Re: HL2DM to Singleplayer competition!
Posted by haymaker on
Tue Jun 23rd 2009 at 11:51pm
Posted
2009-06-23 11:51pm
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
Ima gonna do Lockdown, an' it's gonna have antlions and combineses and even an ANTLION KING woot!
j/k
I wish i had the time to learn the ropes on this. Is it a matter of replacing a few entities, or is there a huge pile of work involved?
Re: HL2DM to Singleplayer competition!
Posted by Yak_Fighter on
Wed Jun 24th 2009 at 5:14am
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
Sweet. I'm totally gonna try to enter. I was already converting a deathmatch map for my own single player project so this is perfect timing.
Re: HL2DM to Singleplayer competition!
Posted by PlanetPhillip on
Wed Jun 24th 2009 at 8:07am
21 posts
2 snarkmarks
Registered:
Sep 3rd 2005
Firslty, thanks for the positive response. TBH, this is the first site that has done that, all the other places have been negative.
@haymaker,
I thought long and hard about the timeframe and spoke to a few mappers. With holidays etc it was thought that 7 weeks is enough to create something.
ANother point was that having too long a time frame would make people complacent. We hope 7 weeks will help focus your mind and energies.
With regard to the judging I have allocated 2 weeks after the closing date and then said I will announce the winners 2 days after the final judging. I did this to ensure I didn't have to rush anything.
Also we will be playing and judging maps as soon as they are sent in, I added the two weeks in case there was a big rush of entries at the end.
@Riven,
If the idea is succesful I have plenty of follow up ideas and would happily collaborate with Snarkpit in their promotion. One idea was to run the competition every year and also as NOPK said on Podcast17 have team join converted maps into smoething much bigger, almost a mod.
I am sure we can come up with lots of ideas, but we better wait until the competition is over and see how many entries we actually get.
Re: HL2DM to Singleplayer competition!
Posted by Finger on
Wed Jun 24th 2009 at 10:07pm
Posted
2009-06-24 10:07pm
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
I really enjoyed out the singleplayer mapping comp we had here a couple of years ago (has it really been that long?), and it was basically a 2 week comp. I thought the tight timeframe really helped move it along.
Hopefully, if i have time, I'll participate in this comp - sounds like a really fun idea, that doesn't require a ton of overhead.
Re: HL2DM to Singleplayer competition!
Posted by PlanetPhillip on
Sat Jun 27th 2009 at 8:11am
21 posts
2 snarkmarks
Registered:
Sep 3rd 2005
We just recieved our first entry. It's a conversion of Lockdown.
Re: HL2DM to Singleplayer competition!
Posted by Finger on
Sat Jun 27th 2009 at 9:07am
Finger
member
672 posts
1460 snarkmarks
Registered:
Oct 13th 2001
Lockdown is a conversion of hl2 singleplayer. Wonder how it holds up against the original?
Re: HL2DM to Singleplayer competition!
Posted by haymaker on
Wed Jul 1st 2009 at 6:39pm
439 posts
921 snarkmarks
Registered:
Apr 1st 2007
Location: CAN
lol thanks guys. There probably is something simple I didn't do ie node hint.
And ironically part of my mental "scenario" involved a combine dropship...
Re: HL2DM to Singleplayer competition!
Posted by Yak_Fighter on
Thu Aug 6th 2009 at 12:39am
Posted
2009-08-06 12:39am
1832 posts
742 snarkmarks
Registered:
Dec 30th 2001
Occupation: College Student/Slacker
Location: Indianapolis, IN
damn :/
I had my entry 95% complete before I realized that maps made with the Orange Box SDK aren't backwards compatible with default HL2 and I had no way to get the old version of the SDK before the deadline.
Re: HL2DM to Singleplayer competition!
Posted by FatStrings on
Thu Aug 6th 2009 at 3:29pm
1242 posts
144 snarkmarks
Registered:
Aug 11th 2005
Occupation: Architecture Student
Location: USA
I haven't been mapping lately, but it seemed like an awesome idea. To be perfectly honest it pisses me off that he got so little input he actually closed his domain before I even got to visit the site.