Re: Tree models
Posted by $loth on
Sun Jul 4th 2004 at 7:30pm
$loth
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I ask of a favour, which is where to find some tree models, which dont have any 'blue' on them, they need to have leaves and have to be about a medium size, there to be put in a 'wood'/'forest' area.
Help apreciated
Re: Tree models
Posted by fishy on
Sun Jul 4th 2004 at 9:20pm
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trees with leaves, without using transparency, would use that many polys that hl would cry for mercy.
a workaround might be to use tree trunks and branches made as models for better detailed trees at ground level, and a canopy of func_brushes textured with tree-like-leafy textures overhead.
Re: Tree models
Posted by $loth on
Mon Jul 5th 2004 at 7:22am
$loth
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OK, i sorta get what you mean, but is it possible to not have the 'blue' showing whn a model is inserted into half life?
Re: Tree models
Posted by Forceflow on
Mon Jul 5th 2004 at 8:08am
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of course
make your textured brush 1 unit thick, make it a func_wall and set the rendermode to solid.
(correct me If I'm wrong, tho.)
Re: Tree models
Posted by $loth on
Mon Jul 5th 2004 at 9:26am
$loth
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OK, thankls force flow, but i wanted to take away the blue in the models, like in the fishy fern set, in half life model viewer around the leaves there is a load of blue, how do i make this not show up in HL?
Re: Tree models
Posted by fraggard on
Mon Jul 5th 2004 at 10:06am
Posted
2004-07-05 10:06am
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You need the new Half Life dll's which originally were created for DoD,
but are now part of the HL engine itself. You should have already
got them if you use Steam, otherwise get them from any WON based DoD
release you can find
Re: Tree models
Posted by Rumple on
Mon Jul 5th 2004 at 12:35pm
Posted
2004-07-05 12:35pm
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what were the dll's names again?
Re: Tree models
Posted by Forceflow on
Mon Jul 5th 2004 at 3:15pm
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If you don't want blue to show up in your model viewer , use Jed's Model Viewer
If you don't want the blue to show up in HL , do as I said in my previous post ... (in VHE)