Codename: Gordon

Codename: Gordon

Re: Codename: Gordon Posted by Leperous on Mon May 17th 2004 at 11:26pm
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Posted 2004-05-17 11:26pm
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Well, it's out. Personally I'd give it a stamp of hate if I could, the controls are slow and annoying, and more often than not I keep sliding for some reason (because the controls have b0rked rather than it being Gordon on ice) into those oh so original bottomless holes of death. Rubbish.
Re: Codename: Gordon Posted by Kage_Prototype on Mon May 17th 2004 at 11:28pm
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I found it fun, more or less bug-less as well. I happened to be the 5th person in the world to complete it (according to the scoreboard at least :smile: ). Damned impressive for a fan game, especially one made using flash.
Re: Codename: Gordon Posted by Johnny Beverage on Tue May 18th 2004 at 2:24am
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My computer locked up when i tried to exit. I was in an area where i could not see myself. My task manager shut it down but i still could not escape the game. I dont think i'll be going back.
Re: Codename: Gordon Posted by KungFuSquirrel on Tue May 18th 2004 at 2:31am
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I think that's when you use the flashlight. Did someone not adjust his controls and play the tutorial? :wink:

I liked it, personally. Simple, but fun. Nothing I'll play for hours on end, but definitely good for killing some time now and then. Like I have time to kill.

I love the dialogue, heh.
Re: Codename: Gordon Posted by Forceflow on Tue May 18th 2004 at 6:07am
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How big's the download ?
Re: Codename: Gordon Posted by Crono on Tue May 18th 2004 at 6:08am
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39 Mb.
Re: Codename: Gordon Posted by Forceflow on Tue May 18th 2004 at 6:10am
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I'll download it tonight. Looks fun. I didn't want to download it at the exact time of release, because Steam usually goes wacky for 3 hours at a new release.
Re: Codename: Gordon Posted by Crono on Tue May 18th 2004 at 6:41am
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Posted 2004-05-18 6:41am
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You could have 'pre-loaded' it.

I played it. it's very hard to get used to.

however, I played a flash game like this once (except the bullets hit exactly at the crosshair ONLY) It was pretty awesome. I wish I saved the link, Vash sent it to me.

Anyway.

Lep, that "ice" effect seemed to happen if your computer started getting bogged down. (it happened a couple times to me).

I stopped playing when I got stuck in the wall :\

However, its pretty awesome for flash (but the other game I played had very good gibbing and such.)
Re: Codename: Gordon Posted by GreenDragon on Tue May 18th 2004 at 7:39am
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I dont like it, cant get past the first level..theres no way to prevent you form getting headcrabbed...and ya like lep said the damn ice effect is too much..evne for my 1ghz 128MB of ram computer...its not much nowadays but if a flash game lags with this when the real game is just fine...ill stick to the real one thanks!
Re: Codename: Gordon Posted by Crono on Tue May 18th 2004 at 7:43am
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use the crowbar.

Try turning down the settings. Flash is a resource hog.
Re: Codename: Gordon Posted by Leperous on Tue May 18th 2004 at 9:03am
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Posted 2004-05-18 9:03am
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lol it's my PC getting bogged down playing a 2D platform game?! :lol: I was playing the old gem Abuse the other day, it's about 10 times as big with more enemies/weapons, is about 1/10th the download and, er, more fun and never slowed down my 486.
Re: Codename: Gordon Posted by Monqui on Tue May 18th 2004 at 1:16pm
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Well, what do ya know? Abuse is free-ware now. DLing it now, going to play later. I always love a good platformer. And it's only 2.9 megs.
Re: Codename: Gordon Posted by azelito on Tue May 18th 2004 at 5:58pm
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Boring.. I was dissapointed.
Re: Codename: Gordon Posted by Forceflow on Tue May 18th 2004 at 6:13pm
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Monqui said:
Well, what do ya know? Abuse is free-ware now. DLing it now, going to play later. I always love a good platformer. And it's only 2.9 megs.
make that 39 megs.

And i think it's a bit buggy ... also, the hud falls off my screen ... no option to change resolution, either ... :sad:
Re: Codename: Gordon Posted by 7dk2h4md720ih on Tue May 18th 2004 at 6:19pm
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I think Monqui was on about a different game bud.
Re: Codename: Gordon Posted by Crono on Tue May 18th 2004 at 6:31pm
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Force, ITS FLASH.

And depending on how you make games in flash it can be laggy or not. Its really weird.
Re: Codename: Gordon Posted by Forceflow on Tue May 18th 2004 at 9:05pm
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Crono said:
Force, ITS FLASH.

And depending on how you make games in flash it can be laggy or not. Its really weird.
I know what flash is, but it switches from resolution, aye ? So I should be able to control that ... anyway, it's a fun game, I like the voices ... especially that sound remix when you're in the menu ... freaky :smile:
Re: Codename: Gordon Posted by Monqui on Tue May 18th 2004 at 10:00pm
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Posted 2004-05-18 10:00pm
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? posted by Monqui

Well, what do ya know? Abuse is free-ware now. DLing it now, going to play later. I always love a good platformer. And it's only 2.9 megs.
Turn the page with me, forcey-boy :smile:
Re: Codename: Gordon Posted by G.Ballblue on Tue May 18th 2004 at 11:02pm
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Good platformers are good (deep huh?) I just played it ... kinda cute.... kinda goes beyond the word "pathetic". kinda cute though listening to barney bitch and moan about being 2d, and about Gorden's M.I.T.



Yippie Ki Yay!
Re: Codename: Gordon Posted by Campaignjunkie on Wed May 19th 2004 at 3:22am
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It seems okay. More puzzles with the gravity-gun would have made it a lot better though.
Re: Codename: Gordon Posted by Gorbachev on Wed May 19th 2004 at 5:19am
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Crono said:
Force, ITS FLASH.

And depending on how you make games in flash it can be laggy or not. Its really weird.
Same deal with applets/java and javascript, it can either be smooth or absolutely brutal for no real reason.
Re: Codename: Gordon Posted by Crono on Wed May 19th 2004 at 5:30am
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Oh there's a reason.
Usually its a garbage collector (such as with Java). The problem is you cannot explicitly call it because it will be envoked at some point in time (even after the execution).

But, with Javascript, do you mean in IE? if you do, that's because IE uses js1.1, which is total s**t.

Certain scripts run beautifully, it all depends on they're written.

In this case, I'm just guessing, but I think Flash has a Garbage Collector, or a memory manager of some sort. And they might of wrote a small script to keep a certain amount of memory open, who knows (besides the developers of course).
Re: Codename: Gordon Posted by Forceflow on Wed May 19th 2004 at 5:56am
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Monqui said:
Turn the page with me, forcey-boy :smile:
I apologise ... ok now ? :biggrin:
Re: Codename: Gordon Posted by scary_jeff on Fri May 21st 2004 at 5:20pm
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I tried it, it was unplayable on my PC.

Time for an upgrade methinks :smile:
Re: Codename: Gordon Posted by Gwil on Fri May 21st 2004 at 6:13pm
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Specifications, jeff? :razz:

I'm intrigued, I know my PC's are "bad", I was hoping there would be one worse... :razz:
Re: Codename: Gordon Posted by scary_jeff on Fri May 21st 2004 at 9:00pm
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566, geforce2

hey, at least it's not a geforce2mx :smile:

But seriously, how can I run Vice City, a fully 3D, super interactive game, and not some sidescrolling 2D nonsense? Flash is just plain bad if you ask me.
Re: Codename: Gordon Posted by Crono on Fri May 21st 2004 at 11:04pm
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566, geforce2

hey, at least it's not a geforce2mx :smile:

But seriously, how can I run Vice City, a fully 3D, super interactive game, and not some sidescrolling 2D nonsense? Flash is just plain bad if you ask me.
...word.