acid

acid

Re: acid Posted by chip on Wed Apr 28th 2004 at 2:51pm
chip
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Posted 2004-04-28 2:51pm
chip
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How do u make acid??? I know u need water that looks like acid first but what do u do after that? I checked the stuff by searching for acid but didn't find anything that was relivant.
Re: acid Posted by Orpheus on Wed Apr 28th 2004 at 3:02pm
Orpheus
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Posted 2004-04-28 3:02pm
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chip said:
How do u make acid??? I know u need water that looks like acid first but what do u do after that? I checked the stuff by searching for acid but didn't find anything that was relivant.
use a trigger multiple (the AAA_trigger brush, the pink one) and set it to trigger hurt i think, and pick acid from the render list.. then set the amount of damage..

been ages since i did it, but i think thats close..
Re: acid Posted by fraggard on Wed Apr 28th 2004 at 3:09pm
fraggard
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Posted 2004-04-28 3:09pm
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Pretty much what he said, but you have to make a trigger_hurt and set the Damage Type menu to "slime" or whatever it is you want.
Re: acid Posted by chip on Wed Apr 28th 2004 at 3:11pm
chip
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Posted 2004-04-28 3:11pm
chip
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Thanks for the reply Orpheus, I've got a few more questions and probably a little more, one how do u had quad to the map and for about a 5 sec timer on the usage of it and the spawn rate, and also for god.
Re: acid Posted by Orpheus on Wed Apr 28th 2004 at 3:18pm
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Posted 2004-04-28 3:18pm
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chip said:
Thanks for the reply Orpheus, I've got a few more questions and probably a little more, one how do u had quad to the map and for about a 5 sec timer on the usage of it and the spawn rate, and also for god.
sparks fly from orphs noggin

/me lays on floor moaning in pain

moans

"NO, make the jibberish go away, it hurts"
Re: acid Posted by Wild Card on Wed Apr 28th 2004 at 3:21pm
Wild Card
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Posted 2004-04-28 3:21pm
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There there... Pats Orph on back... Its ok.. not everyone of us is "special" enough to hear voices.
Re: acid Posted by chip on Wed Apr 28th 2004 at 3:25pm
chip
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Posted 2004-04-28 3:25pm
chip
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chip said:
Thanks for the reply Orpheus, I've got a few more questions and probably a little more, one question how do u make quad on your map and have it set to a 5 sec timer before it wears off and the same for god.
Re: acid Posted by fraggard on Wed Apr 28th 2004 at 3:26pm
fraggard
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Posted 2004-04-28 3:26pm
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It all makes perfect sense now that you've repeated it!
Re: acid Posted by chip on Wed Apr 28th 2004 at 3:27pm
chip
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Posted 2004-04-28 3:27pm
chip
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<TABLE cellSpacing=2 cellPadding=2 width="95%" align=center bgColor=black>
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<TD style="FONT-SIZE: 11px; COLOR: gold">? posted by chip</TD></TR>
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<TD bgColor=#151515>
<TABLE cellSpacing=2 cellPadding=2 width="95%" align=center bgColor=black>
<TBODY>
<TR>
<TD bgColor=#151515>Thanks for the reply Orpheus, I've got a few more questions and probably a little more, one question how do u make quad on your map and have it set to a 5 sec timer before it wears off and the same goes for god. :grenade: </TD></TR></TBODY></TABLE><TABLE cellSpacing=2 cellPadding=2 width="95%" align=center bgColor=black>
<TBODY>
<TR>
<TD bgColor=#151515></TD></TR></TBODY></TABLE></TD></TR></TBODY></TABLE>
Re: acid Posted by scary_jeff on Wed Apr 28th 2004 at 3:27pm
scary_jeff
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Posted 2004-04-28 3:27pm
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You can't do God mode or Quad Damage in normal HLDM.
Re: acid Posted by chip on Wed Apr 28th 2004 at 3:29pm
chip
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Posted 2004-04-28 3:29pm
chip
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It's not HL i never said it was i'm making a tfc map. And the dang thing said i could post the dang topic and then it posted it twice god dang it.
Re: acid Posted by Orpheus on Wed Apr 28th 2004 at 3:41pm
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Posted 2004-04-28 3:41pm
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still moaning

at least fragman got the blues... ________flatline______
Re: acid Posted by scary_jeff on Wed Apr 28th 2004 at 5:26pm
scary_jeff
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Posted 2004-04-28 5:26pm
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I'm sorry Chip, I don't think you can do it in TFC either. You would have to make your own mod and write the code for something like quad damage yourself if you wanted to have that.
Re: acid Posted by fishy on Wed Apr 28th 2004 at 5:50pm
fishy
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Posted 2004-04-28 5:50pm
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fraggard said:
It all makes perfect sense now that you've repeated it!
:lol: perfect timing. #1

Chip, as it's a tfc map, i'll assume you can make a resupply bag from an info_tfgoal

the info_tfgoal also has properties for quad damage and invincibility duration. you cant get godmode though, not the same type of godmode that adminmod can give you, where you can walk on teleporters without being effected. but invincibility is good enough, if its only to stop you suiciding with a rocket-jump.
Re: acid Posted by scary_jeff on Wed Apr 28th 2004 at 6:10pm
scary_jeff
1614 posts
Posted 2004-04-28 6:10pm
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Ah, I didn't know about that.

Well there you go then, you need to use the info_tfgoal entity.
Re: acid Posted by Orpheus on Wed Apr 28th 2004 at 6:56pm
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Posted 2004-04-28 6:56pm
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scary_jeff said:
Ah, I didn't know about that.
ahh, our site has been vindicated once again..

starts chanting

"LONG LIVE SNARKPIT"
Re: acid Posted by Hornpipe2 on Wed Apr 28th 2004 at 8:03pm
Hornpipe2
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Posted 2004-04-28 8:03pm
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What's the deal with you people making a trigger_multiple for everything? Just make a big block everywhere you want the player to take damage, and then hit "tie to entity" and pick "trigger_hurt". The box will become invisible but whenever the player is in it, they will get hurt.
Re: acid Posted by Orpheus on Wed Apr 28th 2004 at 8:19pm
Orpheus
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Posted 2004-04-28 8:19pm
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the deal is.. when i look at a map in hammer, i wanna know what it is.. and a big pink AAA trigger is hard to overlook..

i agree though, you can use almost any texture.. but i hate sloppy.. i will use the pink yucky one :smile:

personally, i would prefer, if i have to look at someone elses .rmf, to have theirs pink as well, so i don't spread the knowledge that any texture will suffice :heee:
Re: acid Posted by ReNo on Wed Apr 28th 2004 at 9:19pm
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Posted 2004-04-28 9:19pm
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The trigger_multiple is an entity orph, not a texture. You can't set a trigger_multiple to be a trigger_hurt, its one or the other, not both. The pink aaa_trigger texture is a texture typically used on brush entities to make them obvious, be it a trigger_multiple entity, a trigger_hurt entity, or any other sort of brush entity.
Re: acid Posted by Orpheus on Wed Apr 28th 2004 at 9:25pm
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Posted 2004-04-28 9:25pm
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ReNo said:
The trigger_multiple is an entity orph, not a texture. You can't set a trigger_multiple to be a trigger_hurt, its one or the other, not both. The pink aaa_trigger texture is a texture typically used on brush entities to make them obvious, be it a trigger_multiple entity, a trigger_hurt entity, or any other sort of brush entity.
aaannnnyyywwwaaayysss :lol:

whether i said it wrong or not.. i use the aaa for lots of stuff :razz:
Re: acid Posted by chip on Wed Apr 28th 2004 at 9:31pm
chip
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Posted 2004-04-28 9:31pm
chip
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Ok thanks for the replies guys. O yah and another question i'm guessing u use the samething but not sure tfgoal or not but i'm trying also to place an airstrike on the map. Allowing civs to press for the airstrike so people outside die sort of like cross-fire. And Reno i killed a guy in FF7 with the same name just a bit ago i'm replaying it :smile:
Re: acid Posted by Gorbachev on Wed Apr 28th 2004 at 10:57pm
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Posted 2004-04-28 10:57pm
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chip said:
Ok thanks for the replies guys. O yah and another question i'm guessing u use the samething but not sure tfgoal or not but i'm trying also to place an airstrike on the map. Allowing civs to press for the airstrike so people outside die sort of like cross-fire. And Reno i killed a guy in FF7 with the same name just a bit ago i'm replaying it :smile:
That's where his name comes from...as well as his avatar :smile:

OMG teh tUrk$!!11
Re: acid Posted by Leperous on Wed Apr 28th 2004 at 11:01pm
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Posted 2004-04-28 11:01pm
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Airstrikes are a different problem that have been asked before, do a quick search for them. Should be a fairly simple TFC setup which lets only the civ (his team) press the button.