dm_harbour

dm_harbour

Re: dm_harbour Posted by Jezpuh on Wed Dec 15th 2004 at 2:21pm
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115 posts
Posted 2004-12-15 2:21pm
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Seems kind of big and open. But looks very nice.
Re: dm_harbour Posted by 0rthopaedicSurgeon on Wed Dec 15th 2004 at 2:27pm
Posted 2004-12-15 2:27pm
3 posts 10 snarkmarks Registered: Dec 15th 2004 Location: England
i started working on this map the day the sdk and hl2dm was released. it was the first map i've made in hammer for hl1 or hl2, so i just made some random stuff that turned into a dock, then i carried on and made a whole harbour.

it's basically just a harbour, with 2 main areas, a beach below and a few rooms around, aswell as a hidden easter egg. i only tested it with 2 other people, but that was a lot of fun, especially with all the physics objects in the map. there are spawn points for over 32 people though, but probably no more than 20 would be best

for dl link, screenshots and a video from beta testing:

http://www.edwards124.pwp.blueyonder.co.uk/dm_harbour.htmhttp://www.edwards124.pwp.blueyonder.co.uk/dm_harbour.htm
Re: dm_harbour Posted by SaintGreg on Wed Dec 15th 2004 at 4:51pm
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Posted 2004-12-15 4:51pm
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Yeah it looks like it could be straight from the single player game :)
Re: dm_harbour Posted by ribbz on Wed Dec 15th 2004 at 5:02pm
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Posted 2004-12-15 5:02pm
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Nice, I like the look and will be giving it a try once I am home from the pub!!
Re: dm_harbour Posted by Adam Hawkins on Wed Dec 15th 2004 at 5:14pm
Adam Hawkins
858 posts
Posted 2004-12-15 5:14pm
858 posts 333 snarkmarks Registered: Aug 25th 2002 Occupation: Specialty Systems Manager Location: Chesterfield, UK
If you're still working on the map - it would benefit from a little more cover on the beach as it's currently VERY open.
Re: dm_harbour Posted by Combine on Wed Dec 15th 2004 at 11:05pm
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Posted 2004-12-15 11:05pm
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Just awesome
Re: dm_harbour Posted by Tarky on Thu Dec 16th 2004 at 10:31am
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Posted 2004-12-16 10:31am
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Looks good, damn fine for your first hammer map, seems you have a good grasp of the editor.
Re: dm_harbour Posted by habboi on Fri Dec 17th 2004 at 11:19pm
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782 posts
Posted 2004-12-17 11:19pm
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Lol i saw your video and the last bit was very clever and funny when you push a giant container on some guy below! :wink:
Re: dm_harbour Posted by Cassius on Sat Dec 18th 2004 at 12:51am
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1989 posts
Posted 2004-12-18 12:51am
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We know that Source engine water reflects. Can we see some clearer shots of the map?
Re: dm_harbour Posted by G.Ballblue on Sat Dec 18th 2004 at 1:24am
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1511 posts
Posted 2004-12-18 1:24am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Nice job with the fog -- gives things a very omnious feel :smile:

And yes, show us a little water!! Unless it hasn't been put in or something. I love a good watery map on HL2.
Re: dm_harbour Posted by 0rthopaedicSurgeon on Sat Dec 18th 2004 at 12:50pm
Posted 2004-12-18 12:50pm
3 posts 10 snarkmarks Registered: Dec 15th 2004 Location: England
http://www.edwards124.pwp.blueyonder.co.uk/dm_harbour.htm

check the link again, i've put more screenshots up

the end of the video took 3 times to film. first time it didn't record properly, 2nd time the container landed right behind him and a few barrels just rolled out. if you ever run out of physics objects in this map, there's another 2 of those container things on the other side of the map full of more barrels. and i just noticed the name in the video says dm_docks. i had to rename the map after i found out another already had that name, but 13mb is too much to re-upload.
Re: dm_harbour Posted by habboi on Sat Dec 18th 2004 at 2:20pm
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782 posts
Posted 2004-12-18 2:20pm
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Are you sure its your first map as it seems quite good for a first map (my first map was a crappy block map with all rooms looking square and no detial whatsoever)
Re: dm_harbour Posted by 0rthopaedicSurgeon on Sat Dec 18th 2004 at 3:08pm
Posted 2004-12-18 3:08pm
3 posts 10 snarkmarks Registered: Dec 15th 2004 Location: England
i've been making maps for cod and moh:aa for about 3 years, which was all in radiant. you still make things with brushes, but radiant is different from hammer. you dont just draw a box for a brush and resize it in hammer, dragging the edge of the box stretches the whole thing instead of just dragging on side, which takes time to get used to and makes it harder to do simple stuff. textures and clipping/cutting are different, and there's no patches in hammer, which let you easily make cylinders, round/smooth brushes and terrain easily.
Re: dm_harbour Posted by fishy on Sun Dec 19th 2004 at 9:32am
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Posted 2004-12-19 9:32am
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slightly off topic, but i was bored :rolleyes:

<DIV class=quote>
<DIV class=quotetitle>? quoting 0rthopaedicSurgeon</DIV>
<DIV class=quotetext>.... dragging the edge of the box stretches the whole thing instead of just dragging on side, which takes time to get used to and makes it harder to do simple stuff. </DIV></DIV>

do it in vertex mode, and select/move only the vertices on the face that you want to move, and the rest of the brush remains unchanged.

here's a pic that explains better

User posted image

you can see that the top profile has been changed by streaching the brushes, but not so when it's done by vertex manip.

and btw, you've only got 6 hours to move those containers from the low dock. the contents will be ruined, and the containers themselves will become a hazzard to shipping when the tide comes in.

:biggrin:
Re: dm_harbour Posted by DrGlass on Mon Jan 17th 2005 at 3:05am
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1825 posts
Posted 2005-01-17 3:05am
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The map looks and feels great. It may be too spread out for fast game play but I dont think that will be too bad in populated servers. You need to place cube maps in there! and you could get a performance boost if you made the background a skybox rather than real size objects.

The lack of cube maps really detracts from the feel of the map, the objects look so crapppy in some areas.
Re: dm_harbour Posted by homogenous on Fri Feb 18th 2005 at 7:12am
homogenous
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Posted 2005-02-18 7:12am
10 posts 1 snarkmarks Registered: Feb 18th 2005 Occupation: Student Location: Canada
Out of curiosity, would running buildcubemaps take away the strange silver appearance on the weapons?
Re: dm_harbour Posted by 417 on Sat May 7th 2005 at 7:12am
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Posted 2005-05-07 7:12am
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Not a bad map but doesn't seem to do well with a lot of players. We ran it in our rotation and it was liked and had decent game play.