Re: PAK to WAD
Posted by Skeletor on
Sun Mar 21st 2004 at 2:55am
312 posts
41 snarkmarks
Registered:
Dec 28th 2003
Occupation: Student
Location: California
Is there any way to use CoD textures in Hammer or when making a HL map?
Re: PAK to WAD
Posted by ReNo on
Sun Mar 21st 2004 at 3:09am
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
I assume the only way would be to grab a texture extraction program for CoD, get the source images as bitmaps, and then use wally or whatever to put them all into a WAD. I can't imagine there will be any specialist programs for converting directly but I could be wrong.
Re: PAK to WAD
Posted by Skeletor on
Sun Mar 21st 2004 at 5:38am
312 posts
41 snarkmarks
Registered:
Dec 28th 2003
Occupation: Student
Location: California
Sounds a little tedious. :/
Re: PAK to WAD
Posted by JFry on
Sun Mar 21st 2004 at 5:41am
JFry
member
369 posts
82 snarkmarks
Registered:
Mar 9th 2004
Occupation: Scumbag
Location: USA
can't make a cake without breaking some eggs.
Re: PAK to WAD
Posted by Skeletor on
Sun Mar 21st 2004 at 5:47am
312 posts
41 snarkmarks
Registered:
Dec 28th 2003
Occupation: Student
Location: California
WOW! Thanks for enlightening me!
Re: PAK to WAD
Posted by JFry on
Sun Mar 21st 2004 at 6:07am
JFry
member
369 posts
82 snarkmarks
Registered:
Mar 9th 2004
Occupation: Scumbag
Location: USA
hehe sorry it just sounded appropriate. But why not just use the default hl textures? Everybody loves those!
Re: PAK to WAD
Posted by Skeletor on
Sun Mar 21st 2004 at 6:54am
312 posts
41 snarkmarks
Registered:
Dec 28th 2003
Occupation: Student
Location: California
Have you seen the CoD textures? They're GREAT!
Plus, HL textures are way overused. Like you said, EVERYONE LOVES THOSE! Well, I don't think they love them, they just dont have any other textures to use (and they're too lazy to go out and find some custom ones)...
Re: PAK to WAD
Posted by Orpheus on
Sun Mar 21st 2004 at 8:55am
Orpheus
member
13860 posts
2024 snarkmarks
Registered:
Aug 26th 2001
Occupation: Long Haul Trucking
Location: Long Oklahoma - USA
considering the odds of you releasing a map, i suppose its safe to tell you :biggrin:
almost any quake based game can have its textures converted to HL.
i say almost cause i haven't done them all, but all i have done were successful.
use pakscape to extract them from the pak.
sort out which you want to use, and then have wally convert them to HL format, name it and save.
load the new wad into hammer and you are set.
your only issue may be sizes, some of the newer quake games exceed HL's 512x512 limit. in this case either resize them or cry that you missed the chance to use it too.
hope this helps.
Re: PAK to WAD
Posted by Edge Damodred on
Sun Mar 21st 2004 at 9:42am
237 posts
54 snarkmarks
Registered:
Apr 24th 2002
Occupation: student
Location: I don't even know anymore
Actually, if the game uses the .pk3 files, then just open them up in Winzip and extract away.
Re: PAK to WAD
Posted by KoRnFlakes on
Sun Mar 21st 2004 at 1:09pm
1125 posts
511 snarkmarks
Registered:
Jul 3rd 2002
Occupation: Yus!
Location: Norfolk
cod textures are made in .dds format, I wont be giving you the url to dds plugins tbh, Dont steal other peoples work.
Re: PAK to WAD
Posted by Skeletor on
Sun Mar 21st 2004 at 6:11pm
312 posts
41 snarkmarks
Registered:
Dec 28th 2003
Occupation: Student
Location: California
KoRn, how is it stealing? It's just as much stealing as using someone's textures from HL, using a different mod's textures in HL, or finding textures off the internet.
Orph, sorry that I didn't check out your suggestion but it just seems VERY tedious and when I read the thread Edge had already posted. His suggestion seemed more logical.
The topic of the thread says "PAK to WAD", so yea, I'm wondering how to get textures from a PAK into a WAD, but I didn't need to know how to make a WAD or anything, just how to get the textures out.
Re: PAK to WAD
Posted by ReNo on
Sun Mar 21st 2004 at 6:16pm
ReNo
member
5457 posts
1991 snarkmarks
Registered:
Aug 22nd 2001
Occupation: Level Designer
Location: Scotland
Provided the proper credit is given, and the original author hasn't stated they are NOT to be converted for another engine, I see no problem in converting them.