de_putnik

de_putnik

Re: de_putnik Posted by Andrei on Sat Nov 13th 2004 at 3:46pm
Andrei
2455 posts
Posted 2004-11-13 3:46pm
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
notices rad bug on beam
Re: de_putnik Posted by Andrei on Sun Nov 14th 2004 at 6:02pm
Andrei
2455 posts
Posted 2004-11-14 6:02pm
Andrei
member
2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
Behold, my last map for the HL1 engine (the map will probably move on to CS:S). It's axed around an underground soviet missile bunker. Lots of secret areas and stuff, but im a bit low on ideas. Any hints and ideas on how a good cs map should look would be appreciated :smile: .
Re: de_putnik Posted by Mor7y on Sun Nov 14th 2004 at 6:48pm
Mor7y
63 posts
Posted 2004-11-14 6:48pm
Mor7y
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63 posts 125 snarkmarks Registered: Sep 3rd 2003 Occupation: School Location: in front of a PC
It didn't really look like an original CS map at all. Looked more like a HL map or maybe an NS map? :\
Re: de_putnik Posted by ReNo on Sun Nov 21st 2004 at 11:42pm
ReNo
5457 posts
Posted 2004-11-21 11:42pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Love that puddle reflection - not many people use that effect, and those that do don't often use it in such effective and inconsequential places.
Re: de_putnik Posted by $loth on Mon Nov 22nd 2004 at 4:56pm
$loth
2256 posts
Posted 2004-11-22 4:56pm
$loth
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2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Looks good, the rocket bit looks a little dark, maybe brighter? The puddle is looking nice aswell. As mor7y said, it doesn't look like an original CS map, but hell I like it!
Re: de_putnik Posted by Junkyard God on Mon Nov 22nd 2004 at 9:13pm
Junkyard God
654 posts
Posted 2004-11-22 9:13pm
654 posts 81 snarkmarks Registered: Oct 27th 2004 Occupation: Stoner/mucisian/level design Location: The Nether Regions
Nice map man, i can't wait to play this one :D

the pudle is awsome , verry nicely done !
Re: de_putnik Posted by Nemesis on Tue Nov 23rd 2004 at 6:34pm
Nemesis
2 posts
Posted 2004-11-23 6:34pm
Nemesis
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2 posts 0 snarkmarks Registered: Nov 23rd 2004 Occupation: Full time student Location: Norfolk, UK
I personally like a DE_Dust style CS map, the simple yet effective kind of thing, this map seems very nice but it seems kinda dark to me on the second screenshot.

Other than that it looks very nice.

-Neme-
Re: de_putnik Posted by omegaslayer on Wed Nov 24th 2004 at 5:01am
omegaslayer
2481 posts
Posted 2004-11-24 5:01am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
1st pic looks good
2nd pic looks a little simple box room, maybe add some supports?
3rd pic looks great also, just think with source you wont need to mirror it on the bottom anymore :biggrin:
Re: de_putnik Posted by Andrei on Wed Nov 24th 2004 at 8:37pm
Andrei
2455 posts
Posted 2004-11-24 8:37pm
Andrei
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2455 posts 1248 snarkmarks Registered: Sep 15th 2003 Location: Bucharest, Romania
It's only the missile room that is dark. I decided to make it so because i'm aware that its a freakin' ugly box. Added a cruel trap there too in that you can test-fire the rocket on any terrorist trying to plant the bomb (viva "Blast Pit") :smile: . Only once, though.
Re: de_putnik Posted by Tracer Bullet on Mon Nov 29th 2004 at 6:48am
Tracer Bullet
2271 posts
Posted 2004-11-29 6:48am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Looking pretty damn good. It's nice to see a CS map that has a reasonably realistic objective (unlike Dust).