Re: undecided
Posted by Yak_Fighter on
Mon Dec 13th 2004 at 7:16am
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Re: undecided
Posted by $loth on
Mon Dec 13th 2004 at 7:38am
$loth
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Ok 1st things first, 1 pic per across max plz.
The architecture is great in all of it, I really like it. But the texture cariation could do with one or two extra.
Re: undecided
Posted by Tarky on
Mon Dec 13th 2004 at 7:46am
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Location: Australia
Looking good but some suggestions.
Try and not make the map so grey, use a nice wide variety of textures, there are a bunch there.
You were talking about a boot camp like map, not sure if you meant like the original hldm map or a map based on a boot camp. Either way try and display your theme much more, very temple looking at the moment.
Re: undecided
Posted by Cassius on
Mon Dec 13th 2004 at 7:53am
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Points for being the first map I've seen with a coherent theme thats not based off of City 17/any of the other HL2SP areas.
Colors need work, but I think you know that.
The walls around the main area are extremely bland.
Re: undecided
Posted by azelito on
Mon Dec 13th 2004 at 1:51pm
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Could use a bit of colour, as mentioned, and a bit of funky detail. Less big halls, more cover?
Re: undecided
Posted by 7dk2h4md720ih on
Mon Dec 13th 2004 at 3:25pm
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Aside from coloured textures and more varied lighting, this map seems to be lacking any vertical gameplay. Include balconies and walkways to make it more interesting to play. Good start so far.
Re: undecided
Posted by Desert Gunner on
Mon Dec 13th 2004 at 5:50pm
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I notice you are holding the Gravity Gun in two of your pics, but I don't see anything to throw around.
Re: undecided
Posted by ReNo on
Mon Dec 13th 2004 at 6:18pm
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Not bad, I like the grandeur of the scale, even if it does lead to the
place feeling too empty. Makes me think of a large train station, and
for that reason I think adding in props such as litter bins, benches,
and plants could look pretty cool. You really need to add some colour
to the scene as its tragically drab as it is. Good start though, and as
cass said, its great to see a non-HL2 set map. Actually reminds me a lot of an olg Goldeneye level :smile:
Re: undecided
Posted by BlisTer on
Mon Dec 13th 2004 at 8:11pm
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i'm not really a fan atm: architecture is ok if your going for that quake2/ancient theme,
but the textures need to be more interesting and colour-varied..
Also lighting could use some improvements. i only see one contrasting shadow.
if you squint your eyes everything is one monotone grey blur
Re: undecided
Posted by G.Ballblue on
Mon Dec 13th 2004 at 9:51pm
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Custom textures? Ohhhh. I agree Cass, points for him! :smile: