Re: Mapping idias
Posted by Gollum on
Tue Feb 17th 2004 at 4:45pm
Gollum
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If you're stuck for a good map idea, why not experiment with the editor for a while? Read up on tutorials, play around with lighting, create basic events (like lifts or sound effects) and generally learn what works well and what doesn't. Specifically, you should find out about VISblocking and how to use it well.
The result of experimenting like this is that you gain an understanding of what the game is capable of and how to do it. That will help you select and refine ideas in the future.
Re: Mapping idias
Posted by scary_jeff on
Tue Feb 17th 2004 at 4:56pm
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You could always try getting ideas from films. A given film will have dozens of varrying types of area, many of which may be suitable for basing a map on. Another idea is to think of a place in the world you like (e.g. a city), then look on google image search for pictures of this place - these can not only give you a theme, but can sometimes give specific area ideas.
Re: Mapping idias
Posted by matt on
Tue Feb 17th 2004 at 5:10pm
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If you're stuck for ideas then download some maps other people have made and have a look see at what they've done. One of the best maps ever made for HLDM that uses only the origional texture set is a map called dry_dock which is a huge dock basically which utilises some very simple archittechure with some of the best frags you'll have in a HLDM level.
/mini review
Re: Mapping idias
Posted by omegaslayer on
Tue Feb 17th 2004 at 8:51pm
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Most ideas have been already done.... I suggest reading tutorials about archetecture here, then get ideas about what kind of archetecture you like to buil, personaly for me its combining rocks with a touch of "questionable ethics", then from they style of archtecture you like, make a "Black Mesa" facility, if you tie a HL DM map to black mesa, it makes things look great, but thats just my opinion.
Re: Mapping idias
Posted by Pegs on
Tue Feb 17th 2004 at 9:57pm
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Location: England
i would do i have tried amd + i am moving soon so i will do that at my new house.
Re: Mapping idias
Posted by wil5on on
Wed Feb 18th 2004 at 12:41pm
Posted
2004-02-18 12:41pm
wil5on
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SCHOOL MAP!!!!!!!!!!!!!!!!
Re: Mapping idias
Posted by wil5on on
Thu Feb 19th 2004 at 8:24am
wil5on
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There is nothing wrong with school maps, if you do it right.
Re: Mapping idias
Posted by sde on
Thu Feb 19th 2004 at 8:31am
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Weeeeell....
The problem with schools is that many of them are just corridors with dead-end rooms attached --> Bloody boring, to map AND to play.
Re: Mapping idias
Posted by wil5on on
Thu Feb 19th 2004 at 8:57am
wil5on
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True, I suppose it depends on the school really. I've always gone to schools that seem to make good CS maps... DM maps also, but I dont play or know anyone who plays HLDM :razz:
Pegs -> Try a crate warehouse or something for your first map.