Re: hammer and wc crash
Posted by warlord on
Wed Feb 11th 2004 at 6:06pm
warlord
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im starting to get into modelling and i was trying to make a test map so i can view it ingame
but when i place the env_sprite and type in the models filename, as soon as i click out of the object properties window it crashes
ive tried everything : cyclers, glows, and i even tried it after installing the old wc 3.3
the thing is that i used to be able to do this and now all of a sudden it just flops
is there any way to solv????????????????????
Re: hammer and wc crash
Posted by matt on
Wed Feb 11th 2004 at 6:24pm
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No silly - you use a monster_generic and then set the model name in that entity.
Re: hammer and wc crash
Posted by warlord on
Wed Feb 11th 2004 at 7:28pm
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ive tried that as well
i think it is safe to say that i tried everything that can load a model of choice like that
im about to concider reformatation on my hdd
but im going to hold out on that for a while
Re: hammer and wc crash
Posted by fishy on
Wed Feb 11th 2004 at 8:02pm
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what mod are u using? i know that in tfc, using a model path in an env_sprite properties crashes my hammer as soon as i exit the sprite property dialogue box.
it'll only work as an item_tfgoal, an info_tfgoal or a cycler(not cycler_sprite)
Re: hammer and wc crash
Posted by omegaslayer on
Wed Feb 11th 2004 at 9:58pm
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Did you type the correct path, or unpack the sprites and models into the valve folder?
Re: hammer and wc crash
Posted by Hornpipe2 on
Thu Feb 12th 2004 at 7:13pm
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Have you tried loading an original HL model, instead of your custom one? Maybe you've got some error with your model that makes the game crash.
Re: hammer and wc crash
Posted by warlord on
Fri Feb 13th 2004 at 1:29am
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yes regular models crash the program as well
my model works fine in the model viewer
im mapping for natural selection (doesent matter really, cause ive tried it with other mods and still crashes, and i was able to do it earlier with ns)
to fishy> how did you get your hammer editor was it packaged in with a whole bunch of other hl tools or did you just get it alone, or both
Re: hammer and wc crash
Posted by warlord on
Fri Feb 13th 2004 at 8:55pm
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ok i found the solution and it works now
so fishy you might want to do this to your tfc.fgd file
and this information should be stored here on the snarkpit somewhere so ne one else with this problem could look it up
ok you have to locate this string in the fgd file
@PointClass sprite() base(Targetname, ...) = env_sprite : "Sprite Effect"
[
framerate(string) : "Framerate" : "10.0"
model(sprite) : "Sprite Name" : "sprites/glow01.spr"
scale(string) : "Scale" : ""
spawnflags(flags) =
[
1: "Start on" : 0
2: "Play Once" : 0
]
]
and change all the red entries to these new yellow ones
@PointClass studio() base(Targetname, ...) = env_sprite : "Sprite/Model Effect"
[
framerate(string) : "Framerate" : "10.0"
model(sprite) : "Sprite/Model Name" : "sprites/glow01.spr"
scale(string) : "Scale" : ""
spawnflags(flags) =
[
1: "Start on" : 0
2: "Play Once" : 0
]
]
after you do this save it as a copy (just in case) and change world...erm...hammer to use the new fgd file in the game config settings
Re: hammer and wc crash
Posted by Orpheus on
Fri Feb 13th 2004 at 9:03pm
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normally we do not allow posters of questions, to mark themselves correct, but (and i am counting on the mods to confirm/support this) however, it appears you did study, and eventually put in the effort it took to resolve the issue.
for the databases sake, i hope you did wisely.
Orph
Re: hammer and wc crash
Posted by fishy on
Fri Feb 13th 2004 at 10:42pm
Posted
2004-02-13 10:42pm
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arg, my eyesies :razz:
no, really, you should change the topic title back to reflect the question. so that it gets picked up better if someone is searching the boards.
nice to see its been fixed though. :smile: