Re: Half-Life 2: Episode Three
Posted by **Dedi** on
Mon Sep 7th 2009 at 11:32am
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2009-09-07 11:32am
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No this ain't an announcement, quite the contrary. I was just wondering, where does info arrive first that Valve announces, because the time is fast approaching for something to pop up about EP3.
So my question: Who/what site/magazine will be the first to know when Episode Three gets announced to come out? If anyone's got the URL or the name of the source, I'd greatly appreciate it.
Thanks
Re: Half-Life 2: Episode Three
Posted by Crono on
Tue Sep 8th 2009 at 2:44am
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Gabe Newel talked about it a little bit on GT TV back when they were covering L4D2. That, it's being made ... and it's coming ... at some point. It might get another packaging deal like Orange Box with something new like Portal 2 or Counter-Strike 2 or something as such.
In any case, you will hear it when it's said, no doubt.
Blame it on Microsoft, God does.
Re: Half-Life 2: Episode Three
Posted by reaper47 on
Wed Sep 9th 2009 at 4:17pm
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Valve certainly isn't falling for the same trap as Crysis ("Oh, our game isn't backward compatible-- it's forward compatible!!!"), and I applaud them.
However, by 2010, the introduction of the Source engine will be as far away as Source was from GoldSource. If you consider the near-finished 2003 demos, it will even be longer. And the more I work with Hammer (and 3DSMax, lately), the more I realize just how backward Source really is.
The argument of having some sort of global illumination pre-rendered is loosing its ground, since there are convincing real-time alternatives floating around which (at least by 2010) will make Source lighting look like a dinosaur, by both technical and aesthetical standards.
Physics is getting old. The only thing left for game-altering interactivity are fully destroyable environments (a la Red Fraction) and I don't really see a quick way of adding that sort of functionality to Source (I could be wrong?).
The editor feels clumsy and under-detailed by todays standards. I don't know why I should be afraid to drop a brush-based, func_detail half-sphere into my map, yet it crashes the compile tools. Some basic way of doing non-world geometry and vertex editing could save so much time. A simple railing made out of cylindrical rods should not require opening a secondary program, writing a custom shader and QC file in notepad and compiling that thing including a separately created collision model and a phantom animation file. The displacements were nice for 2004 but if I look at proper terrain creation tools like the sandbox editors of other engines, I could scream. Having to wait 20 minutes for a radiosity lighting compile, only to find 20 spots that look buggy and unnatural (which have to be fixed and can only be seen after another 20 minute compile), then doing the thing a second time just to get HDR lighting is... sucky.
I don't want Valve to make an engine just for the sake of it, but boy, I'd love to see a proper update and a game built around that new kind of freedom.
It might be wishful thinking, but a surprise announcement of Episode 3 bringing a major engine (and tools!) upgrade would make a lot of sense in my book.
Re: Half-Life 2: Episode Three
Posted by omegaslayer on
Thu Sep 10th 2009 at 3:59am
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Episode 3 isn't going to be a new engine/new tools. That is for Half Life 3. Im sure once Half Life 2 was released the internal coders work on improvements/patches to the current engine, while writing (on the side), a new improved engine.
Reaper-
I agree with all of what you said, the hammer editor is really funky and backwards (at times) compared to the industry standard tools (Maya, 3DMAX). The idea of porting over to a modeling program sucks, and should be improved, but I think it is this "modification" aspect that has lead the wide spread use of the source engine to a lot of other games (To name a few: dark masia, Dreamfall, SIN:Emergence). I mean developers have compiler machines that probably could do your light maps in 1 min to your 20 min, they have power to spare, and a lot of modelers at their disposal, so the world geometry -> models aren't a downside for other developers to license the source engine. For us modders/regular people with budgets thats a pain in the ass! But to reiterate what you were saying, the source engine is getting old already, what its a 2004 engine? Even then it was a 2002 engine, only it got delayed even more due to source code theft. Alls I can say is E3 will probably be on the source engine with a new feature (weather it be some new lighting scheme, more particle effects, or different model animation).
Back to the topic of E3, valve is probably working on it internally, however most of the team is focusing on L4D2 as thats whats going to make them the quick bucks, for all we know this economic recession has valve on the ropes, and they need some quick cash, remember valve != steam, valve only writes/maintains steam, Vendeti gets most of the steam royalties.
Who knows, maybe we'll get a Christmas present from valve this year: Sneak peak of E3...
Re: Half-Life 2: Episode Three
Posted by **Dedi** on
Wed Jun 2nd 2010 at 9:09am
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Oh please God let it be Episode 3..
Too bad the event happens right between my biology and chemistry exams, so I won't be right up there following it.
As a lot of people have said "I don't want it to be anything but Episode 3"
..An extra announcement of Half-Life 3 being in development would be...very surprising I guess, but I'm guessing (hoping) it's going to be EP3.
edit: omegaslayer: 2222 posts.. nice little number
edit(edit): well maybe not so little..
Re: Half-Life 2: Episode Three
Posted by sgtfly on
Wed Jun 2nd 2010 at 11:48am
Posted
2010-06-02 11:48am
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I know what it is guys, but I can't tell you. Not trying to be a smart ass or anything but you'll enjoy it.
Light is faster than sound:That is why some people appear bright until you hear them speak.
Your riches in life are family and friends, everything else is just a distraction.
Re: Half-Life 2: Episode Three
Posted by sgtfly on
Wed Jun 2nd 2010 at 11:52am
Posted
2010-06-02 11:52am
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No,I just happen to know.
But I respect how they do things and what they try to do, so no kiss and tell from this guy.
Light is faster than sound:That is why some people appear bright until you hear them speak.
Your riches in life are family and friends, everything else is just a distraction.
Re: Half-Life 2: Episode Three
Posted by **Dedi** on
Wed Jun 2nd 2010 at 12:35pm
Posted
2010-06-02 12:35pm
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Haha, yeah I'm Valve's biggest fan.. well it's a bit tough saying that here, I think most of us are members of this site for the very reason. Can't wait for the 14th.
Does this event by any chance get broadcast on TV or anything live?
Re: Half-Life 2: Episode Three
Posted by Zein on
Wed Jun 2nd 2010 at 4:32pm
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@sgtfly
Half of me says, thank you, and I respect you for not telling us and that you must be a very nice guy.
On the other, im trying to strangle your avatar threw my computer screen.
Re: Half-Life 2: Episode Three
Posted by Yak_Fighter on
Wed Jun 2nd 2010 at 9:49pm
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Can we have a hint? What's the point of inside information if you aren't going to spill it?!
Re: Half-Life 2: Episode Three
Posted by **Dedi** on
Thu Jun 3rd 2010 at 8:01am
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They could have been acquired by Valve is all I'm saying.
Re: Half-Life 2: Episode Three
Posted by Crono on
Thu Jun 3rd 2010 at 8:48am
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So the delays are just part of the new management policies.
Blame it on Microsoft, God does.
Re: Half-Life 2: Episode Three
Posted by sgtfly on
Thu Jun 3rd 2010 at 4:07pm
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yes, i did
Light is faster than sound:That is why some people appear bright until you hear them speak.
Your riches in life are family and friends, everything else is just a distraction.
Re: Half-Life 2: Episode Three
Posted by Yak_Fighter on
Thu Jun 3rd 2010 at 7:08pm
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Goddamn if they announce some dota shit I'm gonna go ballistic.
Re: Half-Life 2: Episode Three
Posted by G4MER on
Sun Jun 6th 2010 at 1:32am
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I just dont see it ARRON.
Re: Half-Life 2: Episode Three
Posted by **Dedi** on
Sun Jun 6th 2010 at 3:15am
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I sure as hell hope Gabe said that[no Ep3] just to not spoil the surprise...
Also.. they should be announcing Ep3, I mean, the engine is getting old, and if they put it off any more, it's going to be a major Valve release in an aged engine. So if they put it off this time, I doubt there'll ever be an Episode 3. A full sequel is then sure to be next Half-Life announcement.
Re: Half-Life 2: Episode Three
Posted by Zein on
Wed Jun 9th 2010 at 12:33am
Posted
2010-06-09 12:33am
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I think that it is to well done not to be on purpose. I mean who puts a look-a-like lambda symbol on his arm, I mean the artist probally got briefed on please do not try to make it look like yadda yadda yadda.
Re: Half-Life 2: Episode Three
Posted by Yak_Fighter on
Wed Jun 9th 2010 at 4:03am
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oh man I'm getting hyped... this will only end badly I'm sure
Re: Half-Life 2: Episode Three
Posted by **Dedi** on
Wed Jun 9th 2010 at 4:32am
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Just to clear up, is it on the 14th, or the 15th? Thanks.
Re: Half-Life 2: Episode Three
Posted by **Dedi** on
Thu Jun 10th 2010 at 7:56am
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I'm thinking (like many others at the moment) that they're going to scrap EP3 all together and announce Source 2. Maybe that was even their plan all along when they announced episodic developments. They announced 3 episodes to come, so they could work on HL3 while everyone thought EP3 was in development (hell, I think they've been working on HL3 since even before HL2 hit the stores).