Mapping idias

Mapping idias

Re: Mapping idias Posted by Pegs on Tue Feb 17th 2004 at 4:33pm
Pegs
312 posts
Posted 2004-02-17 4:33pm
Pegs
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312 posts 41 snarkmarks Registered: Aug 30th 2003 Location: England
I have now just installed hl valve hammer etc and i can't think of any ideas to map.
Here is the basics:
  • <DIV align=left>Must be for hldm (Half-Life death match)</DIV></LI>
  • <DIV align=left>Is not a killbox</DIV></LI>
  • <DIV align=left>Has alot of details</DIV></LI>
  • <DIV align=left>No extra Textures</DIV></LI>
Thanks in advance
Pegs
Re: Mapping idias Posted by Juim on Tue Feb 17th 2004 at 4:39pm
Juim
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Posted 2004-02-17 4:39pm
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726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
Um... try and think of your own ideas. Not being mean I swear. If you look at mapping sites (i.e. http://hotdeathdiner.com you will see close to 500 maps posted there. Use ideas that appeal to you. Remember, this game has been around for over 5 years. My own personal map collection is in the thousands. Also, don't hold up any high hopes of impressing these salty Half life dawgs around here. Just make the map that you would like to play and make it as best as you can. Use the tutorials section and those of other websites to achieve certain goals you may have trouble achieving. Whatever you do, keep your posts in the correct forum subjects!. I have seen many a person get flamed for doing this. Best of luck.
Re: Mapping idias Posted by Gollum on Tue Feb 17th 2004 at 4:45pm
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Posted 2004-02-17 4:45pm
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If you're stuck for a good map idea, why not experiment with the editor for a while? Read up on tutorials, play around with lighting, create basic events (like lifts or sound effects) and generally learn what works well and what doesn't. Specifically, you should find out about VISblocking and how to use it well.

The result of experimenting like this is that you gain an understanding of what the game is capable of and how to do it. That will help you select and refine ideas in the future.
Re: Mapping idias Posted by scary_jeff on Tue Feb 17th 2004 at 4:56pm
scary_jeff
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Posted 2004-02-17 4:56pm
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You could always try getting ideas from films. A given film will have dozens of varrying types of area, many of which may be suitable for basing a map on. Another idea is to think of a place in the world you like (e.g. a city), then look on google image search for pictures of this place - these can not only give you a theme, but can sometimes give specific area ideas.
Re: Mapping idias Posted by matt on Tue Feb 17th 2004 at 5:10pm
matt
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Posted 2004-02-17 5:10pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
If you're stuck for ideas then download some maps other people have made and have a look see at what they've done. One of the best maps ever made for HLDM that uses only the origional texture set is a map called dry_dock which is a huge dock basically which utilises some very simple archittechure with some of the best frags you'll have in a HLDM level.

/mini review
Re: Mapping idias Posted by omegaslayer on Tue Feb 17th 2004 at 8:51pm
omegaslayer
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Posted 2004-02-17 8:51pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
Most ideas have been already done.... I suggest reading tutorials about archetecture here, then get ideas about what kind of archetecture you like to buil, personaly for me its combining rocks with a touch of "questionable ethics", then from they style of archtecture you like, make a "Black Mesa" facility, if you tie a HL DM map to black mesa, it makes things look great, but thats just my opinion.
Re: Mapping idias Posted by Tracer Bullet on Tue Feb 17th 2004 at 9:05pm
Tracer Bullet
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Posted 2004-02-17 9:05pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
A common thing to do when you are just starting out is to map your house. it won't be a release worthy map, but youwill learn allot in the process.

One way I have always gotten ideas was to just look at the tuturials and try somthing new with every map. nuclear_research (http://www.snarkpit.com/maps.php?download=219) began as an exercise in the use of env_beam and ReNoesque hallways. Manthren started as an experiment in triangle terrain. my section in the pitcrew map2 is quite an exercise in the use of func_trains. I have many more maps I never posted anything about which were targeted on other more basic things.

Another great thing to try is rats maps. they are horrible for r_speeds so you can't put much detail in, but the inspiration is right in the room with you. I think I've made two or three in all.
Re: Mapping idias Posted by Pegs on Tue Feb 17th 2004 at 9:57pm
Pegs
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Posted 2004-02-17 9:57pm
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i would do i have tried amd + i am moving soon so i will do that at my new house.
Re: Mapping idias Posted by wil5on on Wed Feb 18th 2004 at 12:41pm
wil5on
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Posted 2004-02-18 12:41pm
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SCHOOL MAP!!!!!!!!!!!!!!!!
Re: Mapping idias Posted by matt on Wed Feb 18th 2004 at 12:47pm
matt
1100 posts
Posted 2004-02-18 12:47pm
matt
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wil5on said:
SCHOOL MAP!!!!!!!!!!!!!!!!
AAAAH NOOOOOOO
Re: Mapping idias Posted by wil5on on Wed Feb 18th 2004 at 12:55pm
wil5on
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Posted 2004-02-18 12:55pm
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matt said:
wil5on said:
SCHOOL MAP!!!!!!!!!!!!!!!!
AAAAH NOOOOOOO
AAAAH YEEEEEES
Re: Mapping idias Posted by matt on Wed Feb 18th 2004 at 1:26pm
matt
1100 posts
Posted 2004-02-18 1:26pm
matt
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
wil5on said:
matt said:
wil5on said:
SCHOOL MAP!!!!!!!!!!!!!!!!
AAAAH NOOOOOOO
AAAAH YEEEEEES
ok, just no then.
Re: Mapping idias Posted by wil5on on Thu Feb 19th 2004 at 8:24am
wil5on
1733 posts
Posted 2004-02-19 8:24am
wil5on
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There is nothing wrong with school maps, if you do it right.
Re: Mapping idias Posted by sde on Thu Feb 19th 2004 at 8:31am
sde
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Posted 2004-02-19 8:31am
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Weeeeell....
The problem with schools is that many of them are just corridors with dead-end rooms attached --> Bloody boring, to map AND to play.
Re: Mapping idias Posted by wil5on on Thu Feb 19th 2004 at 8:57am
wil5on
1733 posts
Posted 2004-02-19 8:57am
wil5on
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1733 posts 570 snarkmarks Registered: Dec 12th 2003 Occupation: Mapper Location: Adelaide
True, I suppose it depends on the school really. I've always gone to schools that seem to make good CS maps... DM maps also, but I dont play or know anyone who plays HLDM :razz:

Pegs -> Try a crate warehouse or something for your first map.
Re: Mapping idias Posted by Pegs on Thu Feb 19th 2004 at 9:25am
Pegs
312 posts
Posted 2004-02-19 9:25am
Pegs
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312 posts 41 snarkmarks Registered: Aug 30th 2003 Location: England
wil5on said:
True, I suppose it depends on the school really. I've always gone to schools that seem to make good CS maps... DM maps also, but I dont play or know anyone who plays HLDM :razz:

Pegs -> Try a crate warehouse or something for your first map.
I like to HLDM its fun there bits go everywhere and......... anyway i am now creating a Lab sort of thing (I will show you some pictures when i release the beta)+ this aint my first map check out ts_terrace thats my first