Re: de_putnik
Posted by Andrei on
Sun Nov 14th 2004 at 6:02pm
Andrei
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Behold, my last map for the HL1 engine (the map will probably move on to CS:S). It's axed around an underground soviet missile bunker. Lots of secret areas and stuff, but im a bit low on ideas. Any hints and ideas on how a good cs map should look would be appreciated :smile: .
Re: de_putnik
Posted by Mor7y on
Sun Nov 14th 2004 at 6:48pm
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It didn't really look like an original CS map at all. Looked more like a HL map or maybe an NS map? :\
Re: de_putnik
Posted by ReNo on
Sun Nov 21st 2004 at 11:42pm
Posted
2004-11-21 11:42pm
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Love that puddle reflection - not many people use that effect, and those that do don't often use it in such effective and inconsequential places.
Re: de_putnik
Posted by $loth on
Mon Nov 22nd 2004 at 4:56pm
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Looks good, the rocket bit looks a little dark, maybe brighter? The puddle is looking nice aswell. As mor7y said, it doesn't look like an original CS map, but hell I like it!
Re: de_putnik
Posted by Nemesis on
Tue Nov 23rd 2004 at 6:34pm
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I personally like a DE_Dust style CS map, the simple yet effective kind of thing, this map seems very nice but it seems kinda dark to me on the second screenshot.
Other than that it looks very nice.
-Neme-
Re: de_putnik
Posted by omegaslayer on
Wed Nov 24th 2004 at 5:01am
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1st pic looks good
2nd pic looks a little simple box room, maybe add some supports?
3rd pic looks great also, just think with source you wont need to mirror it on the bottom anymore :biggrin:
Re: de_putnik
Posted by Andrei on
Wed Nov 24th 2004 at 8:37pm
Andrei
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It's only the missile room that is dark. I decided to make it so because i'm aware that its a freakin' ugly box. Added a cruel trap there too in that you can test-fire the rocket on any terrorist trying to plant the bomb (viva "Blast Pit") :smile: . Only once, though.
Re: de_putnik
Posted by Tracer Bullet on
Mon Nov 29th 2004 at 6:48am
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Looking pretty damn good. It's nice to see a CS map that has a reasonably realistic objective (unlike Dust).