Re: Leaf portals
Posted by $loth on
Tue May 11th 2004 at 11:14am
Posted
2004-05-11 11:14am
$loth
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<!-- ZoneLabs Popup Blocking Insertion -->I went on your website to have a look at the pics, could i ask what the r_speeds are in the first pic.
Re: Leaf portals
Posted by Wild Card on
Tue May 11th 2004 at 11:21am
Posted
2004-05-11 11:21am
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May 20th 2002
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This isnt really an error. In fact, the map will run normaly. What this message means though, is (A) Poor mapping on your part (no offence); and (B) longer compile times.
Besically this is whats happening:
__________
|_|_______
| |
| |
| |
2 brushes are overlapping each other. A great way to find them is to run around your map in VHE using the flat 3D view.
Re: Leaf portals
Posted by Orpheus on
Tue May 11th 2004 at 11:42am
Posted
2004-05-11 11:42am
Orpheus
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laughs at wildcard..
two brushes aren't overlapping, they are sharing the same plane..
what you most likely did, was clipped of two solids and neither finished on a grid-line, so hammer had to assign them the same coordinates..
look around, most times it will be obvious.. like a hall of mirrors, but on a few occasions i have seen outright holes, such as stair-steps that appear solid, but act like func_illusions.. you can pass thru them..
consentrate your search in areas you have oddly shaped architecture that you clipped..
my advice, learn to compile more often, it narrows down the search areas..
good luck
[edit] for the record, this question has been asked before, did you not search it out?? you are fortunate we are in a good mood today, most times we flay members alive who bypass the search option :biggrin:
Re: Leaf portals
Posted by Orpheus on
Tue May 11th 2004 at 11:50am
Posted
2004-05-11 11:50am
Orpheus
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some of us view you with pity sloth
/runs
Re: Leaf portals
Posted by $loth on
Tue May 11th 2004 at 11:55am
Posted
2004-05-11 11:55am
$loth
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Feb 27th 2004
Occupation: Student
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<!-- ZoneLabs Popup Blocking Insertion -->/me strangles orph's rocket scientist monkey and laughs at orph. :biggrin:
Re: Leaf portals
Posted by Dark Tree on
Tue May 11th 2004 at 6:55pm
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Occupation: DigiPen student
Location: USA
$loth~ 1. What r_speeds in what pics?
2. I do compile often, and I did not have this problem until I compiled once. I have went back 10 saves, and still have the problem, yet on the compiles for all of those other saves, this problem didnt occur! Oddity...
Wildcard~ 1. Yes this is an error, my map WILL NOT run in WOM HL or Steam HL.
2. Yes, I am a noob mapper :rolleyes:
Orpheus~ 1. Thanks for your input, it helped :smile:
2. Like I said in my original forum post, I DID search this topic out, I already looked at the error page you guys have AND I found topics in the forums here...AND in other forums and on other sites, I heavily researched and tested before I posted. :smile:
Re: Leaf portals
Posted by Dark Tree on
Tue May 11th 2004 at 8:05pm
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Leperous~ Thank you VERY much, my leaf errors went from 7 errors to 6....(according to fastvis). I REALLY need to know how you tracked down that brush. I know you used the coordinates given, but which coordinates? for each error, it spits out at least three sets of coordinates...which do I have to follow? all of them?
Seriously thank you for your help
Re: Leaf portals
Posted by Leperous on
Tue May 11th 2004 at 8:13pm
Leperous
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It gives sets of X,Y,Z co-ordinates, where X-Y is the horizontal plane and Z is the vertical. Basically you go to just one of the sets given in Hammer (it should be a pretty small area anyway so just one will suffice), they're displayed at the bottom of the screen when you move your mouse around in the 2D windows :smile: So first of all look at your top-down 2D screen and find the first two co-ordinates, then find the Z one by looking in a side-on window. Practice this with your toilet to see if you can get it right...
Re: Leaf portals
Posted by Gorbachev on
Tue May 11th 2004 at 8:26pm
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Dec 1st 2002
Location: Vancouver, BC, Canada
Also, FULL VIS can sometimes eliminate these kinds of errors. Sometimes it's just FAST VIS cutting corners per-se.