Re: L4D SDK RELEASED!!!
Posted by Natus on
Sat May 16th 2009 at 11:06pm
Posted
2009-05-16 11:06pm
Natus
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Location: Denmark
Because valve likes delays.
Re: L4D SDK RELEASED!!!
Posted by RedWood on
Sun May 17th 2009 at 3:11am
RedWood
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I look forward to giving it a shot but, it will be imposable for one person to make a full map for L4D. Im sure all you who have played the game have noticed how massive the maps are. Its to much for one person to finish in a worth while amount of time.
Reality has become a commodity.
Re: L4D SDK RELEASED!!!
Posted by fishy on
Tue May 19th 2009 at 4:29pm
fishy
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Location: glasgow
Small(ish) arena type areas are always popular with mappers in a hurry, so survival mode almost looks designed to get as much out of the community as valve can coax. Good for them, I say.
Re: L4D SDK RELEASED!!!
Posted by fishy on
Wed May 20th 2009 at 4:17pm
fishy
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Location: glasgow
I don't think that I've used the list to browse for any map in at least 8 years. I've used a desktop shortcut, which can have it's target value changed to suit whatever way I want the map to load, whether it's in dev mode, tools mode, making the pointfile line longer in-game (worldcraft era) etc.
The target in my shortcut for L4D at the moment looks like this;
"G:\Program Files\Valve\Steam\Steam.exe" -applaunch 500 -dev +map your_mapname_here
Re: L4D SDK RELEASED!!!
Posted by Finger on
Fri May 22nd 2009 at 6:44am
Finger
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Oct 13th 2001
I'm looking forward to creating something for L4D. I've been working on a campaign, but the reality is setting in and I realize that I probably won't have the time to create a full 4 or 5 map camp. So, what I've decided to do is experiment with a smaller campaign, and a slightly different progression structure. I'll try to stretch the maps out a little more (more panic events, more sticky situations - some environment reuse). In the end, I think I can get away with a camp that is 2.5 maps, with a turn-around that reuses a map but changes the environment and gameplay slightly. After playing a ton of l4d, I honestly think there is a need for smaller campaigns (3 maps seems good), and opportunities to create more varied gameplay than valve offered. I also think Survival mode is fairly boring - maybe I'll want more of it later, but right now I find verses and expert coop to be the most fun modes. I'm looking forward to seeing if the community offers us some good stuff - I have a feeling we'll see a few quality camps.
Cheers