r_speeds

r_speeds

Re: r_speeds Posted by $loth on Sun May 9th 2004 at 2:21pm
$loth
2256 posts
Posted 2004-05-09 2:21pm
$loth
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2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
http://homepage.ntlworld.com/suicidle_tramp/hogwarts0003.JPG

I know its not much of a pic but objects are beeing drawed from behind a door when i cant even see them, would it fix these high r_speeds if the door was thicker [ the door is just a solid ].

Help apreciated.<!-- ZoneLabs Popup Blocking Insertion -->

[edit] this is what is behind the door :
<A href="http://homepage.ntlworld.com/suicidle_tramp/prob.JPG">http://homepage.ntlworld.com/suicidle_tramp/prob.JPG</A>

<!-- ZoneLabs Popup Blocking Insertion -->
Re: r_speeds Posted by Gollum on Sun May 9th 2004 at 2:26pm
Gollum
1268 posts
Posted 2004-05-09 2:26pm
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sigh

Is the door a normal solid, or is it something like a func_door? If it's a solid entity then it will not block visibility.
Re: r_speeds Posted by Orpheus on Sun May 9th 2004 at 2:27pm
Orpheus
13860 posts
Posted 2004-05-09 2:27pm
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13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
a door,a thousand miles thick, would not help..

assuming its a func_door.

you will need to alter the architecture, so world brushes block the view, either from one side, or both..

[edit] mike beat me to it :biggrin:
Re: r_speeds Posted by $loth on Sun May 9th 2004 at 2:30pm
$loth
2256 posts
Posted 2004-05-09 2:30pm
$loth
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<!-- ZoneLabs Popup Blocking Insertion -->OK thanx for the help, i will get back to you later after ive altered and compiled.
Re: r_speeds Posted by parakeet on Sun May 9th 2004 at 6:15pm
parakeet
544 posts
Posted 2004-05-09 6:15pm
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544 posts 81 snarkmarks Registered: Apr 30th 2004 Occupation: n/a Location: Eastern US
i belive zhlt has sum tools for this but you migt need to make a corner not sure tho
Re: r_speeds Posted by Gollum on Sun May 9th 2004 at 6:58pm
Gollum
1268 posts
Posted 2004-05-09 6:58pm
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
parakeet said:
i belive zhlt has sum tools for this but you migt need to make a corner not sure tho
Er......what? :wtf:
Re: r_speeds Posted by ReNo on Sun May 9th 2004 at 7:09pm
ReNo
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Posted 2004-05-09 7:09pm
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I'm going to assume he is referring to hint brushes - people who don't know what they do often seem to think of them as some sort of definate fix.
Re: r_speeds Posted by $loth on Mon May 10th 2004 at 5:57am
$loth
2256 posts
Posted 2004-05-10 5:57am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
<!-- ZoneLabs Popup Blocking Insertion -->I've heard of hint brushes, but never used them, Oh btw thanx to gollum and orph, its fixed! But still needs some fine tweaking,
Re: r_speeds Posted by Gollum on Mon May 10th 2004 at 10:03am
Gollum
1268 posts
Posted 2004-05-10 10:03am
Gollum
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1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
ReNo said:
I'm going to assume he is referring to hint brushes - people who don't know what they do often seem to think of them as some sort of definate fix.
Somewhat like the witch-doctor or shaman of old :biggrin:
Re: r_speeds Posted by KoRnFlakes on Mon May 10th 2004 at 3:48pm
KoRnFlakes
1125 posts
Posted 2004-05-10 3:48pm
1125 posts 511 snarkmarks Registered: Jul 3rd 2002 Occupation: Yus! Location: Norfolk
heh, I never bothered to learn how to use them. but I wish I had. CoD calls them portals afaik & they are EXTREMELY important :/
Re: r_speeds Posted by Gorbachev on Tue May 11th 2004 at 12:40am
Gorbachev
1569 posts
Posted 2004-05-11 12:40am
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
HINT isn't a fix all, it may help in one or two spots sparingly, but considerate mapping is your best choice. This won't solve a 1,500 r_speed map especially if it's just plain open. Don't rely on HINT brushes. A good combination of NULL and sound mapping techniques is what's going to keep your mapping within limits.
Re: r_speeds Posted by Mr.Ben on Tue May 11th 2004 at 7:04am
Mr.Ben
208 posts
Posted 2004-05-11 7:04am
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Sweet glorious S shapped corridors for all your low poly lovin'