Re: Halo editor
Posted by Gwil on
Mon May 10th 2004 at 10:42am
Posted
2004-05-10 10:42am
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feigns interest in Halo to heighten thread awareness
Have you got it installed then Lep? Is it any better than the game? :razz:
Re: Halo editor
Posted by Yak_Fighter on
Mon May 10th 2004 at 10:46am
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2004-05-10 10:46am
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Wait, another thing Gearbox should have had finished before the release of Halo:PC? Boy, they sure are generous!!!
Re: Halo editor
Posted by angel of death on
Mon May 10th 2004 at 10:47am
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2004-05-10 10:47am
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I didn't care much for halo. I actually thought it was lame. Sorry I just couldn't get into it.
Re: Halo editor
Posted by Kage_Prototype on
Mon May 10th 2004 at 10:48am
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2004-05-10 10:48am
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It was fun for about 20 minutes. Then it got incredibly repetitive. At least games like Doom try to diversify the environments a bit....
Re: Halo editor
Posted by $loth on
Mon May 10th 2004 at 11:56am
Posted
2004-05-10 11:56am
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<!-- ZoneLabs Popup Blocking Insertion -->Too serious for me, and too boring, I played it on the Xbox round my mates house, just got too boring.
Re: Halo editor
Posted by Kage_Prototype on
Mon May 10th 2004 at 1:32pm
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What I should have said was probably something like:
each area was the same damn texture over and over. At least in Doom, you could tell different areas in a level apart, while on the first level of Halo, every single corridor was virtually identical.
there we go. :smile:
Re: Halo editor
Posted by Yak_Fighter on
Mon May 10th 2004 at 1:33pm
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Woah now people, this wasn't a thread to bash Halo the game, merely the PC port by Gearbox.
Re: Halo editor
Posted by ReNo on
Mon May 10th 2004 at 1:40pm
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I guess it makes sense to have the Halo structures very similar (as the Halo is a weapon, those buildings' purposes are to act as controls or whatever - they are purely funcitonal buildings) but I agree it does make for some boring repetition at times. The other parts are different enough however - there is for instance a huge difference between the human ship and the covenant ship in terms of textures and architecture...but the convenant ship in particular does have some annoying corridor crawling sections.
Bah, its co-op that makes it so amazing though to be fair :smile:
Re: Halo editor
Posted by Yak_Fighter on
Mon May 10th 2004 at 3:50pm
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The level design was not Halo's strong suit in the least. That winter level on the way to the control center was goddamn ridiculous with all the identical hallways and rooms. However, the game redeems itself because it was very tough yet beatable on legendary, there was co-op, and the ability to pistol whip people was awesome. (and my ability to destroy any and all challengers in deathmatch with a mere pistol :biggrin: )
Re: Halo editor
Posted by ReNo on
Mon May 10th 2004 at 4:48pm
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What do you mean a "mere pistol" - its possibly the best weapon in the game! I'd have you on blood gulch anytime :razz:
Re: Halo editor
Posted by scary_jeff on
Mon May 10th 2004 at 9:09pm
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I haven't actually played Halo PC, but I do know how slowly it seems to run next to graphically comparable games. It seems like one of those games where to bring it to another platform, they just did a straight port, like with GTA3, not a proper optimising-for-the-new-platform port like they did with Vice City (which runs far better on the PC even tohugh it's the same engine).
Re: Halo editor
Posted by ReNo on
Mon May 10th 2004 at 11:39pm
Posted
2004-05-10 11:39pm
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Hmmm, I tend to do better with my trusty sniper rifle, but then thats the role I take in most FPSs. The pistol is stupidly good however, it makes most of the other weapons useless in open multiplayer maps.
Re: Halo editor
Posted by Yak_Fighter on
Tue May 11th 2004 at 12:00am
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2004-05-11 12:00am
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I get constant headshots with the pistol from long distances. Good stuff.
Re: Halo editor
Posted by Campaignjunkie on
Tue May 11th 2004 at 1:38am
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I concur. The pistol is the defacto weapon of choice. Few weapons are superior in most situations. I really do feel the plasma weapons are weak too - plasma pistol seems nearly useless except to hit people with or take shields down a bit.
Re: Halo editor
Posted by ReNo on
Tue May 11th 2004 at 1:43am
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It does home in slightly when fully charged up, pretty useful in single player at times (shoot it in the general direction of moving enemies and duck behind cover) but not much cop in multiplayer. The needler, which I thought was absolutely pointless in my first play through, prove pretty handy in single player also...not too bad in multiplayer in desperate times as well. Most of the covenant weapons are most effective against convenant enemies, which does mean their use in multiplayer is lessened.
Re: Halo editor
Posted by ReNo on
Tue May 11th 2004 at 2:02am
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On Blood Gulch, I'm fairly sure that if the Warthog is parked on a teleporter it just stops it being usable?
I've not actually played any CTF on Halo, as I own just 1 Xbox so 4 player is a bit lame :sad:
Re: Halo editor
Posted by ReNo on
Tue May 11th 2004 at 3:53am
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Yeah its something I'd love to do sometime. My Xbox is reasonably old, and I'm kinda convinced its one of the old drive ones which are dodgy. Mine often gives the "cannot read disk" error, and its extremely annoying. So basically, if I get a job, I'd consider getting a second one with the new drive over the summer.