Leaf portals

Leaf portals

Re: Leaf portals Posted by Dark Tree on Tue May 11th 2004 at 8:37am
Dark Tree
646 posts
Posted 2004-05-11 8:37am
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
Hey guys, I keep getting the following messege:

Warning: Leaf portals saw into leaf
Problem at portal between leaves 279 and 280:
(-586.000 1313.000 -455.000)
(-596.000 1313.000 -455.000)
(-596.000 1313.000 -455.000)
(-591.000 1318.000 -458.500)

I get 4 to 11 instances of that same error messege in each compile, and I cannot figure out how to remedy it. To save time, I have already:

1. Visited Tommy's list of Errors and solutions

2. Visited the forums on this site, TWHL, and VERC Collective

3. I have ran my map checker (I have no errors)

4. I have ran -full vis and fast and normal, I still get the error

5. Tried taking chunks out of my map untill I had nearly next to nothing left in my map!

I was wondering if one of you guys could possibly poke around at my map to see where the problem lies! Any helps would be greatly appreciated! Here is a link to my map!
Re: Leaf portals Posted by scary_jeff on Tue May 11th 2004 at 9:22am
scary_jeff
1614 posts
Posted 2004-05-11 9:22am
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
From the compile errors page:
?Go to the co-ordinates given and alter the geometry there
?Try turning some solids in that area into func_wall entities
Looks then like you just have one bad brush at (-590,1313,-455)...

(i.e. go to those Z-Y-Z co-ordinates in WC/Hammer and fix the problem- Lep.)
Re: Leaf portals Posted by $loth on Tue May 11th 2004 at 11:14am
$loth
2256 posts
Posted 2004-05-11 11:14am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
<!-- ZoneLabs Popup Blocking Insertion -->I went on your website to have a look at the pics, could i ask what the r_speeds are in the first pic.
Re: Leaf portals Posted by Wild Card on Tue May 11th 2004 at 11:21am
Wild Card
2321 posts
Posted 2004-05-11 11:21am
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
This isnt really an error. In fact, the map will run normaly. What this message means though, is (A) Poor mapping on your part (no offence); and (B) longer compile times.

Besically this is whats happening:

__________
|_|_______
| |
| |
| |

2 brushes are overlapping each other. A great way to find them is to run around your map in VHE using the flat 3D view.
Re: Leaf portals Posted by Orpheus on Tue May 11th 2004 at 11:42am
Orpheus
13860 posts
Posted 2004-05-11 11:42am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
laughs at wildcard..

two brushes aren't overlapping, they are sharing the same plane..

what you most likely did, was clipped of two solids and neither finished on a grid-line, so hammer had to assign them the same coordinates..

look around, most times it will be obvious.. like a hall of mirrors, but on a few occasions i have seen outright holes, such as stair-steps that appear solid, but act like func_illusions.. you can pass thru them..

consentrate your search in areas you have oddly shaped architecture that you clipped..

my advice, learn to compile more often, it narrows down the search areas..

good luck

[edit] for the record, this question has been asked before, did you not search it out?? you are fortunate we are in a good mood today, most times we flay members alive who bypass the search option :biggrin:
Re: Leaf portals Posted by $loth on Tue May 11th 2004 at 11:46am
$loth
2256 posts
Posted 2004-05-11 11:46am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
my advice, learn to compile more often, it narrows down the search areas..
i compile quite often.

/me wonders why people are saying "so what, we dont care about you $loth.
/me shouts ow as rock hits my head. :dead:

<!-- ZoneLabs Popup Blocking Insertion -->
Re: Leaf portals Posted by Orpheus on Tue May 11th 2004 at 11:50am
Orpheus
13860 posts
Posted 2004-05-11 11:50am
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
some of us view you with pity sloth

/runs
Re: Leaf portals Posted by $loth on Tue May 11th 2004 at 11:55am
$loth
2256 posts
Posted 2004-05-11 11:55am
$loth
member
2256 posts 292 snarkmarks Registered: Feb 27th 2004 Occupation: Student Location: South England
<!-- ZoneLabs Popup Blocking Insertion -->/me strangles orph's rocket scientist monkey and laughs at orph. :biggrin:
Re: Leaf portals Posted by Gollum on Tue May 11th 2004 at 12:26pm
Gollum
1268 posts
Posted 2004-05-11 12:26pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
$loth said:
<!-- ZoneLabs Popup Blocking Insertion -->/me strangles orph's rocket scientist monkey and laughs at orph. :biggrin:
/me fails to ignore the innuendo of the above :leper:
Re: Leaf portals Posted by Wild Card on Tue May 11th 2004 at 4:13pm
Wild Card
2321 posts
Posted 2004-05-11 4:13pm
2321 posts 391 snarkmarks Registered: May 20th 2002 Occupation: IT Consultant Location: Ontario, Canada
/me confused :biggrin:
Re: Leaf portals Posted by fishy on Tue May 11th 2004 at 5:16pm
fishy
2623 posts
Posted 2004-05-11 5:16pm
fishy
member
2623 posts 1476 snarkmarks Registered: Sep 7th 2003 Location: glasgow
:lol:
Re: Leaf portals Posted by Dark Tree on Tue May 11th 2004 at 6:55pm
Dark Tree
646 posts
Posted 2004-05-11 6:55pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
$loth~ 1. What r_speeds in what pics?

2. I do compile often, and I did not have this problem until I compiled once. I have went back 10 saves, and still have the problem, yet on the compiles for all of those other saves, this problem didnt occur! Oddity...

Wildcard~ 1. Yes this is an error, my map WILL NOT run in WOM HL or Steam HL.

2. Yes, I am a noob mapper :rolleyes:

Orpheus~ 1. Thanks for your input, it helped :smile:

2. Like I said in my original forum post, I DID search this topic out, I already looked at the error page you guys have AND I found topics in the forums here...AND in other forums and on other sites, I heavily researched and tested before I posted. :smile:
Re: Leaf portals Posted by Leperous on Tue May 11th 2004 at 7:15pm
Leperous
3382 posts
Posted 2004-05-11 7:15pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
The co-ordinates given by the compilers suggest it's a problem with your toilet:

User posted image

So delete it and see if you get the problem still.
Re: Leaf portals Posted by Dark Tree on Tue May 11th 2004 at 8:05pm
Dark Tree
646 posts
Posted 2004-05-11 8:05pm
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
Leperous~ Thank you VERY much, my leaf errors went from 7 errors to 6....(according to fastvis). I REALLY need to know how you tracked down that brush. I know you used the coordinates given, but which coordinates? for each error, it spits out at least three sets of coordinates...which do I have to follow? all of them?

Seriously thank you for your help
Re: Leaf portals Posted by Leperous on Tue May 11th 2004 at 8:13pm
Leperous
3382 posts
Posted 2004-05-11 8:13pm
Leperous
Creator of SnarkPit!
member
3382 posts 1635 snarkmarks Registered: Aug 21st 2001 Occupation: Lazy student Location: UK
It gives sets of X,Y,Z co-ordinates, where X-Y is the horizontal plane and Z is the vertical. Basically you go to just one of the sets given in Hammer (it should be a pretty small area anyway so just one will suffice), they're displayed at the bottom of the screen when you move your mouse around in the 2D windows :smile: So first of all look at your top-down 2D screen and find the first two co-ordinates, then find the Z one by looking in a side-on window. Practice this with your toilet to see if you can get it right...
Re: Leaf portals Posted by Gorbachev on Tue May 11th 2004 at 8:26pm
Gorbachev
1569 posts
Posted 2004-05-11 8:26pm
1569 posts 264 snarkmarks Registered: Dec 1st 2002 Location: Vancouver, BC, Canada
Also, FULL VIS can sometimes eliminate these kinds of errors. Sometimes it's just FAST VIS cutting corners per-se.
Re: Leaf portals Posted by Gollum on Tue May 11th 2004 at 8:40pm
Gollum
1268 posts
Posted 2004-05-11 8:40pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
The co-ordinates given by the compilers suggest it's a problem with your toilet
One of the more bizarre editing problems :lol:
Re: Leaf portals Posted by scary_jeff on Tue May 11th 2004 at 10:17pm
scary_jeff
1614 posts
Posted 2004-05-11 10:17pm
1614 posts 191 snarkmarks Registered: Aug 22nd 2001
Woo more marks for me mwahaha my life is validated by snarkmarks :lol:

Lep, you need to correct your edit from Z-Y-Z to X-Y-Z :smile:
Re: Leaf portals Posted by Orpheus on Tue May 11th 2004 at 10:30pm
Orpheus
13860 posts
Posted 2004-05-11 10:30pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
scary_jeff said:
Woo more marks for me mwahaha my life is validated by snarkmarks :lol:
sighs

says in small voice

lucky butt.. mine was right too

sniffs
Re: Leaf portals Posted by Dark Tree on Wed May 12th 2004 at 3:05am
Dark Tree
646 posts
Posted 2004-05-12 3:05am
646 posts 264 snarkmarks Registered: Apr 30th 2004 Occupation: DigiPen student Location: USA
alrighty! I had to go to the X Y Z coordinates and change the brush(es) that were there into func_wall's...I am in happy land now

:popcorn:

thanks, dudes (and dudettes)
Re: Leaf portals Posted by Crono on Wed May 12th 2004 at 3:16am
Crono
6628 posts
Posted 2004-05-12 3:16am
Crono
super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
sighs

says in small voice

lucky butt.. mine was right too

sniffs
I think you have enough. :lol:
Re: Leaf portals Posted by Orpheus on Thu May 13th 2004 at 2:14pm
Orpheus
13860 posts
Posted 2004-05-13 2:14pm
Orpheus
member
13860 posts 2024 snarkmarks Registered: Aug 26th 2001 Occupation: Long Haul Trucking Location: Long Oklahoma - USA
Crono said:
sighs

says in small voice

lucky butt.. mine was right too

sniffs
I think you have enough. :lol:
one can never have... enough .. ahem whispers.. enough what?