Re: reclamation
Posted by KingNic on
Fri Jun 18th 2004 at 10:15am
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2004-06-18 10:15am
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Make the APC a func_door_rotating and trigger it at the start of the level :smile:
Re: reclamation
Posted by JFry on
Fri Jun 18th 2004 at 10:38am
Posted
2004-06-18 10:38am
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I think the smoke behind the APC means its out of commission. Obviously its incomplete but I like what you have so far. Texturing seems fine to me but since you seem to hate it I'd suggest changing some of the concrete walls into a cleaner/more futuristic looking material. The only thing I would change about the lighting is maybe add some under the grate in the lower level (or put something cool there) and also add some in the big hole in the ceiling across from the apc. I really liked the xen-looking part and to tell you the truth when I read your description I envisioned something more like that. I think a nice mixture of wacky xen terrain with the architecture you have here would be a good way to connect it all together.
Re: reclamation
Posted by Orpheus on
Fri Jun 18th 2004 at 1:20pm
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yak, if anyone beats themselves up more than i do about their own maps.. it has to be you :/
i am extremely busy ATM, but i will try to look at it today/tonight.. along with TB's and Gorby's assuming gorby has a new zip
Re: reclamation
Posted by Gwil on
Fri Jun 18th 2004 at 6:31pm
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The map is ok Yak, it just lacks "pizazz" more than anything else - you
have interesting architecture, but the ideas all look a bit samey and
stale.
What I mean is when you add variation or kinks, it's always near the
top toward the roof/ceiling and usually, without sounding harsh, it's
just a slanted brush (on say a support fixture). Bring the detail down
to eye level a bit more, and give it some variation!
The lights... were boring - get some variation on their height off the
ground as well, it all feels too uniform and grey. The monotone nature
of the light colouring doesn't help either TBH. Spice is needed!
And definately, get some of the more Xen infestation around the place!
Natural Selection has good examples, despite stealing the idea from
Half-Life initially who in turn stole it from Aliens :razz: But yeah, it
looks funky!
Re: reclamation
Posted by Campaignjunkie on
Fri Jun 18th 2004 at 7:48pm
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It looks good, and the general problems have already been mentioned by Gwil (more detail at eye-level, light too monotone). I haven't downloaded the map yet, so all of this feedback might be wrong/misdirected, but...
What bugs me the most is that you don't have anything particularly "unique" or large setpieces/whatever in the map yet. The screens suggest the map is a bunch of hallways. So, all of these hallways draw the eye to the end of the hallway - but there's nothing there. I would focus more on "large rooms" as a whole: giant reactors, giant Xen spires, just anything! I'm not sure if I made sense, so um I'll check on this map again and hopefully make more sense. Anyway though, some very solid work. :smile:
(Oh, and might consider scaling down some of the wall textures in the APC screenshot - looking quite blurry even when the player is semi-far away)
Re: reclamation
Posted by 7dk2h4md720ih on
Sat Jun 19th 2004 at 12:28am
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2004-06-19 12:28am
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I'll have a proper run through in a couple of days bud. :smile:
Re: reclamation
Posted by Orpheus on
Wed Jun 23rd 2004 at 11:14am
Posted
2004-06-23 11:14am
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yak, send me all your failed .rmf's
i wanna see if they can be salvaged/rearranged to something useful.
no one will see anything but me without your approval.. but i wanna see if you are being to harsh on yourself needlessly.
Re: reclamation
Posted by Yak_Fighter on
Thu Jun 24th 2004 at 7:51am
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Orph: I'll see what I can whip up, but there's a good reason I have a lot of failed maps :biggrin: .
ReNo: The day anyone can confuse an Aliens quote with a Final Fantasy game is a dark day indeed. :wink: and yes, I don't like starting over so much, but I think its a reaction to avoid wasting time with maps that no matter how much I work on won't be good. It's never fun to dump maps that you've nearly completed because they aren't working, and believe me, there are a lot of em. I can think of like 6 TFC maps off the top of my head that were nearly finished but abandoned. Actually there was one I really liked but could never figure out the entities for... oh well my loss :biggrin:
Re: reclamation
Posted by ReNo on
Thu Jun 24th 2004 at 10:17am
Posted
2004-06-24 10:17am
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LOL I don't actually remember that line from Aliens, but then its been a long while since I've seen it. Considering I was just getting Yuna to master the Lady Luck dressphere though, I've heard that very quote in FFX-2 about five times every half hour :smile:
Re: reclamation
Posted by wil5on on
Thu Jun 24th 2004 at 12:58pm
Posted
2004-06-24 12:58pm
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They mostly come out at night... mostly...
Re: reclamation
Posted by JFry on
Tue Jul 6th 2004 at 10:21am
Posted
2004-07-06 10:21am
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looks interesting... makes me think of a blend between nightwatch architecture with natural selection style lighting. The textures seem kinda off to me tho. Particularly the one on the wall between the 2 staircases sticks out pretty bad. I'd say this version of the map definately has the most ambiance already. Hope your ADD doesn't kick in before you finish it.
Re: reclamation
Posted by Myrk- on
Tue Jul 6th 2004 at 8:09pm
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Whats going on with your sky? Looks a bit like Aliens [vs Predator] (the film or game) style architecture, I really like the outside bits.
Re: reclamation
Posted by Crackerjack on
Fri Jul 9th 2004 at 1:11pm
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well damn, all you needed was the Shaderlab textures to get this map rolling. Its looks tons better now. But i can deff see your using ur NS style in this map. Keep it up.
Re: reclamation
Posted by 7dk2h4md720ih on
Tue Jul 13th 2004 at 10:13pm
Posted
2004-07-13 10:13pm
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Upload the .wad too, Jerk.
Re: reclamation
Posted by Yak_Fighter on
Tue Jul 13th 2004 at 10:14pm
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2004-07-13 10:14pm
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s**t! I can't upload a file that size from home... don't bother downloading the map.
Re: reclamation
Posted by JFry on
Tue Jul 13th 2004 at 11:21pm
Posted
2004-07-13 11:21pm
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If you send it to me I'll host it for you.
Re: reclamation
Posted by Yak_Fighter on
Wed Jul 14th 2004 at 12:25am
Posted
2004-07-14 12:25am
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I could do a wadinclude, but I'd still have to upload the map again, which is too big for my connection. I would love to send it to someone, but my connection isn't stable or fast enough for it to work. I'll just have to go to the library again tomorrow and do it :razz:
Re: reclamation
Posted by JFry on
Wed Jul 14th 2004 at 12:26am
Posted
2004-07-14 12:26am
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but if he does that there is a good chance the .bsp will be too big to upload, unless he used few textures out of a large .wad
Re: reclamation
Posted by Orpheus on
Wed Jul 14th 2004 at 12:49am
Posted
2004-07-14 12:49am
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question:
surely this map is smaller than the pitcrew map, how did you upload it?
Re: reclamation
Posted by Yak_Fighter on
Wed Jul 14th 2004 at 2:25am
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I am at home, its just that the home internet connection is a 24kbs max AOL connection that drops around every 15 minutes. The map will be uploaded tomorrow, and this'll give me more time to add to it. :biggrin:
Re: reclamation
Posted by Hugh on
Wed Jul 14th 2004 at 5:14am
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That's cool, having a server in your briefcase... I want one.
Nice lookin' map, too. Going by the main 3 screenshots, 1<sup>st</sup> screenshot looks good, 2<sup>nd</sup> screenshot needs something sexier in that red ceiling crevasse, and the 3rd one looks good. :smile:
Re: reclamation
Posted by Tracer Bullet on
Wed Jul 14th 2004 at 6:01pm
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Those screens are looking damn cool Yak. I want a beta :biggrin:
Re: reclamation
Posted by Yak_Fighter on
Thu Jul 15th 2004 at 12:50am
Posted
2004-07-15 12:50am
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Thanks for the comments!
1. That texture is part of the tfc2.wad, and merging wads is the last step I'm going to do. Besides, that checkerboard is sharp!
2. Sounds like a plan. It would also reduce facecounts a noticeable amount.
3. Well thanks!
4. All the glass walls fill holes where there will be later construction. That way I can compile it without worrying about leaks and won't forget about connecting areas.
5. I built that around 5am this morning, and lighting is the last step.
6. I've never played AVP, so I don't know how I get these comparisons :biggrin: . The environment lighting is rather dark on my computer, and the earlier blue lighting was too bright. I'll look at it.
Misc: Well, great minds think alike! That was the plan from the start. It'll come together in a bit once I finish the second corner (at least I hope). I still might have to knock out some more walls in the outdoors area, but I'm thinking the connectivity is getting out of hand as it is. As for the lighting, I may throw in some more white lights, but I sorta like the blue/yellow combo. Thanks again!
Re: reclamation
Posted by Yak_Fighter on
Fri Jul 16th 2004 at 7:49am
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It's three posts above you :razz:
Re: reclamation
Posted by JFry on
Fri Jul 16th 2004 at 8:31am
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doh!
ok so where can I find the tfc wad?
Re: reclamation
Posted by Yak_Fighter on
Fri Jul 16th 2004 at 8:53am
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er, well if you don't have it from downloading TFC over steam or on your old install of HL... I guess you can just create a wad file named tfc and just accept the fact that a few walls will have that nice checkerboard texture.
Re: reclamation
Posted by Dred_furst on
Fri Jul 16th 2004 at 8:58am
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this looks really quite interesting, i'll check it out later. currently im finishing my map :razz:
Re: reclamation
Posted by JFry on
Fri Jul 16th 2004 at 9:51am
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just played thru and whats there is some good stuff. It flowed pretty good and the r_speeds were excellent. I liked your architecture for the most part, but I wasn't so sure about the "McDonalds arches" hallway, heh jk it was fine. However I do think some of the alien infested areas seemed kinda like filler. But some of them were very good too, particularly the bit with the bent up door (tho the honeycomb thing looked a little overscaled to me). By the way you might want to put a clip brush between those doors, I managed to get stuck there. I agree with TB about the lighting, bring back the blue!
Re: reclamation
Posted by ReNo on
Wed Jul 21st 2004 at 11:18am
Posted
2004-07-21 11:18am
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Both shots have pretty cool lighting but it all seems to be accent lighting - there seems to be no functional lighting. Overall I think its too dark in those shots, the variation of colour is good and it works with the architecture quite nicely, but the rooms just don't seem lit up enough.
Re: reclamation
Posted by Yak_Fighter on
Thu Jul 22nd 2004 at 4:38am
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yeah, it is a little dark on the inside. back to work i guess
Re: reclamation
Posted by JFry on
Thu Jul 22nd 2004 at 7:42am
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I agree it would look better a bit brighter but just a bit. And I think that skybox fits well.
Re: reclamation
Posted by ReNo on
Wed Jul 28th 2004 at 9:46am
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That new area needs another colour of light in there to provide contrast, and make it playable in allowing you to see things :smile: With such low w_poly, you could also consider putting in some structures or something above the roofline here.