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
I really want to try adding a weapon to CoD. but I need to learn to model the gun 1st, I have maya free edition but honestly dont know where to start.
I know a few of the people here model, so please make available all the urls to tutorials you know of & any other info you can think of which may be useful to a n00b like myself.
Thanks in advance.
751 posts
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Registered:
Aug 22nd 2001
Occupation: Game Design, LightBox Interactive
Location: Austin TX
for Maya, the video tutorials at 3dbuzz.com are one decent option. There's a pretty large set there, and they're not too bad.
That's really the best I can recommend, the rest of my learning is being done one-on-one with my project lead for my contract job, and there's really no way I can ship him off to you :razz:
Oh, and, ah... NW texture demo? :wink:
Re: Modelling
Posted by Dr Brasso on
Wed Feb 11th 2004 at 2:33pm
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Registered:
Aug 30th 2003
Occupation: cad drafter
Location: Omaha,NE
Korny, i have no experience really with Maya....but autocad is my lifeblood for work, and i use 3dmax in conjunction with it.....ill ask a few people for some help, and see if i can come up with something for you...i also have milkshape, the paid for version, and ive dinked around with that a bit....one thing tho, the terminology and general functions are actually about the same in maya and 3dmax....soooooo.... :biggrin:
Doc B... :dodgy:
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Location: Edwinstowe, Nottinghamshire
does milkshape support cod. i dunno i cant be arsed to check.
because i could help you with that
i tried 3dsmax once but i hated it
Re: Modelling
Posted by Cassius on
Wed Feb 11th 2004 at 2:56pm
Cassius
member
1989 posts
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Registered:
Aug 24th 2001
If Milkshape doesn't, they will probably add support for it by the next update. The program is quite difficult to crack, however. (Did I say that out loud?)
Re: Modelling
Posted by Tracer Bullet on
Wed Feb 11th 2004 at 3:49pm
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May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
I've started learning Maya, and the first thing I found out is that you cannot export to anything with PLE. maybe COD has some special deal going I don't know about...? anyway. there are "free" versions out there which work quite nicely :biggrin: . I use milkshape to convert the files.
Re: Modelling
Posted by Campaignjunkie on
Wed Feb 11th 2004 at 11:35pm
Posted
2004-02-11 11:35pm
1309 posts
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Registered:
Feb 12th 2002
Occupation: Student
Location: West Coast, USA
Only way Gmax will export is if Infinity Ward decides to develop a "game pack" for it (not likely) or maybe you can find some sort of Maxscript for it. You could export it as a .md3 and convert to CoD, but that would likely require... Milkshape. Which is only $20 USD (yeah, it's not exactly very little, but it's not too much either, for working with 20+ different games) Stingy bastards! :razz: