[map] Tower - Survival

[map] Tower - Survival

Re: [map] Tower - Survival Posted by RabidMonkey777 on Sat Mar 20th 2010 at 5:36am
RabidMonkey777
207 posts
Posted 2010-03-20 5:36am
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
This is a a discussion topic for the map "Tower - Survival" by RabidMonkey777 which can be found here

Map description:

Tower is a vertical map for L4D2's survival gameplay mode. Climb to the top and answer the radio, but be careful on the platforms and watch out for tanks!

The current version of the map is B9...feedback and suggestions are appreciated for future revisions!

Map screenshots:
Loading embedded content: Map #3320
Re: [map] Tower - Survival Posted by Niborius on Sat Mar 20th 2010 at 9:33am
Niborius
1007 posts
Posted 2010-03-20 9:33am
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
I just played 2 rounds in this map and there are some things I really need to say.

First: The detail and atmosphere in this map is simply amazing. Playing it feels like you're really there. There's nothing else to say about that.

Second: All pipebomb/molotov/boomer bile spawn points have a count of 5.

What I mean is, for example, if there are 4 pipebomb spawn points, each of them have 5 pipebombs. So 5 x 4 = 20. This is really too much IMO. I forgot to limit the count to 1 in my map as well before.

Third: FPS Lag. This is probably because of my pc, but other maps run just fine and playable, but on this map, I had an fps of around 15 all the time. I only managed to get a time of something like 6:30, even when I gathered many pipebombs and molly's together. Did you optimize it yet?

Well, don't get me wrong, this map is just really amazing, but those were just some things I had to let you know, and I didn't had a really cool playthrough yet because of the lag.
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: [map] Tower - Survival Posted by RabidMonkey777 on Sat Mar 20th 2010 at 4:32pm
RabidMonkey777
207 posts
Posted 2010-03-20 4:32pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Whoops, I'll take a look at the projectile weapon counts - they should have been set to 1 to prevent people from camping them.

As for lag...the map is optimized and ran well on other computers during testing. Are there any particular areas that are more laggy than others?
Personal Website - Black Mesa
Re: [map] Tower - Survival Posted by Niborius on Sat Mar 20th 2010 at 5:08pm
Niborius
1007 posts
Posted 2010-03-20 5:08pm
Niborius
member
1007 posts 1116 snarkmarks Registered: Mar 23rd 2009 Location: The Netherlands
RabidMonkey777 said:
As for lag...the map is optimized and ran well on other computers during testing. Are there any particular areas that are more laggy than others?
Not really. I am actually experiencing an fps lag when there are many zombies around, no matter where I am.

Well, if you say it's optimized, I believe you and I should blame my computer. My computer does a good job on a new game like this, but it just seemed to lag on this map especially.

It's a shame, since this map is probably very fun, but I haven't had a real fun experience yet with this lag.

I will probably have a new computer later this year. But for now, I don't have enough money yet to afford one.
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: [map] Tower - Survival Posted by RabidMonkey777 on Mon Mar 22nd 2010 at 8:15pm
RabidMonkey777
207 posts
Posted 2010-03-22 8:15pm
207 posts 603 snarkmarks Registered: Jul 9th 2004 Location: Denver, Colorado, USA
Interesting; I'll take another look through to see if there are any areas that I can change to control visibility distances somewhat better; I'm guessing the 'skybox' props and draw distances are contributing to your lag. Ideally the map should be able to scale/run on any machine that can run the core game itself; clearly this is not the case now, but it's how it should be :)
Personal Website - Black Mesa
Re: [map] Tower - Survival Posted by Captain Terror on Thu Mar 29th 2012 at 5:07am
Captain Terror
68 posts
Posted 2012-03-29 5:07am
68 posts 477 snarkmarks Registered: Feb 27th 2008 Location: USA
zomg this looks sick. Pleez let me know if you have more screenshots, and/or if you are ever planning to port this to css! =P
Re: [map] Tower - Survival Posted by G4MER on Thu Mar 29th 2012 at 8:25pm
G4MER
2460 posts
Posted 2012-03-29 8:25pm
G4MER
floaty snark rage
member
2460 posts 360 snarkmarks Registered: Sep 6th 2003 Location: USA
From your pictures alone this map looks very well made. I dont play Left for Dead, but this map does look like a winner!
Re: [map] Tower - Survival Posted by Orpheus on Thu Mar 29th 2012 at 10:03pm
Orpheus
13860 posts
Posted 2012-03-29 10:03pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Dang Spencer. How you finding tome to map for this and do the maps for your new game too? :lol:

The best things in life, aren't things.