Re: model rotation
Posted by warlord on
Sat Feb 14th 2004 at 4:41pm
warlord
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after i have gotten my models to stop crashing wc now i seem to have a problen getting them to face the right way
i have tried using the little dial thingy
i have even closed smart edit and adjusted the angles in every possible combination:
0 90 0
90 0 0
0 0 90
90 90 0
90 0 90
0 90 90
90 90 90
and none of these will make it rotate in the correct way it seems as if the code for the env_sprite is not designed to handle veritcle rotation
so even if there is no solution to this does any one else know of an entity that will place models: that wont be solid, wont bleed when shot and wont change its animation when shot
im mapping for ns by the way
id post a picture but i couldnt find my web space
Re: model rotation
Posted by Vash on
Sat Feb 14th 2004 at 5:09pm
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Click the evn_sprite, then hit Cntrl+M
Re: model rotation
Posted by warlord on
Mon Feb 16th 2004 at 12:33am
Posted
2004-02-16 12:33am
warlord
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nah tryed it and it did less
all the rails stayed exactly the same
Re: model rotation
Posted by Orpheus on
Mon Feb 16th 2004 at 12:45am
Posted
2004-02-16 12:45am
Orpheus
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call this stupid if you like, but when you wanna rotate a tank, or machine-gun, you must rotate the func_tank ent.. not the whole thing.. could models have similar things?
/crawls back under rock.
Re: model rotation
Posted by Gorbachev on
Mon Feb 16th 2004 at 2:23am
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I thought a sprite by definition doesn't turn by your Hammer settings...it faces the player auto-magically. So it may not have the capabilities to make a .mdl turn for whatever reason. It would probably be more reliable to use a different entity to create your model in your map.
Re: model rotation
Posted by Dr Brasso on
Mon Feb 16th 2004 at 2:51am
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you can lock the z axis in sprites, i know that, but ive never done it....i dont use models really....sorry.
Doc Brass... :dodgy:
Re: model rotation
Posted by Hugh on
Mon Feb 16th 2004 at 3:50am
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I'm pretty sure a cycler_sprite will do that.
Re: model rotation
Posted by Jinx on
Mon Feb 16th 2004 at 4:49am
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yeah, try with cycler_sprite or env_glow... I used one or the other in Revenant, and it worked as you would want it to.
Re: model rotation
Posted by omegaslayer on
Tue Feb 17th 2004 at 2:30am
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Call me stupid, but I thought you couldn't rotate sprites, they turn towards you in the game, but for models, you can rotate them, just use Ctrl-M and they rotate, it helps to have WC 3.5 for model orientation, although for NS I dont think you can get the modified FGD for 3.5.
Re: model rotation
Posted by warlord on
Tue Feb 17th 2004 at 5:25am
warlord
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that did it the glow
thanks guys
Re: model rotation
Posted by Gorbachev on
Tue Feb 17th 2004 at 5:34am
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And I ask why most mods haven't done the smart thing like DoD and added the magical env_model. It's one of the good things in their coding...
Re: model rotation
Posted by Dr Brasso on
Tue Feb 17th 2004 at 8:46am
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some of those sprite in yer colection are pretty damn awesome jinxy....you have a good knack man...gj.. :wink:
Doc B... :dodgy:
Re: model rotation
Posted by Jinx on
Tue Feb 17th 2004 at 6:53pm
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thanks brass. I thought I would try my hand at getting some sprites and sound wavs up for people since there's a real lack of add-ons in those areas (whereas there are tons of texture wads etc.)