hammer and wc crash

hammer and wc crash

Re: hammer and wc crash Posted by warlord on Wed Feb 11th 2004 at 6:06pm
warlord
166 posts
Posted 2004-02-11 6:06pm
warlord
member
166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
im starting to get into modelling and i was trying to make a test map so i can view it ingame

but when i place the env_sprite and type in the models filename, as soon as i click out of the object properties window it crashes

ive tried everything : cyclers, glows, and i even tried it after installing the old wc 3.3

the thing is that i used to be able to do this and now all of a sudden it just flops

is there any way to solv????????????????????
Re: hammer and wc crash Posted by matt on Wed Feb 11th 2004 at 6:24pm
matt
1100 posts
Posted 2004-02-11 6:24pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
No silly - you use a monster_generic and then set the model name in that entity.
Re: hammer and wc crash Posted by warlord on Wed Feb 11th 2004 at 7:28pm
warlord
166 posts
Posted 2004-02-11 7:28pm
warlord
member
166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
ive tried that as well

i think it is safe to say that i tried everything that can load a model of choice like that

im about to concider reformatation on my hdd

but im going to hold out on that for a while
Re: hammer and wc crash Posted by fishy on Wed Feb 11th 2004 at 8:02pm
fishy
2623 posts
Posted 2004-02-11 8:02pm
fishy
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2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
what mod are u using? i know that in tfc, using a model path in an env_sprite properties crashes my hammer as soon as i exit the sprite property dialogue box.

it'll only work as an item_tfgoal, an info_tfgoal or a cycler(not cycler_sprite)
Re: hammer and wc crash Posted by omegaslayer on Wed Feb 11th 2004 at 9:58pm
omegaslayer
2481 posts
Posted 2004-02-11 9:58pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Did you type the correct path, or unpack the sprites and models into the valve folder?
Re: hammer and wc crash Posted by Hornpipe2 on Thu Feb 12th 2004 at 7:13pm
Hornpipe2
636 posts
Posted 2004-02-12 7:13pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
Have you tried loading an original HL model, instead of your custom one? Maybe you've got some error with your model that makes the game crash.
Re: hammer and wc crash Posted by warlord on Fri Feb 13th 2004 at 1:29am
warlord
166 posts
Posted 2004-02-13 1:29am
warlord
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166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
yes regular models crash the program as well

my model works fine in the model viewer

im mapping for natural selection (doesent matter really, cause ive tried it with other mods and still crashes, and i was able to do it earlier with ns)

to fishy> how did you get your hammer editor was it packaged in with a whole bunch of other hl tools or did you just get it alone, or both
Re: hammer and wc crash Posted by warlord on Fri Feb 13th 2004 at 6:07am
warlord
166 posts
Posted 2004-02-13 6:07am
warlord
member
166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
ok i found my solution but the link is down so if anybody has the file that this is referring to please post

http://collective.valve-erc.com/index.php?news=1037307863-62199500
Re: hammer and wc crash Posted by warlord on Fri Feb 13th 2004 at 8:55pm
warlord
166 posts
Posted 2004-02-13 8:55pm
warlord
member
166 posts 247 snarkmarks Registered: Sep 11th 2003 Occupation: ill show ye Location: americas
ok i found the solution and it works now

so fishy you might want to do this to your tfc.fgd file

and this information should be stored here on the snarkpit somewhere so ne one else with this problem could look it up

ok you have to locate this string in the fgd file

@PointClass sprite() base(Targetname, ...) = env_sprite : "Sprite Effect"

[

framerate(string) : "Framerate" : "10.0"

model(sprite) : "Sprite Name" : "sprites/glow01.spr"

scale(string) : "Scale" : ""

spawnflags(flags) =

[

1: "Start on" : 0

2: "Play Once" : 0

]

]

and change all the red entries to these new yellow ones

@PointClass studio() base(Targetname, ...) = env_sprite : "Sprite/Model Effect"

[

framerate(string) : "Framerate" : "10.0"

model(sprite) : "Sprite/Model Name" : "sprites/glow01.spr"

scale(string) : "Scale" : ""

spawnflags(flags) =

[

1: "Start on" : 0

2: "Play Once" : 0

]

]

after you do this save it as a copy (just in case) and change world...erm...hammer to use the new fgd file in the game config settings
Re: hammer and wc crash Posted by Orpheus on Fri Feb 13th 2004 at 9:03pm
Orpheus
13860 posts
Posted 2004-02-13 9:03pm
Orpheus
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
normally we do not allow posters of questions, to mark themselves correct, but (and i am counting on the mods to confirm/support this) however, it appears you did study, and eventually put in the effort it took to resolve the issue.

for the databases sake, i hope you did wisely.

Orph
Re: hammer and wc crash Posted by fishy on Fri Feb 13th 2004 at 10:42pm
fishy
2623 posts
Posted 2004-02-13 10:42pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
arg, my eyesies :razz:

no, really, you should change the topic title back to reflect the question. so that it gets picked up better if someone is searching the boards.

nice to see its been fixed though. :smile: