Re: whitch game do you reccomend?
Posted by Elitexboxer on
Wed Mar 17th 2004 at 11:23pm
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2004-03-17 11:23pm
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<!-- ZoneLabs Popup Blocking Insertion -->I am currently mapping half life opposing force but when I'm sick of that I need to know what games are good for mapping,so could you people tell me if there are any games that are popular and have popular engines (I don't wan't to map counter strike!!!)
(Scripts are not allowed!)
Re: whitch game do you reccomend?
Posted by Crono on
Wed Mar 17th 2004 at 11:30pm
Posted
2004-03-17 11:30pm
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Well, If you don't want scripts that means no MOHAA. If you don't want scripts I'm assuming you don't want complexity, that means nothing Unreal based.
That would leave:
Quake III, Call of Duty, Halo (when the editor is out), All half-life mods, Quake I and II if you really wanted to map, Max Payne one and two, however that's single player only, obviously. Alien Vs. Preditor one and two, Morrowind (if you call that mapping). Basically any game can be mapped/modded.
Stuff that's coming out: Far Cry, Painkiller, HL2, so on and so forth, can all be mapped and modded.
I personally want to do MOH mapping, scripts don't bother me :biggrin:
Re: whitch game do you reccomend?
Posted by Kage_Prototype on
Wed Mar 17th 2004 at 11:52pm
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2004-03-17 11:52pm
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Anything, anything but Max Payne. Those editing tools will give you nightmares, make baby Jesus cry, and cause your kids to go bald.
Re: whitch game do you reccomend?
Posted by Vash on
Thu Mar 18th 2004 at 12:39am
Posted
2004-03-18 12:39am
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Ahem, let me correct some things in OmegaSlayers post:
How is CSG, Rad, BSP, and VIS got anything to do with the setup and controls of an editor? Nothing, thats what. Sure, they are there, but that doesnt mean they are exactly like Half-Lifes.
There already is a Halo editor out, its called: 3DS Max (Or Maya). Basically, you can model Halo levels already, too bad you will have to wait for an actual editor to add entites to the map. And no, your friend doesnt have a "h4xed" editor...There are some editors, but I wouldnt call them editors, since you can only add a few items, remove things and such nature. An editor lets you CREATE brushwork and architecture, while a "point and click" program lets you make 50 unwanted warthogs strewed across BloodGulch.
Unreal Tournament is a powerful editor, yes. But unless you actually like the game, I wouldnt bother. Whats the point in doing something you hate? Thats like going home and studying math...In my case. If you actually like Unreal's gameplay, you'll be happy to know its backed up by a quite powerful engine..So long as you have patient to learn how to Learn the Editor, Learn how to make Models, and most likly learn how to make textures, you'll be in the Unreal Mapping biz (Yes I know you dont NEED to learn to make models, but whats the point in not? Unless you have a modelling slave, your map will consist of NOTHING but generic static mesh's, which will haunt you down the road in UT mapping).
Also, if you dont want to learn an engine with scripting involved, your a f**king idiot. I mean, Half-Life relies heavly on scripted sequences, and so does Opposing Force. Scripting is a very powerful tool, IF you use it right. Dont try to run from scripting, it'll catch up with you later on in mapping...(Like me and that damn Vertex Manipulation!!)
Re: whitch game do you reccomend?
Posted by Crono on
Thu Mar 18th 2004 at 1:03am
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I thought by scripting he meant code scripting, not sequence scripting . . .
Re: whitch game do you reccomend?
Posted by Jinx on
Thu Mar 18th 2004 at 2:09am
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also, the switch from brush detail to model detail isn't just an Unreal thing. does the phrase "decorative prop" sound familiar?! it will be an important part of many if not all next-gen game engines it seems.
my friend Gen has been looking through the textures, smeshes, etc. for UT2k4 and is pretty giddy with what he's seeing. with 100+ maps worth of junk to use, it's not quite so limiting anymore lol
now excuse me while I go back to running people over with the jeep :biggrin:
Re: whitch game do you reccomend?
Posted by Vash on
Thu Mar 18th 2004 at 2:23am
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I wasnt stating that static meshes or decorative props were strictly restricted to UT alone, I am saying that it uses them so heavly than Ive really ever seen in ANY other game (Besides FarCry, and Half-Life2) :biggrin: .
Re: whitch game do you reccomend?
Posted by omegaslayer on
Thu Mar 18th 2004 at 4:16am
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Vash-
What I meant about csg, bsp, etc. is that quake 3 is calculated sorta the same way as HL, it has nothing to do with the editor, but that you place brushes around the world, unlike UT where you delete space, and add "props". Just to give boxer what is out there.
Re: whitch game do you reccomend?
Posted by KungFuSquirrel on
Thu Mar 18th 2004 at 5:05am
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Unreal construction is also done via CSG and uses BSP geometry. It's just handled differently. The terms CSG, BSP, and VIS are pretty uniform across game engines.
Re: whitch game do you reccomend?
Posted by KoRnFlakes on
Thu Mar 18th 2004 at 8:30am
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Vash: some games use actual written scripts to control how things work, not scripted sequences.
Re: whitch game do you reccomend?
Posted by Crono on
Thu Mar 18th 2004 at 8:39am
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That's what I was saying! lol
Re: whitch game do you reccomend?
Posted by Myrk- on
Thu Mar 18th 2004 at 1:07pm
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WorldCraft/Hammer is just so god damn nice though! I don't wanna go to another editor :razz: