So...

So...

Re: So... Posted by Le Chief on Sun Nov 14th 2010 at 11:47am
Le Chief
2605 posts
Posted 2010-11-14 11:47am
Le Chief
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... what is everyone up to these days? Game Dev wise, I'm working on a fighting game in c++ with two other people and I'm the project leader, and I finished modeling my character for something else and it's been animated and everything. :)
Aaron's Stuff
Re: So... Posted by Crono on Sun Nov 14th 2010 at 7:23pm
Crono
6628 posts
Posted 2010-11-14 7:23pm
Crono
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Well, currently I'm responding to your post. :3
Blame it on Microsoft, God does.
Re: So... Posted by omegaslayer on Sun Nov 14th 2010 at 8:23pm
omegaslayer
2481 posts
Posted 2010-11-14 8:23pm
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
I've been doing my OpenGL project for about a week now, and fighting off some kind of throat virus thing.
Re: So... Posted by RedWood on Mon Nov 15th 2010 at 12:16am
RedWood
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Posted 2010-11-15 12:16am
RedWood
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My CS:S map has been a 3dskybox away from completion for more then a year now...

I'm in school full time now and with engineering physics 2 and calc 2 next semester i don't think I'll be getting to it any time soon.

And making things considerably worse is my new found addiction to Minecraft. Otherwise know as "Holy shit is dawn all ready?! 5 more minutes..."
Reality has become a commodity.
Re: So... Posted by Le Chief on Mon Nov 15th 2010 at 4:36am
Le Chief
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Posted 2010-11-15 4:36am
Le Chief
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Sounds good.

RedWood, which CSS map are you referring to? And Minecraft is pretty cool, do you have an account?

Omegaslayer, what's your OpenGL project?
Aaron's Stuff
Re: So... Posted by omegaslayer on Mon Nov 15th 2010 at 4:50am
omegaslayer
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Posted 2010-11-15 4:50am
2481 posts 595 snarkmarks Registered: Jan 16th 2004 Occupation: Sr. DevOPS Engineer Location: Seattle, WA
aaron_da_killa said:
Omegaslayer, what's your OpenGL project?
The class we do misc. stuff, we just now started projection matrices and lighting last week. Right now im drawing a hierarchical tree of the ordering of animals, we get the raw data from parsing an XML file (not an easy task in c++). OpenGL aspect of it is easy, but writing a quick and dirty parser for the XML file is what has me hung up. On one hand I like to make a program that interoperates problems, but thats too much coding :/, so im just gonna pretend the input file is perfect.
Re: So... Posted by RedWood on Mon Nov 15th 2010 at 10:38am
RedWood
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Posted 2010-11-15 10:38am
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aaron_da_killa said:
Sounds good.

RedWood, which CSS map are you referring to? And Minecraft is pretty cool, do you have an account?

Omegaslayer, what's your OpenGL project?
The map is this one http://www.snarkpit.net/index.php?s=maps&map=3229
It's looking good, it just needs about 20 hours of touch ups and then the skybox on top of that. I don't know how long the box will take but i can knock out those 20 hours in a few days.

I'm pirating a copy right now but, I'm buying it as soon as it gets out of the alpha stage.
Reality has become a commodity.
Re: So... Posted by Le Chief on Wed Nov 17th 2010 at 7:33am
Le Chief
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Posted 2010-11-17 7:33am
Le Chief
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omega: coolies sounds good but regarding the xml, can't you just download a C++ XML Parser library, or does all your code have to be your own or something?

redwood: ah cool I remember playing that map. Have you been working on it lately or were you just stating how complete a level is you haven't touched for 6 months :p
Aaron's Stuff
Re: So... Posted by Crono on Wed Nov 17th 2010 at 12:02pm
Crono
6628 posts
Posted 2010-11-17 12:02pm
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You could parse it very easily using regular expressions.
Blame it on Microsoft, God does.
Re: So... Posted by tnkqwe on Wed Nov 17th 2010 at 1:56pm
tnkqwe
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Posted 2010-11-17 1:56pm
tnkqwe
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Trying to think of an algorithm for making the game where you have 9 squares ordered in a square and the players must place Xs and Os in the squares. What's the name of that game?
RedWood said:
And making things considerably worse is my new found addiction to Minecraft. Otherwise know as "Holy shit is dawn all ready?! 5 more minutes..."
Same thing with me. I haven't done almost any work on Citizen Arms because of Minecraft. Hell, this is amazingly addictive...
"RedWood" said:
I'm pirating a copy right now but, I'm buying it as soon as it gets out of the alpha stage.
Better buy it now, because it's currently 50% cheaper.
But I don't have any credit or debit card, so I'm the pirate version.
Never think about bad things!
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Citizen Arms
Re: So... Posted by Crono on Wed Nov 17th 2010 at 8:05pm
Crono
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Posted 2010-11-17 8:05pm
Crono
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I figure you're joking ... but for tic tac toe, you should use bit boards as representations, then you can use bitwise operations.
Blame it on Microsoft, God does.
Re: So... Posted by omegaslayer on Thu Nov 18th 2010 at 12:53am
omegaslayer
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Posted 2010-11-18 12:53am
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aaron_da_killa said:
omega: coolies sounds good but regarding the xml, can't you just download a C++ XML Parser library, or does all your code have to be your own or something?
Theres Xerces, but that translates it to a DOM, and my professor forbid us from doing that. Not to mention using Xerces would be like tryign to build a sand castle with a bulldozer. Guess I should have mentioned we're limited to standard libraries, and STL (vectors in this case).
"Crono" said:
You could parse it very easily using regular expressions.
huh (unless theres some libarary in C/C++ that can handle reg-ex's that im not aware of)? This is C++. I could have whipped up an XML parser with perl or python in minutes, but we were limited to C++, so I had to take it line by line :(

Either way I got it to work. I have a compiled version for MacOS if you wanted to take a look aarron.
Re: So... Posted by Crono on Thu Nov 18th 2010 at 4:30am
Crono
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Posted 2010-11-18 4:30am
Crono
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The STL String class supports regex. Which is definitely a part of C++.
Blame it on Microsoft, God does.
Re: So... Posted by Riven on Thu Nov 18th 2010 at 6:49am
Riven
1640 posts
Posted 2010-11-18 6:49am
Riven
Wuch ya look'n at?
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1640 posts 1266 snarkmarks Registered: May 2nd 2005 Occupation: Architect Location: Austin, Texas, USA
Well, I'm not familiar with all the programming speak, but I suppose I can throw in what all I've been up to for the past 4 months...

So, I just finished the school quarter with a bang and did really well. Should be graduating in the spring of 2011. Then off to the graduate program for another 2 years -poop.

Also, been working on my portfolio, print and online versions. Hopefully I can get both of those finished before February. Taking the GRE the 27 this month, and I'll be sending out applications in early January.

Beyond that, I haven't mapped anything since June. I went and studied in Berlin through most of June and July, then worked for the remainder of the summer at an architecture firm. Now, I've been getting back into digital painting again (as well as ink). I've been trying my hand with Prismacolor markers and proper shading. We architects get spoiled with digital 3D renders, but I'd really like to spruce up a nice render using a mix of pencil colors, markers, and then scanned for additional 3D touches... An ultimate render! :hee:

I've Been real busy with school mostly. I play a little of TF2 here and there, but just been grinding the books mostly. -And of course, checking the Pit daily.

I'm looking at schools in Washington or Oregon as I plan on moving and making a career there. And I'm actually planning on getting into the games industry surprisingly. It's been my plan all along... ;) As I understand it, an architecture degree is a highly respected design degree, and getting my masters is required if I ever decide to take the tests to get my license. Otherwise, the two years I spend studying for my masters, I'll be job hunting and getting my name out. Work in the game industry for 3-5 years, and then either end up working for a fun studio, end up working for Valve!, or starting my own studio... That's the end goal. -Sound too ambitious, or fool-hardy? -I don't think so. I've had this dream since I was 15, so we'll see where it gets me.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: So... Posted by Flynn on Thu Nov 18th 2010 at 5:01pm
Flynn
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Posted 2010-11-18 5:01pm
Flynn
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I started an ICT course in Sept and I will be doing that for the next two years if I don't drop out (it's so boring). My heart isn't in ICT apart from gaming. Other than that mapping wise nothing, I play games for a few hours each week but I don't have the down time at the moment, over the christmas break I'll probably be stepping up my gaming though.
Just Kidding

Just Kidding
Re: So... Posted by Le Chief on Sat Nov 20th 2010 at 1:18pm
Le Chief
2605 posts
Posted 2010-11-20 1:18pm
Le Chief
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Riven said:
Also, been working on my portfolio, print and online versions.
You're portfolio looks the same to me, unless you're talking about another portfolio or just haven't uploaded the changes. :geek:

Sounds good Flynn. I've done IPT before and it was pretty boring, I didn't really learn anything important. :uncertain:
Aaron's Stuff
Re: So... Posted by Condus Mundus on Sat Nov 20th 2010 at 9:46pm
Condus Mundus
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Posted 2010-11-20 9:46pm
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Well I've had huge pc problems for the last month or so requiring me to send it to HP (twice). So now that my forced vacation from the Pit is over I am going to use this thread to work my way back into the community. Anyway, I have started a map(series possibly?) for Sven Co-op recently, I have been playing minecraft waaaaay too much on other computers while mine was away and I have also discovered the epic complexity of Dwarf Fortress recently aswell. But other than that my mapping life has kinda been on a hold for a while and I have to say, its nice to finally get back to hammer again.
Now remember kids. Asking questions is a good way to get censored by the government.
Re: So... Posted by Riven on Sat Nov 20th 2010 at 10:02pm
Riven
1640 posts
Posted 2010-11-20 10:02pm
Riven
Wuch ya look'n at?
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aaron_da_killa said:
You're portfolio looks the same to me,
Yes, what's online right now is the same since 2008. Ugh, but what I've been working on offline (not uploaded yet) is a bit better.

I was told it has too many gradients in it though (I went a little gradient crazy in PS) so I may need to rework the design before coding it in Dreamweaver.

Yea, whatever is online should be changing soon... hopefully.
Blog: www.playingarchitecture.net
LinkedIn: Eric Lancon
Twitter:@Riven202
Re: So... Posted by Le Chief on Sun Nov 21st 2010 at 1:07am
Le Chief
2605 posts
Posted 2010-11-21 1:07am
Le Chief
member
2605 posts 937 snarkmarks Registered: Jul 28th 2006 Location: Sydney, Australia
Mmmm yeah maybe. I do notice that people sometimes over do gradient fades both by adding too many and by making them too obvious. The biggest beef I have with your portfolio though is there's too much gray!
"Condus Mundus" said:
Well I've had huge pc problems for the last month or so requiring me to send it to HP (twice). So now that my forced vacation from the Pit is over I am going to use this thread to work my way back into the community. Anyway, I have started a map(series possibly?) for Sven Co-op recently, I have been playing minecraft waaaaay too much on other computers while mine was away and I have also discovered the epic complexity of Dwarf Fortress recently aswell. But other than that my mapping life has kinda been on a hold for a while and I have to say, its nice to finally get back to hammer again.
Urgh, I had major issues with my HP laptop. Any screenshots of your Sven Co-Op level?
Aaron's Stuff
Re: So... Posted by Condus Mundus on Sun Nov 21st 2010 at 5:00pm
Condus Mundus
169 posts
Posted 2010-11-21 5:00pm
169 posts 118 snarkmarks Registered: Apr 24th 2010 Occupation: Thinking up random profile details Location: Forty minutes south of Nowhere.
aaron_da_killa said:
Any screenshots of your Sven Co-Op level?
Yep, just got done adding a WIP map with some screens.
Now remember kids. Asking questions is a good way to get censored by the government.