undecided

undecided

Re: undecided Posted by icebaron on Mon Dec 13th 2004 at 7:06am
icebaron
2 posts
Posted 2004-12-13 7:06am
icebaron
member
2 posts 10 snarkmarks Registered: Dec 13th 2004
Hey guys, not all the pics are loading right on my pc...so I thought I would post them here. I have seven pics.

User posted imageUser posted imageUser posted imageUser posted imageUser posted imageUser posted imageUser posted image
Re: undecided Posted by Yak_Fighter on Mon Dec 13th 2004 at 7:16am
Yak_Fighter
1832 posts
Posted 2004-12-13 7:16am
1832 posts 742 snarkmarks Registered: Dec 30th 2001 Occupation: College Student/Slacker Location: Indianapolis, IN
the enter key is your friend!
Re: undecided Posted by $loth on Mon Dec 13th 2004 at 7:38am
$loth
2256 posts
Posted 2004-12-13 7:38am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Ok 1st things first, 1 pic per across max plz.

The architecture is great in all of it, I really like it. But the texture cariation could do with one or two extra.
Re: undecided Posted by Tarky on Mon Dec 13th 2004 at 7:46am
Tarky
12 posts
Posted 2004-12-13 7:46am
Tarky
member
12 posts 11 snarkmarks Registered: Dec 10th 2004 Location: Australia
Looking good but some suggestions.

Try and not make the map so grey, use a nice wide variety of textures, there are a bunch there.

You were talking about a boot camp like map, not sure if you meant like the original hldm map or a map based on a boot camp. Either way try and display your theme much more, very temple looking at the moment.
Re: undecided Posted by Cassius on Mon Dec 13th 2004 at 7:53am
Cassius
1989 posts
Posted 2004-12-13 7:53am
Cassius
member
1989 posts 238 snarkmarks Registered: Aug 24th 2001
Points for being the first map I've seen with a coherent theme thats not based off of City 17/any of the other HL2SP areas.

Colors need work, but I think you know that.

The walls around the main area are extremely bland.
Re: undecided Posted by azelito on Mon Dec 13th 2004 at 1:51pm
azelito
570 posts
Posted 2004-12-13 1:51pm
azelito
member
570 posts 127 snarkmarks Registered: Aug 8th 2002 Occupation: Wierdness Location: Sweden
Could use a bit of colour, as mentioned, and a bit of funky detail. Less big halls, more cover?
Re: undecided Posted by 7dk2h4md720ih on Mon Dec 13th 2004 at 3:25pm
7dk2h4md720ih
1976 posts
Posted 2004-12-13 3:25pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
Aside from coloured textures and more varied lighting, this map seems to be lacking any vertical gameplay. Include balconies and walkways to make it more interesting to play. Good start so far.
Re: undecided Posted by Desert Gunner on Mon Dec 13th 2004 at 5:50pm
Desert Gunner
36 posts
Posted 2004-12-13 5:50pm
36 posts 4 snarkmarks Registered: Nov 30th 2004 Location: United States
I notice you are holding the Gravity Gun in two of your pics, but I don't see anything to throw around.
Re: undecided Posted by ReNo on Mon Dec 13th 2004 at 6:18pm
ReNo
5457 posts
Posted 2004-12-13 6:18pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Not bad, I like the grandeur of the scale, even if it does lead to the
place feeling too empty. Makes me think of a large train station, and
for that reason I think adding in props such as litter bins, benches,
and plants could look pretty cool. You really need to add some colour
to the scene as its tragically drab as it is. Good start though, and as
cass said, its great to see a non-HL2 set map. Actually reminds me a lot of an olg Goldeneye level :smile:
Re: undecided Posted by BlisTer on Mon Dec 13th 2004 at 8:11pm
BlisTer
801 posts
Posted 2004-12-13 8:11pm
BlisTer
member
801 posts 1304 snarkmarks Registered: Jun 10th 2004 Location: Belgium
i'm not really a fan atm: architecture is ok if your going for that quake2/ancient theme,

but the textures need to be more interesting and colour-varied..

Also lighting could use some improvements. i only see one contrasting shadow.

if you squint your eyes everything is one monotone grey blur
Re: undecided Posted by G.Ballblue on Mon Dec 13th 2004 at 9:51pm
G.Ballblue
1511 posts
Posted 2004-12-13 9:51pm
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Custom textures? Ohhhh. I agree Cass, points for him! :smile: