Modelling

Modelling

Re: Modelling Posted by KoRnFlakes on Wed Feb 11th 2004 at 1:18pm
KoRnFlakes
1125 posts
Posted 2004-02-11 1:18pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
I really want to try adding a weapon to CoD. but I need to learn to model the gun 1st, I have maya free edition but honestly dont know where to start.

I know a few of the people here model, so please make available all the urls to tutorials you know of & any other info you can think of which may be useful to a n00b like myself.

Thanks in advance.
Re: Modelling Posted by KungFuSquirrel on Wed Feb 11th 2004 at 1:24pm
KungFuSquirrel
751 posts
Posted 2004-02-11 1:24pm
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
for Maya, the video tutorials at 3dbuzz.com are one decent option. There's a pretty large set there, and they're not too bad.

That's really the best I can recommend, the rest of my learning is being done one-on-one with my project lead for my contract job, and there's really no way I can ship him off to you :razz:

Oh, and, ah... NW texture demo? :wink:
Re: Modelling Posted by KoRnFlakes on Wed Feb 11th 2004 at 1:29pm
KoRnFlakes
1125 posts
Posted 2004-02-11 1:29pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
KungFuSquirrel said:
Oh, and, ah... NW texture demo? :wink:
Today hopefully m8, I got myself back in the mood for it. Made a huge 1024x1024 tiling stone cobble texture. I am aiming to colour that bloody texture etc today anyway :smile:
Re: Modelling Posted by Dr Brasso on Wed Feb 11th 2004 at 2:33pm
Dr Brasso
1878 posts
Posted 2004-02-11 2:33pm
1878 posts 198 snarkmarks Registered: Aug 30th 2003 Occupation: cad drafter Location: Omaha,NE
Korny, i have no experience really with Maya....but autocad is my lifeblood for work, and i use 3dmax in conjunction with it.....ill ask a few people for some help, and see if i can come up with something for you...i also have milkshape, the paid for version, and ive dinked around with that a bit....one thing tho, the terminology and general functions are actually about the same in maya and 3dmax....soooooo.... :biggrin:

Doc B... :dodgy:
Re: Modelling Posted by antianticampersquad on Wed Feb 11th 2004 at 2:38pm
Posted 2004-02-11 2:38pm
65 posts 37 snarkmarks Registered: Dec 3rd 2003 Occupation: Trainee Asbestos Analysist Location: Edwinstowe, Nottinghamshire
does milkshape support cod. i dunno i cant be arsed to check.

because i could help you with that

i tried 3dsmax once but i hated it
Re: Modelling Posted by Cassius on Wed Feb 11th 2004 at 2:56pm
Cassius
1989 posts
Posted 2004-02-11 2:56pm
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
If Milkshape doesn't, they will probably add support for it by the next update. The program is quite difficult to crack, however. (Did I say that out loud?)
Re: Modelling Posted by KoRnFlakes on Wed Feb 11th 2004 at 3:27pm
KoRnFlakes
1125 posts
Posted 2004-02-11 3:27pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
I thinkt here are some milkshape things on here:

http://www.scorpiomidget.com/nuke6-9/index.php
Re: Modelling Posted by Tracer Bullet on Wed Feb 11th 2004 at 3:49pm
Tracer Bullet
2271 posts
Posted 2004-02-11 3:49pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
I've started learning Maya, and the first thing I found out is that you cannot export to anything with PLE. maybe COD has some special deal going I don't know about...? anyway. there are "free" versions out there which work quite nicely :biggrin: . I use milkshape to convert the files.
Re: Modelling Posted by Loco on Wed Feb 11th 2004 at 4:08pm
Loco
615 posts
Posted 2004-02-11 4:08pm
Loco
member
615 posts 121 snarkmarks Registered: Aug 29th 2003 Occupation: Student Location: UK
Cassius said:
If Milkshape doesn't, they will probably add support for it by the next update. The program is quite difficult to crack, however. (Did I say that out loud?)
Continues whispered conversation Tell me about it. Damn thing crashes every time Sorry Lep!

I'm having a go with G-Max at the moment. Don't know if theres any way to export with that.
Re: Modelling Posted by Campaignjunkie on Wed Feb 11th 2004 at 11:35pm
Campaignjunkie
1309 posts
Posted 2004-02-11 11:35pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Only way Gmax will export is if Infinity Ward decides to develop a "game pack" for it (not likely) or maybe you can find some sort of Maxscript for it. You could export it as a .md3 and convert to CoD, but that would likely require... Milkshape. Which is only $20 USD (yeah, it's not exactly very little, but it's not too much either, for working with 20+ different games) Stingy bastards! :razz:
Re: Modelling Posted by Cassius on Thu Feb 12th 2004 at 12:11am
Cassius
1989 posts
Posted 2004-02-12 12:11am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Loco said:
Cassius said:
If Milkshape doesn't, they will probably add support for it by the next update. The program is quite difficult to crack, however. (Did I say that out loud?)
Continues whispered conversation Tell me about it. Damn thing crashes every time Sorry Lep!

I'm having a go with G-Max at the moment. Don't know if theres any way to export with that.
Eventually I found a CD key for version 4.0 that cracked the little biznoitch, and after that it worked fairly well.
Re: Modelling Posted by Captain P on Thu Feb 12th 2004 at 11:05am
Captain P
1370 posts
Posted 2004-02-12 11:05am
1370 posts 1995 snarkmarks Registered: Nov 6th 2003 Occupation: Game-programmer Location: Netherlands
I bought MilkShape 3D a while ago. I've gotten pretty familiar with it now, although skinning is still some difficulty to get it look right, and animating is... :mad:

Check out MilkShape's site for tutorials, I learned it from one of these:

http://www.swissquake.ch/chumbalum-soft/ms3d/tutorials.html