Re: r_speeds
Posted by Gollum on
Sun May 9th 2004 at 2:26pm
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sigh
Is the door a normal solid, or is it something like a func_door? If it's a solid entity then it will not block visibility.
Re: r_speeds
Posted by Orpheus on
Sun May 9th 2004 at 2:27pm
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a door,a thousand miles thick, would not help..
assuming its a func_door.
you will need to alter the architecture, so world brushes block the view, either from one side, or both..
[edit] mike beat me to it :biggrin:
Re: r_speeds
Posted by $loth on
Sun May 9th 2004 at 2:30pm
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<!-- ZoneLabs Popup Blocking Insertion -->OK thanx for the help, i will get back to you later after ive altered and compiled.
Re: r_speeds
Posted by parakeet on
Sun May 9th 2004 at 6:15pm
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i belive zhlt has sum tools for this but you migt need to make a corner not sure tho
Re: r_speeds
Posted by ReNo on
Sun May 9th 2004 at 7:09pm
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I'm going to assume he is referring to hint brushes - people who don't know what they do often seem to think of them as some sort of definate fix.
Re: r_speeds
Posted by $loth on
Mon May 10th 2004 at 5:57am
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<!-- ZoneLabs Popup Blocking Insertion -->I've heard of hint brushes, but never used them, Oh btw thanx to gollum and orph, its fixed! But still needs some fine tweaking,
Re: r_speeds
Posted by KoRnFlakes on
Mon May 10th 2004 at 3:48pm
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heh, I never bothered to learn how to use them. but I wish I had. CoD calls them portals afaik & they are EXTREMELY important :/
Re: r_speeds
Posted by Gorbachev on
Tue May 11th 2004 at 12:40am
Posted
2004-05-11 12:40am
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HINT isn't a fix all, it may help in one or two spots sparingly, but considerate mapping is your best choice. This won't solve a 1,500 r_speed map especially if it's just plain open. Don't rely on HINT brushes. A good combination of NULL and sound mapping techniques is what's going to keep your mapping within limits.
Re: r_speeds
Posted by Mr.Ben on
Tue May 11th 2004 at 7:04am
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Sweet glorious S shapped corridors for all your low poly lovin'