In-game sensitivity

In-game sensitivity

Re: In-game sensitivity Posted by 2dmin on Mon Apr 19th 2004 at 10:12am
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Heh, I noticed that people have very varied sensitivites in Half-Life based games recently. I was wondering what the most popular sensitivities were, and why.
Re: In-game sensitivity Posted by 2dmin on Mon Apr 19th 2004 at 10:14am
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I, personally use sensitivity 1.337 :biggrin:

It's great for aiming. especially in CS.
Re: In-game sensitivity Posted by matt on Mon Apr 19th 2004 at 10:47am
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show off.
Re: In-game sensitivity Posted by Vash on Mon Apr 19th 2004 at 10:49am
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This poll system has gotten way out of hand IMO.
Re: In-game sensitivity Posted by 2dmin on Mon Apr 19th 2004 at 10:50am
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Posted 2004-04-19 10:50am
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erm... how is 1.337 showing off? i would make it around 1.2-1.5 but 1.337 is just cool. :smile: are you going to vote or what? it seems like a reasonable enough question to me....
Re: In-game sensitivity Posted by Orpheus on Mon Apr 19th 2004 at 11:14am
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Posted 2004-04-19 11:14am
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Vash said:
This poll system has gotten way out of hand IMO.
since i advocated them being implemented, i am biased, but IMO as long as the content is unoffensive in nature, i think them at worse harmless, and at best, insightful of interaction.

snarkpit is grasping at straws at present, because no HL2 :sad:

i wish, i had more access to PFL's internal workings, i would implement something similar to boost its activity.. we are stalled over there too :sad:

the polls are silly, but harmless... it would be nice if more thought out polls were posted though...
Re: In-game sensitivity Posted by Leperous on Mon Apr 19th 2004 at 11:23am
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Posted 2004-04-19 11:23am
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Orpheus said:
snarkpit is grasping at straws at present, because no HL2 :sad:
Content wise, yeah, but I think the lull makes a nice and useful 'testing ground' for new features and stuff.
Re: In-game sensitivity Posted by Orpheus on Mon Apr 19th 2004 at 11:32am
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Leperous said:
Orpheus said:
snarkpit is grasping at straws at present, because no HL2 :sad:
Content wise, yeah, but I think the lull makes a nice and useful 'testing ground' for new features and stuff.
i meant no offence bud i promise.. it was a general comment about things only.. we have been more often talking about anything but HL for a while now.

shoot, as far as the pit is concerned, i have been as active as anyone about new ideas and such.. snarkpit has advanced/developed a long ways since its original design.... mostly IMO because of our total interactivity :smile: and a certain open-minded attitude of its owner :biggrin:
Re: In-game sensitivity Posted by 2dmin on Mon Apr 19th 2004 at 11:35am
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Posted 2004-04-19 11:35am
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keke, yeah that's true orph. now could you answer the poll question? :razz:
Re: In-game sensitivity Posted by Orpheus on Mon Apr 19th 2004 at 11:37am
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2dmin said:
keke, yeah that's true orph. now could you answer the poll question? :razz:
i don't understand it?

sensitivity? as in am i offended by the content?
Re: In-game sensitivity Posted by Bruce on Mon Apr 19th 2004 at 12:56pm
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He probaly/most likely means mouse sensitivity.

/ah hum
Re: In-game sensitivity Posted by ReNo on Mon Apr 19th 2004 at 1:19pm
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I think I use about 10 in HLDM, but different values in other mods. Its been so long since I've played around with settings I'm really not sure anymore!
Re: In-game sensitivity Posted by wil5on on Mon Apr 19th 2004 at 2:02pm
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I use 5 in all mods. Its what I'm used to.
Re: In-game sensitivity Posted by fraggard on Mon Apr 19th 2004 at 2:32pm
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3 for some, 5 for some others. Where the hell do I vote, and what the hell is the point of this question?
Re: In-game sensitivity Posted by Orpheus on Mon Apr 19th 2004 at 2:37pm
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fraggard said:
Where the hell do I vote, ?
are you serious? another bug perhaps lep?
Re: In-game sensitivity Posted by ReNo on Mon Apr 19th 2004 at 3:11pm
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I think what he means is he saying is that his sensitivity for different HL mods, meaning he can't fit in a single category.
Re: In-game sensitivity Posted by fraggard on Mon Apr 19th 2004 at 4:18pm
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Yeah... that's what I meant... The sun must be getting to me. (It's 39C here and still climbing)
Re: In-game sensitivity Posted by mazemaster on Mon Apr 19th 2004 at 4:19pm
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12-14 depending on whether its something slow where aim is very important like CS or DoD, of if its fast like HLDM or TS.
Re: In-game sensitivity Posted by half-dude on Mon Apr 19th 2004 at 4:21pm
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Hey Vash I finally found out who that guy is that is your avitar, its that anime show, I saw it on adult swim looks funny, like the bug fat guy with the robot arm :smile: .
Re: In-game sensitivity Posted by scary_jeff on Mon Apr 19th 2004 at 4:22pm
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Pretty meaningless poll, since the windows mouse sensitivity will affect the in game sensitivty. Windows max with HL medium might be the same as HL mx with windows medium...
Re: In-game sensitivity Posted by Monqui on Mon Apr 19th 2004 at 4:32pm
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Posted 2004-04-19 4:32pm
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Hey Vash I finally found out who that guy is that is your avitar, its that anime show, I saw it on adult swim looks funny, like the bug fat guy with the robot arm:).
Heh. That character in his avatar is Vash.
Re: In-game sensitivity Posted by Orpheus on Mon Apr 19th 2004 at 4:39pm
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voted #3
Re: In-game sensitivity Posted by Forceflow on Mon Apr 19th 2004 at 4:54pm
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I'm using 3.0 for TFC, 2.8 for DoD and defaults for other mods.
Re: In-game sensitivity Posted by 2dmin on Mon Apr 19th 2004 at 8:14pm
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Posted 2004-04-19 8:14pm
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I'm assuming most people have their windows sensitivity on default. I'm also assuming that most people have Windows XP, so they'll probably have mouse acceleration on. There's only 6 options in the poll question you know :biggrin:

mazemaster: uh, you consider 12 as "slow" ? try playing on 1 :razz:

edit: btw, i have a high quality mousepad with a smooth surface and large area, so that helps a lot :wink:
Re: In-game sensitivity Posted by ReNo on Mon Apr 19th 2004 at 8:21pm
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EDIT: Screw it, I'll make my own thread, its THAT annoying.