Re: what kind of level should I make
Posted by Vash on
Mon May 3rd 2004 at 11:26pm
Posted
2004-05-03 11:26pm
Vash
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Erm. We cant really give you level design ideas. Level design is to express [b]your[/b] imagination; not ours :smile: . But, here are a few ideas:
A haunted house
A volcano
A jungle
A city (huge and immersive)
A junkyard
A construction yard
A car lot
Just to name a few.
Re: what kind of level should I make
Posted by omegaslayer on
Mon May 3rd 2004 at 11:29pm
Posted
2004-05-03 11:29pm
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Dont forget about the mapping contest, there is a theme to just using flat cel shades, and you map will only really stand out because of the archtecture. So how many times has a tread like this come up before?
Re: what kind of level should I make
Posted by parakeet on
Mon May 3rd 2004 at 11:31pm
Posted
2004-05-03 11:31pm
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yea cell shadin is kinda depressin when i make it i was thinking futuristic but im afraid the rspeeds might be too high = /
Re: what kind of level should I make
Posted by parakeet on
Mon May 3rd 2004 at 11:33pm
Posted
2004-05-03 11:33pm
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LOL i feel like such a newb.. ive been on this site for like almost a year but i never knew i could log in ....................
Re: what kind of level should I make
Posted by JFry on
Mon May 3rd 2004 at 11:33pm
Posted
2004-05-03 11:33pm
JFry
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This is kinda like asking "what kind of woman should I fall in love with?" Of course the answer is going to be different for everyone. I'll just say try to keep it simple and something you'll likely finish (hldm springs to mind).
Re: what kind of level should I make
Posted by parakeet on
Mon May 3rd 2004 at 11:36pm
Posted
2004-05-03 11:36pm
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i really wanna make a single player level with the scripts and everthin but then my love for tfc creeps over and i must start a new map = / i have liek 30 maps on my computer all unfinished :sad:
Re: what kind of level should I make
Posted by parakeet on
Mon May 3rd 2004 at 11:38pm
Posted
2004-05-03 11:38pm
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"Todays the day"-from that monster commercial
im gonna actually finish a working map thats fun and not rspeeds intensive and im gonna put it on snarkpit +D
Re: what kind of level should I make
Posted by Vash on
Mon May 3rd 2004 at 11:40pm
Posted
2004-05-03 11:40pm
Vash
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A modification you like. God these questions are stupid...
Re: what kind of level should I make
Posted by parakeet on
Tue May 4th 2004 at 12:07am
Posted
2004-05-04 12:07am
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i could never get my spirit mapz to load = / so i quit on it
Re: what kind of level should I make
Posted by parakeet on
Tue May 4th 2004 at 12:10am
Posted
2004-05-04 12:10am
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i think i might be an insane mapper .... i have come up with like three things COMPLETLY off of the thing i was hoping to create it = /
Re: what kind of level should I make
Posted by 7dk2h4md720ih on
Tue May 4th 2004 at 12:45am
Posted
2004-05-04 12:45am
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If you're even half decent at drawing sketch some ideas out on paper first.
Re: what kind of level should I make
Posted by parakeet on
Tue May 4th 2004 at 2:07am
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Thank you =D massivly helped maybe ill successfully make a large map for once
Re: what kind of level should I make
Posted by Tracer Bullet on
Tue May 4th 2004 at 2:42am
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Occupation: Graduate Student (Ph.D)
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a. Don't mind Vash. The ritual leg eating is normal...
b. Vash, every one of those suggestions is nearly impossible in the HL engine.
Re: what kind of level should I make
Posted by Myrk- on
Tue May 4th 2004 at 2:15pm
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I find drawing often helps with the map. I tend to think of 1 or 2 main areas in my head, sketch them down then try to map them from that and the image in my head. Finding textures is always difficult though :-/
I find my better maps are maps that other people have advised though- usually talking to other mappers helps a lot with the whole starting of ideas thing.
Re: what kind of level should I make
Posted by Gollum on
Tue May 4th 2004 at 4:48pm
Gollum
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Personally I'd go with ReNo's suggestion about making a small DM map with a simple theme - one that fits well with the basic stock of textures in HL and does not require difficult geometry or entity sequences.
Re: what kind of level should I make
Posted by 7dk2h4md720ih on
Tue May 4th 2004 at 10:17pm
Posted
2004-05-04 10:17pm
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Oct 9th 2001
Download some single player mods if you have a decent connection. The best ones out there are much prettier than standard halflife and it won't be boring running around looking for ideas. :smile:
Re: what kind of level should I make
Posted by parakeet on
Sun May 9th 2004 at 6:24pm
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Hmm i need to find some interesting texes if u have any idears put em on that other post = P perferably old bricks and stone things liek that