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                        Posted by Sinner_D on 
    Thu Sep 18th 2003 at 6:16pm
                     
                    
                 
                
            
            
                
    
            376 posts
        115 snarkmarks
        Registered: 
    Oct 11th 2002
                    Occupation: Freelance mapper
                            Location: Sandiego, CA
             
                
                        im trying to make 4 lights that have a slow strobe affect be linked to there env_glow ents so that all 4 lights and env_glow ents strobe at the sametime...why wont it work?
i also tried to manually create the slow strobe affect by targeting the lights, but realized that the env_glows have no "name" entry...any ideas?
                                    
             
        
            
            
                                     
                                
                    
                        Re: env_glow issues
                        Posted by Failsafe on 
    Thu Sep 18th 2003 at 11:09pm
                     
                    
                        
                        Posted 
    2003-09-18 11:09pm
                     
                 
                
            
            
                
    
            49 posts
        65 snarkmarks
        Registered: 
    May 5th 2003
                    Occupation: student
                            Location: Midwest, USA
             
                
                        Use env_sprites and set the render mode to "glow" and make the value whatever you want it to be. Go from there, because i dont want to go into a detailed explanation of how to make the multi manager achieve it. :biggrin:
                                    
             
        
            
            
                                     
                                
                    
                        Re: env_glow issues
                        Posted by Sinner_D on 
    Thu Sep 18th 2003 at 11:23pm
                     
                    
                        
                        Posted 
    2003-09-18 11:23pm
                     
                 
                
            
            
                
    
            376 posts
        115 snarkmarks
        Registered: 
    Oct 11th 2002
                    Occupation: Freelance mapper
                            Location: Sandiego, CA
             
                
                        ok, im a dumbass...i totally didnt think about using a env_sprite...lol thnx
                                    
             
        
            
            
                                     
                                
                    
                        Re: env_glow issues
                        Posted by Myrk- on 
    Thu Sep 18th 2003 at 11:28pm
                     
                    
                        
                        Posted 
    2003-09-18 11:28pm
                     
                 
                
            
            
                
    
                    
                             Myrk-
                            Myrk-
            
                        member
     
            2299 posts
        604 snarkmarks
        Registered: 
    Feb 12th 2002
                    Occupation: CAD & Graphics Technician
                            Location: Plymouth, UK
             
                
                        env_glows are env_sprites, same thing bar 1 thing...
Glows glow, they fade over distance by increasing in size and getting more seethrough, sprites don't, they just stay the same.
                                    
             
        
            
            
                                     
                                
                    
                        Re: env_glow issues
                        Posted by Sinner_D on 
    Fri Sep 19th 2003 at 11:53am
                     
                    
                        
                        Posted 
    2003-09-19 11:53am
                     
                 
                
            
            
                
    
            376 posts
        115 snarkmarks
        Registered: 
    Oct 11th 2002
                    Occupation: Freelance mapper
                            Location: Sandiego, CA
             
                
                        ok, im not only looking to get a glow affect but the glow affect needs to be triggered on and off in sequence with its corrisponding light ent. and i also want all 4 lights, and glow triggered on and off at the sametime.
ive also run into another problem, my light entities are suddenly not working, is it not a good idea to have a func_illusionary,env_sprite,and light entity overlap eachother?
i hate entities...damn them to hell
 
 
                                    
             
        
            
            
                                     
                                
                    
                        Re: env_glow issues
                        Posted by Cash Car Star on 
    Fri Sep 19th 2003 at 6:34pm
                     
                    
                 
                
            
            
                
    
            1260 posts
        345 snarkmarks
        Registered: 
    Apr 7th 2002
                    Occupation: post-student
                            Location: Connecticut (sigh)
             
                
                        I highly recommend not using point light entity effects - they tend to be irritating and epilepsy inducing.
If you must, then there is no easy way to make the glow fade in and out with the light's strobing, you could try timing it up with some fancy multi_manager sequence, but it's highly likely you won't be able to synch it right.
                                    
             
        
            
            
                                     
                                
                    
                        Re: env_glow issues
                        Posted by Sinner_D on 
    Fri Sep 19th 2003 at 7:42pm
                     
                    
                 
                
            
            
                
    
            376 posts
        115 snarkmarks
        Registered: 
    Oct 11th 2002
                    Occupation: Freelance mapper
                            Location: Sandiego, CA
             
                
                        ive desided to go ahead and use a simple light ent, no effects, and a env_sprite glow ent, this way i can simply sequence them together, however im still having trouble with the light ents not showing up, im in class now but im going to try compiling with only the light ents in place when i get home, i hope its possible to place multiple entities in the same place. wish me luck :razz: gotta go.
                                    
             
        
            
            
                                     
                                
                    
                        Re: env_glow issues
                        Posted by Gollum on 
    Fri Sep 19th 2003 at 8:39pm
                     
                    
                 
                
            
            
                
    
                    
                             Gollum
                            Gollum
            
                        member
     
            1268 posts
        525 snarkmarks
        Registered: 
    Oct 26th 2001
                    Occupation: Student
                            Location: Oxford, England
             
                
                        You can place as many entities as you like (well, up to 1024 and preferably fewer!) in the same place.
                                    
             
        
            
            
                                     
                                
                    
                        Re: env_glow issues
                        Posted by Sinner_D on 
    Fri Sep 19th 2003 at 9:47pm
                     
                    
                 
                
            
            
                
    
            376 posts
        115 snarkmarks
        Registered: 
    Oct 11th 2002
                    Occupation: Freelance mapper
                            Location: Sandiego, CA
             
                
                        ok, well could you explain why my light ents arent working? i noticed one of the lights created its radiance on one surface(flat surface directly below the light ent), but other then that my lights arent illuminating any light whatso ever. any ideas?
                                    
             
        
            
            
                                     
                                
                    
                        Re: env_glow issues
                        Posted by Cash Car Star on 
    Fri Sep 19th 2003 at 9:51pm
                     
                    
                 
                
            
            
                
    
            1260 posts
        345 snarkmarks
        Registered: 
    Apr 7th 2002
                    Occupation: post-student
                            Location: Connecticut (sigh)
             
                
                        Does it have a color? A brightness? Is it set to start on? Is it inside a brush? Did you run RAD? Do you have a leak? Check, recheck, and rerecheck the properties and position of the light. That's all you can do. Quite honestly, the info you provided is rather vague, and having other people dote over whether you can get a light working is just going to be draining and inefficient for all involved.
                                    
             
        
            
            
                                     
                                
                    
                        Re: env_glow issues
                        Posted by Sinner_D on 
    Wed Sep 24th 2003 at 10:30pm
                     
                    
                        
                        Posted 
    2003-09-24 10:30pm
                     
                 
                
            
            
                
    
            376 posts
        115 snarkmarks
        Registered: 
    Oct 11th 2002
                    Occupation: Freelance mapper
                            Location: Sandiego, CA
             
                
                        brightness is set to 100, 255 0 0 for color, it is inside a brush which is tied to a func_illusionary. no leaks, no problems noticable other then lights wont work. the lights are in the same area with sky/light_env ent...could that have anything to do with it?
                                    
             
        
            
            
                                     
                                
                    
                        Re: env_glow issues
                        Posted by Sinner_D on 
    Thu Sep 25th 2003 at 12:57am
                     
                    
                        
                        Posted 
    2003-09-25 12:57am
                     
                 
                
            
            
                
    
            376 posts
        115 snarkmarks
        Registered: 
    Oct 11th 2002
                    Occupation: Freelance mapper
                            Location: Sandiego, CA
             
                
                        ok, my latest compile had no triggers for anything, and yet the light ents (yes light, not light_spotlight) :razz: werent working still, so i tested raising the lights out of the func_illusionary brushes, turns out you cant have lights inside of brushes tied or not. but anyways, ive got the lights (which look really good even raised) and my env_sprite glows all working properly, all i need is the triggering help, continuious flashing is what im looking for, any takers?