SPLA

SPLA

Re: SPLA Posted by $loth on Fri Mar 19th 2004 at 5:11pm
$loth
2256 posts
Posted 2004-03-19 5:11pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
please vote! i want in the SPLA map...the one with WC...but i need to convince you guys...so vote!
Re: SPLA Posted by 7dk2h4md720ih on Fri Mar 19th 2004 at 5:41pm
7dk2h4md720ih
1976 posts
Posted 2004-03-19 5:41pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
How exactly are you convincing us?
Re: SPLA Posted by Myrk- on Fri Mar 19th 2004 at 5:46pm
Myrk-
2299 posts
Posted 2004-03-19 5:46pm
Myrk-
member
2299 posts 604 snarkmarks Registered: Feb 12th 2002 Occupation: CAD & Graphics Technician Location: Plymouth, UK
Lol... starting a thread like this ain't the best of ways to get to map in the SPLA hehe :lol:
Re: SPLA Posted by Wild Card on Fri Mar 19th 2004 at 5:49pm
Wild Card
2321 posts
Posted 2004-03-19 5:49pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
I didnt think he would be serious lol

[edit]
Where's the "dont vote" option? Cause I cant see them results without voting
Re: SPLA Posted by $loth on Fri Mar 19th 2004 at 5:57pm
$loth
2256 posts
Posted 2004-03-19 5:57pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
ok..so this isnt the best way of convincing you peeps....
/me hangs head in shame :sad: .....

if you wanna vote then check out my new map....de_altitude...http://www.snarkpit.com/forums.php?forum=2&topic=1193&25...........

[edit] serious about being in the SPLA map or starting a poll? he he ....
Re: SPLA Posted by fishy on Fri Mar 19th 2004 at 5:59pm
fishy
2623 posts
Posted 2004-03-19 5:59pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
Wild Card said:
Where's the "dont vote" option? Cause I cant see them results without voting
as it stands atm, it's 1 for and 6 against.

way to go, $loth.

:lol:
Re: SPLA Posted by Wild Card on Fri Mar 19th 2004 at 6:00pm
Wild Card
2321 posts
Posted 2004-03-19 6:00pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
about starting the poll. Well I vote ya yes. 50% for dedication, 25% in pitty from the 6 "no" votes, and 25% cause I want to see the stats. :biggrin:
Re: SPLA Posted by $loth on Fri Mar 19th 2004 at 6:02pm
$loth
2256 posts
Posted 2004-03-19 6:02pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
thank you WC...at last some one else but me has voted yes :biggrin:
Re: SPLA Posted by Tracer Bullet on Fri Mar 19th 2004 at 6:53pm
Tracer Bullet
2271 posts
Posted 2004-03-19 6:53pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
As I said Sloth, I have no problem with it as long as tha map is not already becoming to bloated. How many peeps we got atm WC? I don't remember.
Re: SPLA Posted by Orpheus on Sat Mar 20th 2004 at 6:00am
Orpheus
13860 posts
Posted 2004-03-20 6:00am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
sooner or later(prolly sooner) you will reach the engines limit on how big the map can be, the amount of participants is unimportant.

pitcrew1 had less people than you and took very little time maxing out the engine.

when you reach THAT point, the fun really begins.. for all the work i did NOT put into my area, i spent my time lowering everyone elses planecounts and whatnot to get the damned thing to compile properly.

when you reach that point, you will most definately begin to cuss your fellow members.. whomever gets stuck fixing it :biggrin:
Re: SPLA Posted by Wild Card on Sat Mar 20th 2004 at 3:17pm
Wild Card
2321 posts
Posted 2004-03-20 3:17pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
well we're not even filling up a quarter of the grid yet..
Re: SPLA Posted by Vash on Sat Mar 20th 2004 at 3:40pm
Vash
1206 posts
Posted 2004-03-20 3:40pm
Vash
member
1206 posts 181 snarkmarks Registered: Feb 4th 2003 Occupation: Afraid of Spiders
Wild Card said:
well we're not even filling up a quarter of the grid yet..
That doesnt really matter :biggrin: , you have Texture Usage limits, brush usage limits, and Entity/Sound usage limits.
Re: SPLA Posted by $loth on Sat Mar 20th 2004 at 3:53pm
$loth
2256 posts
Posted 2004-03-20 3:53pm
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
Vash said:
Wild Card said:
well we're not even filling up a quarter of the grid yet..
That doesnt really matter :biggrin: , you have Texture Usage limits, brush usage limits, and Entity/Sound usage limits.
And what would those limits be? or do they vary because of something?
Re: SPLA Posted by Orpheus on Sat Mar 20th 2004 at 8:00pm
Orpheus
13860 posts
Posted 2004-03-20 8:00pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
$loth said:
Vash said:
Wild Card said:
well we're not even filling up a quarter of the grid yet..
That doesnt really matter :biggrin: , you have Texture Usage limits, brush usage limits, and Entity/Sound usage limits.
And what would those limits be? or do they vary because of something?
they do, and they are quite high, but easilly atainable with no effort at all... pitcrew1 is big, but nowhere near grid filling.. its all in the planes.. those babies will kill you to sort out :sad:
Re: SPLA Posted by Hornpipe2 on Sun Mar 21st 2004 at 5:58am
Hornpipe2
636 posts
Posted 2004-03-21 5:58am
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
I don't know if we came up with a good texture cap. 4 mb? 8 mb?

Also, don't forget max patches (though compiling -sparse or -nomatrix will get rid of those) or max planes (though that opt_plns program can fix that) or max clipnodes (xp_cagey's tools fix this, right?)
Re: SPLA Posted by Orpheus on Sun Mar 21st 2004 at 9:13am
Orpheus
13860 posts
Posted 2004-03-21 9:13am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Hornpipe2 said:
I don't know if we came up with a good texture cap. 4 mb? 8 mb?

Also, don't forget max patches (though compiling -sparse or -nomatrix will get rid of those) or max planes (though that opt_plns program can fix that) or max clipnodes (xp_cagey's tools fix this, right?)
i think fix is the wrong word, reduces the odds, might be better. you can reduce the odds the compile will bork.

you can increase almost all of the default limits, believe me i had to with all of them to get pitcrew1 to compile ( i bet yak is pulling his hair out right about now as he PM'd me on how to accomplish this tedious task) but there are still rock solid upper limits, you cannot exceed these no matter what tools you use.

the issues are though that, some of the tools clash with each other, version clashes are common.. you cannot for instance use cageys with the older 2.5.3 if you have a cagey before a 2.5.3.. (as in csg 253,bsp 253,vis cagey, rad 253) bottomline, dont use a newer tool unless you truly have to, it will save some hair.. if you do need to, advance one at a time till you sort the issue, and experiment often, cause you may find its not the tools that the issue, but your mapping habits or practices that are defective.

remember clip brushes reduces the need for the buggier tools sometimes, use it first.