Re: Cartoon Laboritary
Posted by trampus on
Mon Jan 12th 2004 at 5:35pm
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I think this is definately going somewhere is looks pretty cool atm.
Re: Cartoon Laboritary
Posted by matt on
Mon Jan 12th 2004 at 5:43pm
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Thanks, that pic is real crappy compared with the rest of the map so far. I'm still in the very early beta stage, so It'll be a while until its done.
Re: Cartoon Laboritary
Posted by Forceflow on
Mon Jan 12th 2004 at 6:45pm
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I like the green lights in the stairs. Keep up the good work, matt, this is one to look forward to.
Re: Cartoon Laboritary
Posted by R@lph VViggum on
Thu Jan 15th 2004 at 2:06am
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This should be fun, reminds me of de_simpsons.
Re: Cartoon Laboritary
Posted by Gollum on
Thu Feb 12th 2004 at 7:28pm
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I don't have time to look now, but hopefully I will in the near future.
But I will say now that you get lots of Gollum-Points(TM) for experimenting with a novel theme :smile:
Re: Cartoon Laboritary
Posted by Crono on
Thu Feb 12th 2004 at 8:42pm
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How about mis-proportioned shapes? and messed up angles, make it look like abstract art (like old C. Jones cartoons). Yeah, cell shading would make it look like a cartoon too, simply because a 3D animation is only considered cartoony when cel-shaded (HL Being 3D, put two and two together).
The map doesn't pop out like cartoons. It looks a little too bland. You could do something in some areas, like in the hall way, you could bring the walls in to a 75 degree incline instead of a 90, to give the illusion of perspective (granted that would give some messed up perspective it would fit the theme). I say, go watch some cartoons lol.
As for what you have so far, it pretty much looks like a middle stage (which is obviously it, because you're asking for suggestions) which is nowhere near completion. But it looks like it's going to be fun none the less. You should try making "black holes" which would obviously be teleporters, just with no sound, so you could pop around the level, and they shouldn't connect to each other, so if you went through one and came out the other end and then tried to go back, it would lead so somewhere else.
I dunno, maybe I'm giving too many suggestions lol.
Hope they help. :biggrin:
Re: Cartoon Laboritary
Posted by matt on
Fri Feb 13th 2004 at 8:59am
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cell-shading would be good, but It would take me forever to do the bits I've done and I don't really know anything about it anyway. I know someone wrote a tutorial for it a while back, so I'll take a look at. Keep 'em coming!
Re: Cartoon Laboritary
Posted by Crono on
Fri Feb 13th 2004 at 4:22pm
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That was CJ, he also said he has a much better technique now, If I'm not mistaken, which is bassically vertext manipulation and such.
Re: Cartoon Laboritary
Posted by matt on
Fri Feb 13th 2004 at 7:08pm
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That top pic will have a truck at one end so the player can't see the end of the road. I'm thinking of having some humorous art work on the side of the truck, but havn't thought of what to plaster it with yet.
Re: Cartoon Laboritary
Posted by beer hunter on
Sat Feb 14th 2004 at 11:34am
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2004-02-14 11:34am
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Looks very funky :smile:
Inside bits are mostly green/brown, needs more colour variation - reds, purples.
The road and buildings/walls with that grey tex is too drab, could do with some cartoon-like skyscrapers or other buildings, street signs etc.
I would make the road loop around onto itself into a circle so theres no dead ends, it would also allow some more exit points from below ground onto the road.
ttfn
Re: Cartoon Laboritary
Posted by Jinx on
Sat Feb 14th 2004 at 2:49pm
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I think it looks cool, I'll try to take a look at the bsp later sometime :smile:
Re: Cartoon Laboritary
Posted by Dr Brasso on
Sat Feb 14th 2004 at 4:42pm
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im just curious as to how you got your pic size thru the "resizing"...please please try and keep them a bit smaller sir....it reframes the whole damn thread....800x600 seems to work pretty well, and it keeps the file size to under 100kb as well....
btw, cool look to your map....i'd like to see it when its complete...
Doc Brass... :dodgy:
Re: Cartoon Laboritary
Posted by matt on
Sat Feb 14th 2004 at 6:59pm
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Yeah, unfortunately when I tried to downsize them the text kept being delted and moved around, so I had to leave thme as they are.
Re: Cartoon Laboritary
Posted by Pegs on
Mon Feb 16th 2004 at 9:28am
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it looks good for a sort of paint map. although on the road when it goes from paint wall to origanall hl texture and then back to a paint texture doesnt look that fetching but overall it looks realy good :smile:
Re: Cartoon Laboritary
Posted by Myrk- on
Sat Feb 21st 2004 at 10:53pm
Posted
2004-02-21 10:53pm
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Needs white light in the labs, not yellow, pure white and cell shading.
Re: Cartoon Laboritary
Posted by matt on
Wed Feb 25th 2004 at 11:18am
Posted
2004-02-25 11:18am
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Thanks, I'll take your points into consideration.
Re: Cartoon Laboritary
Posted by parakeet on
Fri May 7th 2004 at 2:12am
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at least update the % to 1 = P
Re: Cartoon Laboritary
Posted by Skeletor on
Mon Jul 26th 2004 at 6:42am
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It's actually spelled laboratory.
Re: Cartoon Laboritary
Posted by matt on
Mon Jul 26th 2004 at 2:50pm
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Thanks, that pic is real crappy compared with the rest of the map so far. I'm still in the very early beta stage, so It'll be a while until its done.
Re: Cartoon Laboritary
Posted by Forceflow on
Mon Jul 26th 2004 at 2:50pm
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I like the green lights in the stairs. Keep up the good work, matt, this is one to look forward to.
Re: Cartoon Laboritary
Posted by R@lph VViggum on
Mon Jul 26th 2004 at 2:50pm
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This should be fun, reminds me of de_simpsons.
Re: Cartoon Laboritary
Posted by trampus on
Mon Jul 26th 2004 at 2:50pm
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I think this is definately going somewhere is looks pretty cool atm.
Re: Cartoon Laboritary
Posted by matt on
Mon Jul 26th 2004 at 2:51pm
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Ta, spelling never been me strong point.
Re: Cartoon Laboritary
Posted by ReNo on
Tue Jul 27th 2004 at 12:35pm
Posted
2004-07-27 12:35pm
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I love some of your textures and hate others, particularly the outside wall around the van - what are those random blocks? I think you could do with some more detailed architecture at the ceilings in particular, they all seem to be flat surfaces judging from the screenshots. I also agree with Myrk's earlier point to a degree - some of the interiors could benefit from less coloured lighting, as at the moment a lot of it feels too yellow.
But those aside, you have done a good job on your custom textures for the most part, and the theme is certainly working. Is this going to be your entry for the contest?
Re: Cartoon Laboritary
Posted by matt on
Tue Jul 27th 2004 at 12:50pm
Posted
2004-07-27 12:50pm
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I hear what your saying, I always have troubl thinking how to make my architetecture more detailed tho. I don't want to rush and ruin my map, so it won't be an entry into the contest, even tho it is the last one.