Re: env_glow issues
Posted by Sinner_D on
Thu Sep 18th 2003 at 6:16pm
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Oct 11th 2002
Occupation: Freelance mapper
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im trying to make 4 lights that have a slow strobe affect be linked to there env_glow ents so that all 4 lights and env_glow ents strobe at the sametime...why wont it work?
i also tried to manually create the slow strobe affect by targeting the lights, but realized that the env_glows have no "name" entry...any ideas?
Re: env_glow issues
Posted by Failsafe on
Thu Sep 18th 2003 at 11:09pm
Posted
2003-09-18 11:09pm
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Use env_sprites and set the render mode to "glow" and make the value whatever you want it to be. Go from there, because i dont want to go into a detailed explanation of how to make the multi manager achieve it. :biggrin:
Re: env_glow issues
Posted by Sinner_D on
Thu Sep 18th 2003 at 11:23pm
Posted
2003-09-18 11:23pm
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ok, im a dumbass...i totally didnt think about using a env_sprite...lol thnx
Re: env_glow issues
Posted by Myrk- on
Thu Sep 18th 2003 at 11:28pm
Posted
2003-09-18 11:28pm
Myrk-
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env_glows are env_sprites, same thing bar 1 thing...
Glows glow, they fade over distance by increasing in size and getting more seethrough, sprites don't, they just stay the same.
Re: env_glow issues
Posted by Sinner_D on
Fri Sep 19th 2003 at 11:53am
Posted
2003-09-19 11:53am
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ok, im not only looking to get a glow affect but the glow affect needs to be triggered on and off in sequence with its corrisponding light ent. and i also want all 4 lights, and glow triggered on and off at the sametime.
ive also run into another problem, my light entities are suddenly not working, is it not a good idea to have a func_illusionary,env_sprite,and light entity overlap eachother?
i hate entities...damn them to hell
Re: env_glow issues
Posted by Cash Car Star on
Fri Sep 19th 2003 at 6:34pm
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I highly recommend not using point light entity effects - they tend to be irritating and epilepsy inducing.
If you must, then there is no easy way to make the glow fade in and out with the light's strobing, you could try timing it up with some fancy multi_manager sequence, but it's highly likely you won't be able to synch it right.
Re: env_glow issues
Posted by Sinner_D on
Fri Sep 19th 2003 at 7:42pm
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ive desided to go ahead and use a simple light ent, no effects, and a env_sprite glow ent, this way i can simply sequence them together, however im still having trouble with the light ents not showing up, im in class now but im going to try compiling with only the light ents in place when i get home, i hope its possible to place multiple entities in the same place. wish me luck :razz: gotta go.
Re: env_glow issues
Posted by Gollum on
Fri Sep 19th 2003 at 8:39pm
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You can place as many entities as you like (well, up to 1024 and preferably fewer!) in the same place.
Re: env_glow issues
Posted by Sinner_D on
Fri Sep 19th 2003 at 9:47pm
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ok, well could you explain why my light ents arent working? i noticed one of the lights created its radiance on one surface(flat surface directly below the light ent), but other then that my lights arent illuminating any light whatso ever. any ideas?
Re: env_glow issues
Posted by Cash Car Star on
Fri Sep 19th 2003 at 9:51pm
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Does it have a color? A brightness? Is it set to start on? Is it inside a brush? Did you run RAD? Do you have a leak? Check, recheck, and rerecheck the properties and position of the light. That's all you can do. Quite honestly, the info you provided is rather vague, and having other people dote over whether you can get a light working is just going to be draining and inefficient for all involved.
Re: env_glow issues
Posted by Sinner_D on
Wed Sep 24th 2003 at 10:30pm
Posted
2003-09-24 10:30pm
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brightness is set to 100, 255 0 0 for color, it is inside a brush which is tied to a func_illusionary. no leaks, no problems noticable other then lights wont work. the lights are in the same area with sky/light_env ent...could that have anything to do with it?
Re: env_glow issues
Posted by Sinner_D on
Thu Sep 25th 2003 at 12:57am
Posted
2003-09-25 12:57am
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ok, my latest compile had no triggers for anything, and yet the light ents (yes light, not light_spotlight) :razz: werent working still, so i tested raising the lights out of the func_illusionary brushes, turns out you cant have lights inside of brushes tied or not. but anyways, ive got the lights (which look really good even raised) and my env_sprite glows all working properly, all i need is the triggering help, continuious flashing is what im looking for, any takers?