Re: BunkerWars
Posted by Bobv on
Sun Jan 16th 2005 at 4:12am
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Map can now be downloaded
Update: Map finished, feel free to download, comment, review, etc.
Re: BunkerWars
Posted by cbk on
Sun Jan 16th 2005 at 4:32am
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Well, i hate the mountains. But the bases are kinda cool. Also there is model of a red light...so you could use that instead where all that red light is.
Re: BunkerWars
Posted by Forceflow on
Sun Jan 16th 2005 at 12:06pm
Posted
2005-01-16 12:06pm
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I suppose you used displacement surfaces for the mountains. For such a large surface, you should use a higher power, so you can manipulate more vertexes. All those mountains look quite pointy now.
Re: BunkerWars
Posted by Myrk- on
Sun Jan 16th 2005 at 12:19pm
Posted
2005-01-16 12:19pm
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The mountains don't look HL2 like at all- did you use the displacement tool on them?
Re: BunkerWars
Posted by Bobv on
Sun Jan 16th 2005 at 1:21pm
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yes.... now that i look at the picutes i see they dont look as good as i thought :biggrin:
Re: BunkerWars
Posted by habboi on
Sun Jan 16th 2005 at 2:10pm
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A nice attempt at making mountains but they are displaced all over the place and that happens sometimes.
Carry on and i'm sure it will get a lot better!
Re: BunkerWars
Posted by habboi on
Sun Jan 16th 2005 at 5:38pm
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Theres a hole on the right and there a little better
Re: BunkerWars
Posted by Bobv on
Sun Jan 16th 2005 at 10:44pm
Posted
2005-01-16 10:44pm
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I'm working on it...
made better mountains
made the support beam thingies on the bases come down and can be used to go up to the top of the base, or to kill yourself with
making sniper platforms - hit a button and it goes up and hangs in the
air for a minute, has doors on the bottom that open to bomb stuff!
with.. grenades?
Re: BunkerWars
Posted by Myrk- on
Sun Jan 16th 2005 at 11:21pm
Posted
2005-01-16 11:21pm
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Scale up the textures and read the tutorial on Displacements to learn about the alphas... And whats with the giant Dog?
Re: BunkerWars
Posted by DrGlass on
Sun Jan 16th 2005 at 11:34pm
Posted
2005-01-16 11:34pm
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work on displacment and add some props between the bunkers to break up the texture on the ground.
Re: BunkerWars
Posted by RaPtoR on
Tue Jan 18th 2005 at 9:47pm
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Hmm, why not use displacement on the ground? I realy dont like the mountains (to pointy and square), use beter displacement on them. That's a realy powerful tool to make maps look good. I can clearly see a skybox leak on the screnshot, you should fix it. A 3d skybox would look realy good, read the tutorials to find out how to make one. Some cool lights would be great too, remember, they look best at night/dawn ;D. More obstacles on the field would also improve gameplay a lot. The map is a good idea tough, but it realy needs some more architecture.
Re: BunkerWars
Posted by viper5k on
Wed Jan 19th 2005 at 1:52am
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I like it but its to open cause people arent gonna wanna run for five minutes think about makin it a bit smaller
Re: BunkerWars
Posted by Bobv on
Wed Jan 19th 2005 at 3:16am
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Updated map, Updated screenshots - still no hosting :O
note the support beam/ladders/siege ladder things come down - some are down in a screenie - i love em :biggrin:
Re: BunkerWars
Posted by Tracer Bullet on
Wed Jan 19th 2005 at 4:07am
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Honestly. I say scrap it and try again. It's too open, it's too flat, the "mountains" look like like they were made in a giant sand box, the buildings are blocky inside and out... It's really not bad for a first, second, or even third try, but nonetheless unworthy as it stands.
If the theme you want is two bases separated by a swath of open terrain, make the terrain interesting. Have you ever seen real mountains? Why would there be two enemy bases within easy sight of one another? None of it makes any sense. What you have is UT style arena gameplay for which HL2DM weapons and dynamics are wholly unsuited!
I think you could infinitely improve this concept if you placed a ridge between the two bases with trenches, tress, and various terrain convulsions that would make getting from one place to the other more interesting than walking across a parking lot.
Re: BunkerWars
Posted by Bobv on
Wed Jan 19th 2005 at 4:09am
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HmmMmm you have a very good point :/
Im pretty happy with it considering it's my first map, i might
unofficialy scrap it - there are only a few things i'd like to change,
and then get started on a new map....
Re: BunkerWars
Posted by SVIN on
Wed Jan 19th 2005 at 8:24pm
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The mountain texture really sux hehe cool map over all
Re: BunkerWars
Posted by Bobv on
Thu Jan 20th 2005 at 12:15am
Posted
2005-01-20 12:15am
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Got a different texture for mountains, file is now downloadable if you want to see and/or play it - see link above!
Re: BunkerWars
Posted by TMA-2 on
Thu Jan 20th 2005 at 8:04pm
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Holy tiling Batman! (on the mountains/hills in the skybox)
Re: BunkerWars
Posted by viper5k on
Fri Jan 21st 2005 at 12:38am
Posted
2005-01-21 12:38am
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Nice im makin a map just like yours its a counter-strike source but its more of a Fort not much of bunkers but mine is kinda like yours
Re: BunkerWars
Posted by Bobv on
Sat Jan 29th 2005 at 8:05pm
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Update: Map finished, feel free to download, comment, review, etc.
Re: BunkerWars
Posted by viper5k on
Mon Jan 31st 2005 at 10:12am
Posted
2005-01-31 10:12am
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Got a glitch in the 4th picture