Gauss nuking

Gauss nuking

Re: Gauss nuking Posted by Gollum on Sat Sep 20th 2003 at 1:55am
Gollum
1268 posts
Posted 2003-09-20 1:55am
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
I would like to get hold of a map that is really bad for gauss nuking.  That is, I want a map where it is very easy to kill yourself with random gauss reflection deaths.

What's the most severe case of gauss nuking you've ever found?  Come on, don't be shy :wink:   It's not a design fault in the map, so the author should not be upset!
Re: Gauss nuking Posted by Cash Car Star on Sat Sep 20th 2003 at 2:10am
Cash Car Star
1260 posts
Posted 2003-09-20 2:10am
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
SI_Rush, part of science and industry. Can't ever ever seem to Gauss jump in the middle area without it backfiring.

My own SI_Overfloater can get fairly nasty too.
Re: Gauss nuking Posted by Gollum on Sat Sep 20th 2003 at 2:22am
Gollum
1268 posts
Posted 2003-09-20 2:22am
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Damn, I can't make that map run in HLDM :sad:
Re: Gauss nuking Posted by Cash Car Star on Sat Sep 20th 2003 at 3:56am
Cash Car Star
1260 posts
Posted 2003-09-20 3:56am
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Why not? The only problem I could see would be texture waddage, you could just create some dummy wads and get a bunch of checkerboards at some spots...
Re: Gauss nuking Posted by Tracer Bullet on Sat Sep 20th 2003 at 8:24am
Tracer Bullet
2271 posts
Posted 2003-09-20 8:24am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
"locker room rats" is a good one. there is a fan in the floor that always nukes you if you try to break your fa,, with tha gauss.... I'll try and get you a link.
Re: Gauss nuking Posted by Gollum on Sat Sep 20th 2003 at 8:44am
Gollum
1268 posts
Posted 2003-09-20 8:44am
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
The spawn points in si_rush are instant death in HLDM :confused:
Re: Gauss nuking Posted by mazemaster on Sat Sep 20th 2003 at 9:12am
mazemaster
890 posts
Posted 2003-09-20 9:12am
890 posts 438 snarkmarks Registered: Feb 12th 2002
If you gauss the highest tower in KoTC you almost inevitably get nuked.
Re: Gauss nuking Posted by Gollum on Sat Sep 20th 2003 at 9:31am
Gollum
1268 posts
Posted 2003-09-20 9:31am
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Excellent - thanks Mazey :smile:

/me bounces up and down on tower without getting nuked

hohoho
Re: Gauss nuking Posted by Cash Car Star on Sat Sep 20th 2003 at 6:26pm
Cash Car Star
1260 posts
Posted 2003-09-20 6:26pm
1260 posts 345 snarkmarks Registered: Apr 7th 2002 Occupation: post-student Location: Connecticut (sigh)
Oh, heheh, there's a slight bug in S&I that can spawn people on the opposing team's side every once in a while so mappers place team-designated trigger_hurt's in the spawns. Overfloater doesn't have this.
Re: Gauss nuking Posted by Tracer Bullet on Sun Sep 21st 2003 at 7:05am
Tracer Bullet
2271 posts
Posted 2003-09-21 7:05am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Here's that map if your still interested

http://www.snarkpit.com/pits/tracer%20bullet/LockerRoomRats.zip
Re: Gauss nuking Posted by Gollum on Sun Sep 21st 2003 at 10:11am
Gollum
1268 posts
Posted 2003-09-21 10:11am
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
I should have mentioned I found it already, but thanks anyway :smile:

Also the fan-death does not appear to be related to gauss-nuking; it just happens whenever you fall back down into the fan.

I only needed one reliable test map and I have one now; thanks for your help everyone.
Re: Gauss nuking Posted by Hornpipe2 on Thu Sep 25th 2003 at 9:00pm
Hornpipe2
636 posts
Posted 2003-09-25 9:00pm
636 posts 123 snarkmarks Registered: Sep 7th 2003 Occupation: Programmer Location: Conway, AR, USA
What exactly causes gauss nuking?  Some maps are notoriously bad (i.e. shoot your feet, die immediately), others have no problems whatever.
Re: Gauss nuking Posted by Juim on Thu Sep 25th 2003 at 9:41pm
Juim
726 posts
Posted 2003-09-25 9:41pm
Juim
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726 posts 386 snarkmarks Registered: Feb 14th 2003 Occupation: Motion Picture Grip Location: Los Angeles
I believe gauss nuking happens when the brush you are shooting against is a certin thickness. The thicker it is the less you can Gauss jump. You may of course correct me if I am wrong.
Re: Gauss nuking Posted by Gollum on Thu Sep 25th 2003 at 11:04pm
Gollum
1268 posts
Posted 2003-09-25 11:04pm
Gollum
member
1268 posts 525 snarkmarks Registered: Oct 26th 2001 Occupation: Student Location: Oxford, England
Bad maths causes gauss nuking :biggrin:

There's an algorithm that calculates how the gauss beam reflects.  It's only supposed to reflect at shallow angles, and not at all if fired directly at a wall.  But the vector calculation falls down at certain angles.

I can't code well enough to read exactly what's happening, but my guess is that it's a trig error - perhaps the tangent is calculated at 90 degrees, which would lead to problems.
Re: Gauss nuking Posted by Frissi on Fri Sep 26th 2003 at 12:20pm
Frissi
116 posts
Posted 2003-09-26 12:20pm
Frissi
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116 posts 52 snarkmarks Registered: Sep 8th 2003 Occupation: Student Location: Iceland
Alltho i havent read more than the first post (the request for maps wich have complex faces causing the gauss to reflect and splat you.)

I got 2 maps for you , Three_kings and Expiry_final wich is an remake of three_kings, you can find the map exoiry_final in my profile :dorky:

if anyone is looking for further answers about why the gauss splats you i suggest you read this thread : http://www.snarkpit.com/forums.php?forum=3&topic=129

 

:popcorn:  Enjoy the splattering