Re: invisible platform
Posted by MayheM on
Thu Feb 19th 2004 at 5:37am
4 posts
0 snarkmarks
Registered:
Dec 20th 2003
Occupation: graphic designer
Location: charlotte, nc. usa
ok, I am 99% done with my latest map, but i am having one area of trouble. I have an abyss in some caves of the map. I set up a teleport and a trigger for sound. the tel destinaton is in a small box with the scream sound and the func_hurt to kill you when you fall in.
Here however is the problem...
There seems to be an invisible platform over the hole of the abyss. It does not cover the entire hole just one side of it. I have looked in the map file all around the area and still have not found the problem.
can someone tell me PLEASE what the heck this is???
thanks MayheM
Re: invisible platform
Posted by Tracer Bullet on
Thu Feb 19th 2004 at 5:46am
2271 posts
445 snarkmarks
Registered:
May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
A nice big clipping error? I dono.
You could try useing clip brushes to outline the hole. seems like that might fix the problem if it is indeed just a wierd error.
Re: invisible platform
Posted by Monqui on
Thu Feb 19th 2004 at 5:49am
Monqui
member
743 posts
94 snarkmarks
Registered:
Sep 20th 2002
Occupation: Poor College Student
Location: Iowa, USA
Teleport things act weird... They spawn the BOTTOM of the player where the ent is... So try moving the target_teleport down about 100 units or so....
Re: invisible platform
Posted by scary_jeff on
Thu Feb 19th 2004 at 7:36am
1614 posts
191 snarkmarks
Registered:
Aug 22nd 2001
I would try Tracer's suggestion first, but if that doesn't work, try exporting your map to .map format, then opening and compiling the .map file.
Re: invisible platform
Posted by wil5on on
Thu Feb 19th 2004 at 8:59am
wil5on
member
1733 posts
570 snarkmarks
Registered:
Dec 12th 2003
Occupation: Mapper
Location: Adelaide
I think TB is right... this sounds like one of them clippin errors (god how i hate them...)
Re: invisible platform
Posted by matt on
Thu Feb 19th 2004 at 10:35am
Posted
2004-02-19 10:35am
matt
member
1100 posts
246 snarkmarks
Registered:
Jun 26th 2002
Occupation: Student!
Location: Edinburgh
A screen of the problem would also help.
Re: invisible platform
Posted by OtZman on
Thu Feb 19th 2004 at 3:42pm
OtZman
member
1890 posts
218 snarkmarks
Registered:
Jul 12th 2003
Occupation: Student
Location: Sweden
Try to copy everything and paste it in a new map and compile it again... maybe that will help.
Re: invisible platform
Posted by Orpheus on
Thu Feb 19th 2004 at 4:25pm
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
sounds like a big clip node error..
move the box, the distance required to avoid the invisible object.
raising is always an option.
also, as a last resort.. delete the box and reconstruct it.
Re: invisible platform
Posted by MayheM on
Thu Feb 19th 2004 at 4:31pm
4 posts
0 snarkmarks
Registered:
Dec 20th 2003
Occupation: graphic designer
Location: charlotte, nc. usa
the clipping the sides of the hole sounds good...
I actually did copy the area into another cile and compile it and the problem was not there. If i can not get the problem to go away, i am thinking monqui could have a point and that teleporters cause problems sometimes. so i may eliminate it and use a black func_illusionary and put it at the base of the whole high enough to mask a body if it falls in there, so it still will give the appearence of being realy freaking deep.
keep the input coming though casue someone may know the answer for sure..
thanks
Re: invisible platform
Posted by Hornpipe2 on
Thu Feb 19th 2004 at 8:38pm
636 posts
123 snarkmarks
Registered:
Sep 7th 2003
Occupation: Programmer
Location: Conway, AR, USA
Make a little cave at the bottom with a trigger_push to shove bodies into it. Although you might still get bloodstains all over everything. Such is the problem with body disposal, yes? If the cops ever went down there you'd be screwed.
Re: invisible platform
Posted by omegaslayer on
Thu Feb 19th 2004 at 9:56pm
2481 posts
595 snarkmarks
Registered:
Jan 16th 2004
Occupation: Sr. DevOPS Engineer
Location: Seattle, WA
I think I ve had a problem like this before, its just a suggestion, but it might be a "bad" brush that extends over the hole. or it may be a brush that is extremely thin, you know just one plane (dont ask me how this is possible its been done before with me). Try "check for problems" in WC, and see if anything comes up.