Re: Gauss nuking
Posted by Gollum on
Sat Sep 20th 2003 at 1:55am
Gollum
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I would like to get hold of a map that is really bad for gauss nuking. That is, I want a map where it is very easy to kill yourself with random gauss reflection deaths.
What's the most severe case of gauss nuking you've ever found? Come on, don't be shy :wink: It's not a design fault in the map, so the author should not be upset!
Re: Gauss nuking
Posted by Cash Car Star on
Sat Sep 20th 2003 at 2:10am
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SI_Rush, part of science and industry. Can't ever ever seem to Gauss jump in the middle area without it backfiring.
My own SI_Overfloater can get fairly nasty too.
Re: Gauss nuking
Posted by Gollum on
Sat Sep 20th 2003 at 2:22am
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Damn, I can't make that map run in HLDM :sad:
Re: Gauss nuking
Posted by Cash Car Star on
Sat Sep 20th 2003 at 3:56am
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Why not? The only problem I could see would be texture waddage, you could just create some dummy wads and get a bunch of checkerboards at some spots...
Re: Gauss nuking
Posted by Tracer Bullet on
Sat Sep 20th 2003 at 8:24am
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"locker room rats" is a good one. there is a fan in the floor that always nukes you if you try to break your fa,, with tha gauss.... I'll try and get you a link.
Re: Gauss nuking
Posted by mazemaster on
Sat Sep 20th 2003 at 9:12am
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If you gauss the highest tower in KoTC you almost inevitably get nuked.
Re: Gauss nuking
Posted by Gollum on
Sat Sep 20th 2003 at 9:31am
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Excellent - thanks Mazey :smile:
/me bounces up and down on tower without getting nuked
hohoho
Re: Gauss nuking
Posted by Cash Car Star on
Sat Sep 20th 2003 at 6:26pm
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Oh, heheh, there's a slight bug in S&I that can spawn people on the opposing team's side every once in a while so mappers place team-designated trigger_hurt's in the spawns. Overfloater doesn't have this.
Re: Gauss nuking
Posted by Gollum on
Sun Sep 21st 2003 at 10:11am
Posted
2003-09-21 10:11am
Gollum
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I should have mentioned I found it already, but thanks anyway :smile:
Also the fan-death does not appear to be related to gauss-nuking; it just happens whenever you fall back down into the fan.
I only needed one reliable test map and I have one now; thanks for your help everyone.
Re: Gauss nuking
Posted by Hornpipe2 on
Thu Sep 25th 2003 at 9:00pm
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What exactly causes gauss nuking? Some maps are notoriously bad (i.e. shoot your feet, die immediately), others have no problems whatever.
Re: Gauss nuking
Posted by Juim on
Thu Sep 25th 2003 at 9:41pm
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I believe gauss nuking happens when the brush you are shooting against is a certin thickness. The thicker it is the less you can Gauss jump. You may of course correct me if I am wrong.
Re: Gauss nuking
Posted by Gollum on
Thu Sep 25th 2003 at 11:04pm
Posted
2003-09-25 11:04pm
Gollum
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Bad maths causes gauss nuking :biggrin:
There's an algorithm that calculates how the gauss beam reflects. It's only supposed to reflect at shallow angles, and not at all if fired directly at a wall. But the vector calculation falls down at certain angles.
I can't code well enough to read exactly what's happening, but my guess is that it's a trig error - perhaps the tangent is calculated at 90 degrees, which would lead to problems.