Re: dm_Petrol
Posted by ReNo on
Tue Dec 14th 2004 at 2:12am
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Stop posting in the older chapters, keep it up to date guys :razz:
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Just to let y'all know, I've added more lighting and detail to this section - Imagery to follow when I return home from work.
Re: dm_Petrol
Posted by satchmo on
Fri Dec 17th 2004 at 3:56am
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What can I say? I am speechless (which, by the way, doesn't happen very often).
Fabulous, just fabulous. It's as good as I imagined it could be. Rabid, you the man.
Re: dm_Petrol
Posted by Night-Wolf on
Fri Dec 17th 2004 at 1:45pm
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Hi Monkey looking good, do you know how its going to run in MP?
Re: dm_Petrol
Posted by ReNo on
Fri Dec 17th 2004 at 1:51pm
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I'm not keen on the lighting in there actually, I don't think its come
out too well :sad: I also don't think its really your fault, but instead I
think the fault lies in that you are mostly using pipe models and the
lighting on those models looks pretty poor.
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Yeah, I've been noticing that as well. Reckon I should switch over to brushes? I've got a bit of extra engine force to play with here. And the shiny pipes are the result of an incorrect texture, and have been changed so they look stupid no longer.
It should run in DM fairly well, the engine isn't choking on a single area at the moment.
Re: dm_Petrol
Posted by ReNo on
Fri Dec 17th 2004 at 3:08pm
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I'd say it might be worth it to benefit from nicer face lighting that
brushes can have. You could assign all the faces of pipes to smoothing
groups to get it looking smoother as well - I did that in my arched
ceiling in Echo and it gave a really nice result.
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Alright, I think I'll give that a try when I get home.
And smoothing groups, eh? Never got how those worked :razz: I'll mess around with them as well.
Re: dm_Petrol
Posted by ReNo on
Fri Dec 17th 2004 at 4:44pm
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Argh!!! Even the topic starter is having trouble posting in the right chapters :razz:
Re: dm_Petrol
Posted by Junkyard God on
Fri Dec 17th 2004 at 5:47pm
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that looks awsome m8 :smile: keep it up, realy like the atmosphere, i can't wait to play it :smile:
Re: dm_Petrol
Posted by Trapt on
Sun Dec 19th 2004 at 10:39am
Posted
2004-12-19 10:39am
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Rabid let me have a little run through it, and I thought I might tell you that the lighting looks a lot better in-game.
Ask Rabid, when he showed me those screenshots, I didn't like the lighting. Then I played the map, and I loved it.
Anyways, brilliant map. Keep it up.
Re: dm_Petrol
Posted by Orpheus on
Sun Dec 19th 2004 at 12:49pm
Posted
2004-12-19 12:49pm
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sighs
how did it make it to nearly 50 replies with 5 broken linked screenshots?
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Because my host screwed up whilst moving servers and it took a rather long time to move everything over because of a really weird FTP issue. I'm reuploading everything now, should be fixed within 15 minutes or so.
Re: dm_Petrol
Posted by ReNo on
Sun Dec 19th 2004 at 11:29pm
Posted
2004-12-19 11:29pm
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You only have the option of uploading three Orph, and the screenshots have been working fine for months, hence all the replies.
Re: dm_Petrol
Posted by G.Ballblue on
Mon Dec 20th 2004 at 12:15am
Posted
2004-12-20 12:15am
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How it works:
Leperous/Snarkpit will host up to 3.
You can host up to 5 with all external links.
Re: dm_Petrol
Posted by ReNo on
Mon Dec 20th 2004 at 12:41am
Posted
2004-12-20 12:41am
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Okay so months was a bit of an exaggeration, but it has been two weeks :razz: I only mentioned it was actually three because Rabid has posted a load more than that through the thread, so being able to host three of them here is of little consolation.
Re: dm_Petrol
Posted by ReNo on
Mon Dec 20th 2004 at 12:58am
Posted
2004-12-20 12:58am
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I'm pretty sure Lep closed off pit subscriptions quite some time before Rabid was a member though, so its not really an option. I wasn't trying to get at you for not commenting on the map or anything mate, was just trying to show that its understandable that the post has had so many replies despite the temporary lack of working screenshots :smile:
Re: dm_Petrol
Posted by Orpheus on
Mon Dec 20th 2004 at 1:02am
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and i only mentioned a pit, because lep was giving serious thought to re-enabling the option to acquire one.
i already have a pit, so i do not know if they are currently available or not.
but recently, lep suggested that he was going to re-enable them, cause of his recent bandwidth increase.
i too, was not having a go at anyone, nor attempting to create strife by posting inaccurate info.
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Updated, a bit. The screenies are new and fixed and the link also has the rest of the new screenshots.
I've been looking at the lighting trying to figure out how to improve it, KFS - I want to have it nice and refinery-looking but still want it sort of dark and grimy. It's difficult to strike the balance...I feel I've brought a few of the elements from those images (blue lights, for example) into the map a little bit, and it seems way too dark the more I look at these screenshots. I'll do more tweaking.
Re: dm_Petrol
Posted by RabidMonkey777 on
Thu Dec 30th 2004 at 12:07am
Posted
2004-12-30 12:07am
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Yeah, well it's all fixed now.
Dunno why people STILL run it D:
Re: dm_Petrol
Posted by WatchDog on
Fri Dec 31st 2004 at 5:37am
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Fukin amd nice skybox and overall detail would be good if you could get some more screen shots that show the layout of the level rather than eyecandy
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I'll try to get a layout at some point - Essentially, the map consists of the outdoor portion, three indoor rooms, as well as a few connecting rooms and the exterior refinery portion.
Glad yah like.
Re: dm_Petrol
Posted by ReNo on
Wed Jan 19th 2005 at 12:27am
Posted
2005-01-19 12:27am
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Just downloaded it, and my first impressions? Name your .txt file the
same as your .bsp file - not only is it standard naming convention, but
it means you don't have your readme written over by the next chump who
makes your mistake :razz: Also, some mods search for mapname.txt to display
during gameplay (eg. AG1 did this). I'll give my actual thoughts on the
level in a while :smile:
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Updated to b8/final release.
Re: dm_Petrol
Posted by onniguru on
Wed Jan 26th 2005 at 2:06am
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Found what looked like a couple of
over-lapping brushes in two places,
but I want to wait until I get home late tonight and can run the map on
my desktop pc with a better video card before I show it to you, to make
sure they are not just artifacts of the crappy video card in my laptop.
Re: dm_Petrol
Posted by Rambo_6 on
Thu May 19th 2005 at 7:43pm
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Looks pretty dark... But the refinery thingies look pretty well done!