aaron_da_killa said:
I'm just reading up on L4D 2 and apparently the original campaigns are being included with L4D 2, I can't believe it! I hate to rant about Valve because I think they make good games, but I'm sick of this "repackaging" and separating the games they make. I mean, Half-Life 2 Episode 1/2/3 (I've always been against their idea of "episodic content" even though they don't release the games as frequently as they said they would), selling Half-Life 2 and Half-Life 2 deathmatch as separate games is silly, constantly reselling their older games with their latest releases, sometimes I think they make the individual release of the new game purposely expensive to make people 'think' the package is cheap, although The Orange Box was a fair/good deal, Two short/medium AAA singleplayer experiences and an AAA multiplayer experience for $50 on steam is fair I think, plus they included the past games in the Half-Life series (other than Half-Life 1 which they should have I think) which I suppose the fans already had, to get you up to speed.
Well, after reading the other two articles posted by reaper47 and larchy, I'm becoming a bit more accepting for the new release. Beforehand, I was like most everyone else in that it certainly wasn't characteristic of Valve to do such a rush-release for a title they know they could get paid for. -Almost like milking it for what it's worth. Of Course I think we should give them more credit than that!
I haven't read about them including the original campaigns into the sequel, but I see that as a bonus, not a re-selling or re-packaging of already marketed content. Aaron, if you have read the article posted by reaper, you would see that there is more to the game than what has been released. Think about it, what they mentioned (from larchy's found article): "The game will ship with five new campaigns, new weapons, new characters, new Special Infected, updated Common Infected, melee weapons... and a new game mode." -And they were originally planning to make this content as DLC! Read: "changing the way the finales worked, introducing some new Survivors, giving new dialogue, telling more about the story, introducing new Specials." -They saw all that they wanted to do for the game and
realized that this was more than what DLC packets could justify. They couldn't add these as small changes over time because "It's not nearly that easy with Left 4 Dead, where one change affects nearly everything else." So what we can expect in November (or whenever Valve time puts that) is a new fully realized version of what L4D could have been.
I personally also like the idea that you can buy HL2DM as a separate game. Imagine how satisfied some people were to be able to buy their favorite
part of Half-Life 2! -This is something I wish activision would realize when Call of Duty: World at War was released with the 'Nazi Zombies' addon you unlocked as you beat the game. I don't know if any of you had the chance to play it, but it is loads of fun! I wonder if the new survival mode on L4D took inspiration from it? The addon was so popular that they added a new map for it as DLC, but you can bet: you have to pay for it! -They got so many sells for it that they too are turning that addon into a new game. Great news! -But if you still want to play the original nazi Zombie game, you have to purchase AND BEAT the entire COD: World at War game to do so. Woudln't it be nicer for the lot of us if we could just buy the mini-game separately like Valve so
thoughtfully did for their games?
If you have new work you want to release that happens to be iterative of previous work, wouldn't you too want to offer new-comers a better way (and price) of getting their hands on you're previous content in order to experience the 'full package'? That's what Valve is doing. They sold us EP2, Portal, and TF2 at the full retail price and tacked-on their older work in order to let new comers experience the 'full package'. It was a good deal from any perspective as far as I'm concerned. Did you recognize the stand-alone price of Portal, TF2 and EP2 when they made retail? -They added up to the price of the Orange Box, but you wouldn't buy them all separately, you'd buy the Orange Box. Or if you were just interested in Half-Life, you could buy the Episode Pack. I don't see how anyone could argue about their packaging method?
I'll shut-up now with a quote from Doug Lombardi:
"I think the short answer is: trust us a little bit. We’ve been pretty good over the years, even with L4D going back just a few months, about supporting games post-launch. Gabe’s always talking about providing entertainment as a service – it’s not about making a game any more. That’s one point of it."
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