Re: dm_harbour
Posted by Jezpuh on
Wed Dec 15th 2004 at 2:21pm
Jezpuh
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Location: Assen, Netherlands
Seems kind of big and open. But looks very nice.
Re: dm_harbour
Posted by ribbz on
Wed Dec 15th 2004 at 5:02pm
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Dec 9th 2004
Occupation: Sole trader
Location: UK
Nice, I like the look and will be giving it a try once I am home from the pub!!
Re: dm_harbour
Posted by Adam Hawkins on
Wed Dec 15th 2004 at 5:14pm
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Aug 25th 2002
Occupation: Specialty Systems Manager
Location: Chesterfield, UK
If you're still working on the map - it would benefit from a little more cover on the beach as it's currently VERY open.
Re: dm_harbour
Posted by Tarky on
Thu Dec 16th 2004 at 10:31am
Posted
2004-12-16 10:31am
12 posts
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Registered:
Dec 10th 2004
Location: Australia
Looks good, damn fine for your first hammer map, seems you have a good grasp of the editor.
Re: dm_harbour
Posted by habboi on
Fri Dec 17th 2004 at 11:19pm
Posted
2004-12-17 11:19pm
habboi
The Spammer of Snarkpit
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Dec 11th 2004
Location: United Kingdom
Lol i saw your video and the last bit was very clever and funny when you push a giant container on some guy below! :wink:
Re: dm_harbour
Posted by Cassius on
Sat Dec 18th 2004 at 12:51am
Posted
2004-12-18 12:51am
Cassius
member
1989 posts
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Aug 24th 2001
We know that Source engine water reflects. Can we see some clearer shots of the map?
Re: dm_harbour
Posted by G.Ballblue on
Sat Dec 18th 2004 at 1:24am
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May 16th 2004
Occupation: Student
Location: A secret Nuclear Bunker on Mars
Nice job with the fog -- gives things a very omnious feel :smile:
And yes, show us a little water!! Unless it hasn't been put in or something. I love a good watery map on HL2.
Re: dm_harbour
Posted by habboi on
Sat Dec 18th 2004 at 2:20pm
habboi
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Dec 11th 2004
Location: United Kingdom
Are you sure its your first map as it seems quite good for a first map (my first map was a crappy block map with all rooms looking square and no detial whatsoever)
3 posts
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Registered:
Dec 15th 2004
Location: England
i've been making maps for cod and moh:aa for about 3 years, which was all in radiant. you still make things with brushes, but radiant is different from hammer. you dont just draw a box for a brush and resize it in hammer, dragging the edge of the box stretches the whole thing instead of just dragging on side, which takes time to get used to and makes it harder to do simple stuff. textures and clipping/cutting are different, and there's no patches in hammer, which let you easily make cylinders, round/smooth brushes and terrain easily.
Re: dm_harbour
Posted by DrGlass on
Mon Jan 17th 2005 at 3:05am
DrGlass
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Dec 12th 2004
Occupation: 2D/3D digital artist
Location: USA
The map looks and feels great. It may be too spread out for fast game play but I dont think that will be too bad in populated servers. You need to place cube maps in there! and you could get a performance boost if you made the background a skybox rather than real size objects.
The lack of cube maps really detracts from the feel of the map, the objects look so crapppy in some areas.
Re: dm_harbour
Posted by homogenous on
Fri Feb 18th 2005 at 7:12am
10 posts
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Registered:
Feb 18th 2005
Occupation: Student
Location: Canada
Out of curiosity, would running buildcubemaps take away the strange silver appearance on the weapons?
Re: dm_harbour
Posted by 417 on
Sat May 7th 2005 at 7:12am
21 posts
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Registered:
Mar 12th 2005
Occupation: Small Business Owner/Operator
Location: USA
Not a bad map but doesn't seem to do well with a lot of players. We ran it in our rotation and it was liked and had decent game play.