dm_Petrol

dm_Petrol

Re: dm_Petrol Posted by ReNo on Tue Dec 14th 2004 at 2:12am
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Posted 2004-12-14 2:12am
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Stop posting in the older chapters, keep it up to date guys :razz:
Re: dm_Petrol Posted by RabidMonkey777 on Thu Dec 16th 2004 at 4:02pm
RabidMonkey777
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Posted 2004-12-16 4:02pm
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Just to let y'all know, I've added more lighting and detail to this section - Imagery to follow when I return home from work.
Re: dm_Petrol Posted by RabidMonkey777 on Fri Dec 17th 2004 at 3:43am
RabidMonkey777
207 posts
Posted 2004-12-17 3:43am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
And lo, he brought images.

User posted image

User posted image

User posted image

Shiny pipes look stupid, yah. And the orange lighting will be blue in the next compile.
Re: dm_Petrol Posted by satchmo on Fri Dec 17th 2004 at 3:56am
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Posted 2004-12-17 3:56am
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What can I say? I am speechless (which, by the way, doesn't happen very often).

Fabulous, just fabulous. It's as good as I imagined it could be. Rabid, you the man.
Re: dm_Petrol Posted by Night-Wolf on Fri Dec 17th 2004 at 1:45pm
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Posted 2004-12-17 1:45pm
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Hi Monkey looking good, do you know how its going to run in MP?
Re: dm_Petrol Posted by ReNo on Fri Dec 17th 2004 at 1:51pm
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Posted 2004-12-17 1:51pm
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I'm not keen on the lighting in there actually, I don't think its come
out too well :sad: I also don't think its really your fault, but instead I
think the fault lies in that you are mostly using pipe models and the
lighting on those models looks pretty poor.
Re: dm_Petrol Posted by RabidMonkey777 on Fri Dec 17th 2004 at 2:30pm
RabidMonkey777
207 posts
Posted 2004-12-17 2:30pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Yeah, I've been noticing that as well. Reckon I should switch over to brushes? I've got a bit of extra engine force to play with here. And the shiny pipes are the result of an incorrect texture, and have been changed so they look stupid no longer.

It should run in DM fairly well, the engine isn't choking on a single area at the moment.
Re: dm_Petrol Posted by ReNo on Fri Dec 17th 2004 at 3:08pm
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Posted 2004-12-17 3:08pm
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I'd say it might be worth it to benefit from nicer face lighting that
brushes can have. You could assign all the faces of pipes to smoothing
groups to get it looking smoother as well - I did that in my arched
ceiling in Echo and it gave a really nice result.
Re: dm_Petrol Posted by RabidMonkey777 on Fri Dec 17th 2004 at 4:43pm
RabidMonkey777
207 posts
Posted 2004-12-17 4:43pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Alright, I think I'll give that a try when I get home.

And smoothing groups, eh? Never got how those worked :razz: I'll mess around with them as well.
Re: dm_Petrol Posted by ReNo on Fri Dec 17th 2004 at 4:44pm
ReNo
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Posted 2004-12-17 4:44pm
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Argh!!! Even the topic starter is having trouble posting in the right chapters :razz:
Re: dm_Petrol Posted by Junkyard God on Fri Dec 17th 2004 at 5:47pm
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Posted 2004-12-17 5:47pm
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that looks awsome m8 :smile: keep it up, realy like the atmosphere, i can't wait to play it :smile:
Re: dm_Petrol Posted by Trapt on Sun Dec 19th 2004 at 10:39am
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Posted 2004-12-19 10:39am
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Rabid let me have a little run through it, and I thought I might tell you that the lighting looks a lot better in-game.

Ask Rabid, when he showed me those screenshots, I didn't like the lighting. Then I played the map, and I loved it.

Anyways, brilliant map. Keep it up.
Re: dm_Petrol Posted by Orpheus on Sun Dec 19th 2004 at 12:49pm
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Posted 2004-12-19 12:49pm
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sighs

how did it make it to nearly 50 replies with 5 broken linked screenshots?
Re: dm_Petrol Posted by RabidMonkey777 on Sun Dec 19th 2004 at 8:02pm
RabidMonkey777
207 posts
Posted 2004-12-19 8:02pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Because my host screwed up whilst moving servers and it took a rather long time to move everything over because of a really weird FTP issue. I'm reuploading everything now, should be fixed within 15 minutes or so.
Re: dm_Petrol Posted by Orpheus on Sun Dec 19th 2004 at 8:15pm
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Posted 2004-12-19 8:15pm
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<DIV class=quote>
<DIV class=quotetitle>? quoting RabidMonkey777</DIV>
<DIV class=quotetext>Because my host screwed up whilst moving servers and it took a rather long time to move everything over because of a really weird FTP issue. I'm reuploading everything now, should be fixed within 15 minutes or so.</DIV></DIV>

dude, you have the option of uploading up to 5 screenshots here into your profile.. why not allow lep to host it?
PLEASE upload optimized screens of the 50 to 75k variety.
Re: dm_Petrol Posted by ReNo on Sun Dec 19th 2004 at 11:29pm
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Posted 2004-12-19 11:29pm
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You only have the option of uploading three Orph, and the screenshots have been working fine for months, hence all the replies.
Re: dm_Petrol Posted by Orpheus on Mon Dec 20th 2004 at 12:12am
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Posted 2004-12-20 12:12am
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<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext>You only have the option of uploading three Orph, and the screenshots have been working fine for months, hence all the replies.

</DIV></DIV>

you're being deliberately obtuse Duncan.. its been here for only days, and you can upload UP TO 5 screenshots.
please, do not be so.. :cry:

[edit] so it is three.. but the purpose still remains.. why not let the snarkpit host them?
Re: dm_Petrol Posted by G.Ballblue on Mon Dec 20th 2004 at 12:15am
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Posted 2004-12-20 12:15am
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How it works:

Leperous/Snarkpit will host up to 3.

You can host up to 5 with all external links.
Re: dm_Petrol Posted by Orpheus on Mon Dec 20th 2004 at 12:26am
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Posted 2004-12-20 12:26am
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<DIV class=quote>
<DIV class=quotetitle>? quoting G.Ballblue</DIV>
<DIV class=quotetext>How it works:

Leperous/Snarkpit will host up to 3.

You can host up to 5 with all external links.

</DIV></DIV>

actually, once i checked, you are both correct, and mistaken.

if lep grants him a pit, he can upload 5 and display them from the pit :heee:
i was mistaken, but i meant well.
Re: dm_Petrol Posted by ReNo on Mon Dec 20th 2004 at 12:41am
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Posted 2004-12-20 12:41am
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Okay so months was a bit of an exaggeration, but it has been two weeks :razz: I only mentioned it was actually three because Rabid has posted a load more than that through the thread, so being able to host three of them here is of little consolation.
Re: dm_Petrol Posted by Orpheus on Mon Dec 20th 2004 at 12:48am
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Posted 2004-12-20 12:48am
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<DIV class=quote>
<DIV class=quotetitle>? quoting ReNo</DIV>
<DIV class=quotetext>Okay so months was a bit of an exaggeration, but it has been two weeks :razz: I only mentioned it was actually three because Rabid has posted a load more than that through the thread, so being able to host three of them here is of little consolation. </DIV></DIV>

unless, refers to my last post he has..... a pit :biggrin:

Duncan, i was gone for 5 days, and before that i was gone for 3.. one map is going to slide past me ever so often.

beside, i have lost most of my interest in maps for a time, till i get this Christmas computer thing out of the way.

at present, i still have not loaded hammer even once, and only played HL2 to the point where i met alyx.. :sad:
Christmas is sure getting in my way :cry:
Re: dm_Petrol Posted by ReNo on Mon Dec 20th 2004 at 12:58am
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Posted 2004-12-20 12:58am
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I'm pretty sure Lep closed off pit subscriptions quite some time before Rabid was a member though, so its not really an option. I wasn't trying to get at you for not commenting on the map or anything mate, was just trying to show that its understandable that the post has had so many replies despite the temporary lack of working screenshots :smile:
Re: dm_Petrol Posted by Orpheus on Mon Dec 20th 2004 at 1:02am
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Posted 2004-12-20 1:02am
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and i only mentioned a pit, because lep was giving serious thought to re-enabling the option to acquire one.

i already have a pit, so i do not know if they are currently available or not.

but recently, lep suggested that he was going to re-enable them, cause of his recent bandwidth increase.

i too, was not having a go at anyone, nor attempting to create strife by posting inaccurate info.
Re: dm_Petrol Posted by KungFuSquirrel on Mon Dec 20th 2004 at 1:33am
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Posted 2004-12-20 1:33am
751 posts 393 snarkmarks Registered: Aug 22nd 2001 Occupation: Game Design, LightBox Interactive Location: Austin TX
Lighting needs more:

User posted image

and

User posted image

You've got some really cool architecture there, but you're going to need some really localized lighting to really sell the theme. The big thing are the dense light fixtures and flares all over the place.

An oilrig/refinery has been a pet project idea of mine for ages; I'll probably never make it for an actual game, but it may show up in my 3d environment section sometime. :razz: You can find a lot of photos like these at corbis (I just searched for refinery and night to find the light reference) or any other decent stock photography places online. :smile:
Re: dm_Petrol Posted by RabidMonkey777 on Mon Dec 20th 2004 at 3:35am
RabidMonkey777
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Posted 2004-12-20 3:35am
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Updated, a bit. The screenies are new and fixed and the link also has the rest of the new screenshots.

I've been looking at the lighting trying to figure out how to improve it, KFS - I want to have it nice and refinery-looking but still want it sort of dark and grimy. It's difficult to strike the balance...I feel I've brought a few of the elements from those images (blue lights, for example) into the map a little bit, and it seems way too dark the more I look at these screenshots. I'll do more tweaking.
Re: dm_Petrol Posted by RabidMonkey777 on Mon Dec 27th 2004 at 7:42am
RabidMonkey777
207 posts
Posted 2004-12-27 7:42am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
EDIT - I spoke too soon ;P - Deleting the newer (and uglier) portion fixed the error, somehow. Nothing much new, but some tweaked lighting and new phys items and such, yadda yadda.

Beta testing will be sometime shortly - Drop me a PM or E-Mail if you would be interested.

http://rabidmonkey777.bluewolf72.com/imagery/dm_petrol/dm_petrol_b1/
Re: dm_Petrol Posted by Nickelplate on Mon Dec 27th 2004 at 5:14pm
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Posted 2004-12-27 5:14pm
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Here are some tips to improve your lighting situation:
  • Use env-glow ents set them to blink at random times and keep them high in the air. Instead of full-on light ents use these as more of an LED approach. They don't shed very good light but will make your map LOOK spectacular.
  • use lighted textures and make a LONG flourescent bulb-type thing running down a few of the big tower things. (it's possible, if you want me to i can make a prefab of one for you.)
  • use floodlights of very bright Xenon-headlight colored blueish-white. Then point them at the high-traffic areas.
Re: dm_Petrol Posted by habboi on Wed Dec 29th 2004 at 12:59pm
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Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Plays well and i remember i played a earlier version that was leaked and it was odd indeed as the sky was a warehouse double the size of the player i took pic i think

User posted image

here we are not a clear one but it shows the weirdness
Re: dm_Petrol Posted by RabidMonkey777 on Thu Dec 30th 2004 at 12:07am
RabidMonkey777
207 posts
Posted 2004-12-30 12:07am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Yeah, well it's all fixed now.

Dunno why people STILL run it D:
Re: dm_Petrol Posted by WatchDog on Fri Dec 31st 2004 at 5:37am
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Posted 2004-12-31 5:37am
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Fukin amd nice skybox and overall detail would be good if you could get some more screen shots that show the layout of the level rather than eyecandy
Re: dm_Petrol Posted by RabidMonkey777 on Fri Dec 31st 2004 at 8:07am
RabidMonkey777
207 posts
Posted 2004-12-31 8:07am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
I'll try to get a layout at some point - Essentially, the map consists of the outdoor portion, three indoor rooms, as well as a few connecting rooms and the exterior refinery portion.

Glad yah like.
Re: dm_Petrol Posted by RabidMonkey777 on Wed Jan 19th 2005 at 12:14am
RabidMonkey777
207 posts
Posted 2005-01-19 12:14am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Beta 4 is released to teh public.

Get it here!

If you come across any bugs no matter how big or small or have any comments, feel free to post them.
Re: dm_Petrol Posted by ReNo on Wed Jan 19th 2005 at 12:27am
ReNo
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Posted 2005-01-19 12:27am
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Just downloaded it, and my first impressions? Name your .txt file the
same as your .bsp file - not only is it standard naming convention, but
it means you don't have your readme written over by the next chump who
makes your mistake :razz: Also, some mods search for mapname.txt to display
during gameplay (eg. AG1 did this). I'll give my actual thoughts on the
level in a while :smile:
Re: dm_Petrol Posted by RabidMonkey777 on Wed Jan 26th 2005 at 1:03am
RabidMonkey777
207 posts
Posted 2005-01-26 1:03am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Updated to b8/final release.
Re: dm_Petrol Posted by onniguru on Wed Jan 26th 2005 at 2:06am
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Posted 2005-01-26 2:06am
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Found what looked like a couple of
over-lapping brushes in two places,
but I want to wait until I get home late tonight and can run the map on
my desktop pc with a better video card before I show it to you, to make
sure they are not just artifacts of the crappy video card in my laptop.

Re: dm_Petrol Posted by Rambo_6 on Thu May 19th 2005 at 7:43pm
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Posted 2005-05-19 7:43pm
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Looks pretty dark... But the refinery thingies look pretty well done!