[article] HL Sound Files

[article] HL Sound Files

Re: [article] HL Sound Files Posted by Forceflow on Sun Jul 11th 2004 at 1:27pm
Forceflow
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Posted 2004-07-11 1:27pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
This is a discussion topic for the article "HL Sound Files" by Forceflow which can be found here

Article description:

A perfect mixdown for your ingame sounds.
Loading embedded content: Article #87
Re: [article] HL Sound Files Posted by Gwil on Sun Jul 11th 2004 at 9:08pm
Gwil
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Posted 2004-07-11 9:08pm
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Well presented, clear and straight to the point :) Good stuff Forceflow, and extra kudos for covering an area that's usually neglected or little is known about.
Re: [article] HL Sound Files Posted by Ferret on Mon Jul 12th 2004 at 3:01am
Ferret
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Posted 2004-07-12 3:01am
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One of the better tutorials! WOnderful job forceflow!!!!!
Re: [article] HL Sound Files Posted by fraggard on Mon Jul 12th 2004 at 3:22am
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Posted 2004-07-12 3:22am
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Excellent stuff.
Re: [article] HL Sound Files Posted by Campaignjunkie on Mon Jul 12th 2004 at 3:44am
Campaignjunkie
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Posted 2004-07-12 3:44am
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
I was under the impression that you also needed to set up cue points for the .wav file so that it can loop properly. Almost every other custom sound tutorial I've seen states this quite implicitly. But maybe Audacity does it automagically, or it actually isn't neccesary? Still, something worth investigating. Nice presentation anyways.
Re: [article] HL Sound Files Posted by G.Ballblue on Mon Jul 12th 2004 at 5:54am
G.Ballblue
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Posted 2004-07-12 5:54am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
You need start cues to have a looped sound, yes.

-Busy working on my map -- I'll try this trick out tomorrow on 1:43 minute DOOM song, and see if works ;)
Re: [article] HL Sound Files Posted by ReNo on Mon Jul 12th 2004 at 3:21pm
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Posted 2004-07-12 3:21pm
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Definately the sort of tutorial worth having, its long overdue I'd say :) Good job mate.
Re: [article] HL Sound Files Posted by matt on Mon Jul 12th 2004 at 4:20pm
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Posted 2004-07-12 4:20pm
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Just what the docter ordered.
Re: [article] HL Sound Files Posted by Orpheus on Tue Jul 13th 2004 at 12:47am
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Posted 2004-07-13 12:47am
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Ok, i don't have gollum here to authenticate this but, the song i put into my map double_trouble was not cued.. and gollums prefab looped it just fine..

course it is entirely possible that the song had cue points already before i changed it to a wav file.. it was a midi file format prior to my getting it though, so you guys decide.

BTW my stupid ass figured out how to make music play so maybe i lucked into it :)
Re: [article] HL Sound Files Posted by G.Ballblue on Tue Jul 13th 2004 at 1:37am
G.Ballblue
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Posted 2004-07-13 1:37am
1511 posts 211 snarkmarks Registered: May 16th 2004 Occupation: Student Location: A secret Nuclear Bunker on Mars
Excellent ForeFlow! Glad to see a tutorial that gives us mappers the ability to make legit HL sound files!

Extra note: Force, I do however, know of a way to make HL sound files, without losing quality (a,la, music clip) like making a 24 bit sound 8 bit, but losing very very little quality -- almost sounds exactly the same. Should I write a tut, or do you want to add it to your tutorial? (Not trying to steal your thunder :) )
Re: [article] HL Sound Files Posted by Forceflow on Tue Jul 13th 2004 at 12:28pm
Forceflow
2420 posts
Posted 2004-07-13 12:28pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
This way, you're not losing much quality either ... but I would like to hear your way too ...

If it's OK for you: send it to me in a PM (a text which is already formatted ... titles, colors, bla bla) and I'll add it to my tut as a note ... ok ? I think it's bettter to have just one tutorial about making HL sounds, instead of 2 or 3 methods ... could be confusing.
Re: [article] HL Sound Files Posted by 7dk2h4md720ih on Fri Jul 16th 2004 at 1:25am
7dk2h4md720ih
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Posted 2004-07-16 1:25am
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Great to have this tutorial here. I had massive trouble finding one a while ago.
Re: [article] HL Sound Files Posted by fishy on Thu Nov 18th 2004 at 4:17am
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Posted 2004-11-18 4:17am
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Re: [article] HL Sound Files Posted by Le Chief on Mon Oct 9th 2006 at 11:31am
Le Chief
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Posted 2006-10-09 11:31am
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Whats all this stuff about 9919323 hz or whatever. I just open up sound recorder and record with my mic and Play the sounds in game. They Work. But I read it and it was intersting. Good job. Oh wait when I said in game uhhh forget it
Re: [article] HL Sound Files Posted by Forceflow on Wed Nov 29th 2006 at 11:33pm
Forceflow
2420 posts
Posted 2006-11-29 11:33pm
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
The amount of 'hz' is the sample rate for audio. It's how many times you got input bytes on your sound channel. Digital sound never is continuous, you know.