Re: SPLA
Posted by $loth on
Fri Mar 19th 2004 at 5:11pm
$loth
member
2256 posts
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Registered:
Feb 27th 2004
Occupation: Student
Location: South England
please vote! i want in the SPLA map...the one with WC...but i need to convince you guys...so vote!
1976 posts
198 snarkmarks
Registered:
Oct 9th 2001
How exactly are you convincing us?
Re: SPLA
Posted by Wild Card on
Fri Mar 19th 2004 at 5:49pm
2321 posts
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Registered:
May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
I didnt think he would be serious lol
[edit]
Where's the "dont vote" option? Cause I cant see them results without voting
Re: SPLA
Posted by $loth on
Fri Mar 19th 2004 at 5:57pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
ok..so this isnt the best way of convincing you peeps....
/me hangs head in shame :sad: .....
if you wanna vote then check out my new map....de_altitude...http://www.snarkpit.com/forums.php?forum=2&topic=1193&25...........
[edit] serious about being in the SPLA map or starting a poll? he he ....
Re: SPLA
Posted by Wild Card on
Fri Mar 19th 2004 at 6:00pm
2321 posts
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Registered:
May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
about starting the poll. Well I vote ya yes. 50% for dedication, 25% in pitty from the 6 "no" votes, and 25% cause I want to see the stats. :biggrin:
Re: SPLA
Posted by $loth on
Fri Mar 19th 2004 at 6:02pm
$loth
member
2256 posts
292 snarkmarks
Registered:
Feb 27th 2004
Occupation: Student
Location: South England
thank you WC...at last some one else but me has voted yes :biggrin:
2271 posts
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May 22nd 2003
Occupation: Graduate Student (Ph.D)
Location: Seattle WA, USA
As I said Sloth, I have no problem with it as long as tha map is not already becoming to bloated. How many peeps we got atm WC? I don't remember.
Re: SPLA
Posted by Orpheus on
Sat Mar 20th 2004 at 6:00am
Orpheus
member
13860 posts
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Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
sooner or later(prolly sooner) you will reach the engines limit on how big the map can be, the amount of participants is unimportant.
pitcrew1 had less people than you and took very little time maxing out the engine.
when you reach THAT point, the fun really begins.. for all the work i did NOT put into my area, i spent my time lowering everyone elses planecounts and whatnot to get the damned thing to compile properly.
when you reach that point, you will most definately begin to cuss your fellow members.. whomever gets stuck fixing it :biggrin:
Re: SPLA
Posted by Wild Card on
Sat Mar 20th 2004 at 3:17pm
2321 posts
391 snarkmarks
Registered:
May 20th 2002
Occupation: IT Consultant
Location: Ontario, Canada
well we're not even filling up a quarter of the grid yet..
Re: SPLA
Posted by Hornpipe2 on
Sun Mar 21st 2004 at 5:58am
636 posts
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Registered:
Sep 7th 2003
Occupation: Programmer
Location: Conway, AR, USA
I don't know if we came up with a good texture cap. 4 mb? 8 mb?
Also, don't forget max patches (though compiling -sparse or -nomatrix will get rid of those) or max planes (though that opt_plns program can fix that) or max clipnodes (xp_cagey's tools fix this, right?)