ts_antrodome

ts_antrodome

Re: ts_antrodome Posted by ReNo on Thu Jul 15th 2004 at 5:33pm
ReNo
5457 posts
Posted 2004-07-15 5:33pm
ReNo
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5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
Absolutely stunning, I'm really looking forward to TS2.2 with this and Abandoned in it!
Re: ts_antrodome Posted by JFry on Thu Jul 15th 2004 at 7:34pm
JFry
369 posts
Posted 2004-07-15 7:34pm
JFry
member
369 posts 82 snarkmarks Registered: Mar 9th 2004 Occupation: Scumbag Location: USA
Wow! Some real quality stuff here. My only complaint has to do with the chairs. They seem a little boxy, perhaps you could use a model?
Re: ts_antrodome Posted by Crono on Thu Jul 15th 2004 at 8:09pm
Crono
6628 posts
Posted 2004-07-15 8:09pm
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super admin
6628 posts 700 snarkmarks Registered: Dec 19th 2003 Location: Oregon, USA
Very nice indeed.

The only item I see that looks a little off is the chinese lanterns. Maybe (try it out on a couple to see how it looks) put on 2 spotlights (one pointing up and one pointing down) very faint, just enough to cast a light spot on the floor and ceiling. And even without anything like that, it looks great.
Re: ts_antrodome Posted by Forceflow on Fri Jul 16th 2004 at 8:56am
Forceflow
2420 posts
Posted 2004-07-16 8:56am
2420 posts 451 snarkmarks Registered: Nov 6th 2003 Occupation: Engineering Student (CS) Location: Belgium
Whew ... can't wait, can"t wait, can't wait !
Re: ts_antrodome Posted by -Stratesiz- on Fri Jul 16th 2004 at 11:36am
-Stratesiz-
39 posts
Posted 2004-07-16 11:36am
39 posts 54 snarkmarks Registered: Jul 15th 2004 Occupation: Student Location: Finland
Actually the chairs are models but just really simple ones. I don't really like them and I didn't make them.
The room in which the chairs are is rather epolyish so I'm not sure if I can have more complex chairs.
Re: ts_antrodome Posted by beer hunter on Sat Jul 17th 2004 at 8:05am
beer hunter
281 posts
Posted 2004-07-17 8:05am
281 posts 602 snarkmarks Registered: Jul 6th 2003 Occupation: Beer taster Location: The Pub
Very pretty looking map, TS seems to be getting better on every release :)
Re: ts_antrodome Posted by Crackerjack on Sun Jul 18th 2004 at 1:54am
Crackerjack
264 posts
Posted 2004-07-18 1:54am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Amazing.. simply amazing.. Great job man
Re: ts_antrodome Posted by -Stratesiz- on Mon Jul 26th 2004 at 10:21pm
-Stratesiz-
39 posts
Posted 2004-07-26 10:21pm
39 posts 54 snarkmarks Registered: Jul 15th 2004 Occupation: Student Location: Finland
Some images in this post have been automatically down-sized, click on them to view the full sized versions:

Oh well I might as well post a thread here :smile: ~~

TS_antrodome has been one of my longest projects to date and it's pretty much finished now. My main objective was to create as diverse gameplay as possbile. I still got some fine tuning left.

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And some shots for gameplay possibilities:

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I think I'll still improve the chairs in the conference room but I need to check how much more polies I can use.
Re: ts_antrodome Posted by Tracer Bullet on Mon Jul 26th 2004 at 10:28pm
Tracer Bullet
2271 posts
Posted 2004-07-26 10:28pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
Stunning! I'd like to see some r_speed readings though...
Re: ts_antrodome Posted by ReNo on Mon Jul 26th 2004 at 10:28pm
ReNo
5457 posts
Posted 2004-07-26 10:28pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
This looks like it belongs in Rainbow Six 3 or something rather than HL. Stunning realism, it reminds me a lot of Kismeyer Basic (or whatever the hell that TS map is called) in terms of build quality. I've really nothing to suggest on this, it looks like there is next to nothing to improve. Great job, I am truly looking forward to playing this.
Re: ts_antrodome Posted by -Stratesiz- on Mon Jul 26th 2004 at 10:31pm
-Stratesiz-
39 posts
Posted 2004-07-26 10:31pm
39 posts 54 snarkmarks Registered: Jul 15th 2004 Occupation: Student Location: Finland
R_speeds are mainly below 650. There are two small spots with r_speeds up to 790 though.
Re: ts_antrodome Posted by ReNo on Mon Jul 26th 2004 at 10:44pm
ReNo
5457 posts
Posted 2004-07-26 10:44pm
ReNo
member
5457 posts 1991 snarkmarks Registered: Aug 22nd 2001 Occupation: Level Designer Location: Scotland
/dies with envy
Re: ts_antrodome Posted by Tracer Bullet on Mon Jul 26th 2004 at 10:46pm
Tracer Bullet
2271 posts
Posted 2004-07-26 10:46pm
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
ReNo said:
/dies with envy
Re: ts_antrodome Posted by Campaignjunkie on Mon Jul 26th 2004 at 11:21pm
Campaignjunkie
1309 posts
Posted 2004-07-26 11:21pm
1309 posts 329 snarkmarks Registered: Feb 12th 2002 Occupation: Student Location: West Coast, USA
Wow. Some parts look kind of dodgy to me (like the wedge things on the ceiling) but most of it is superb. I
really can't imagine how you got r_speeds that low though! Geeze! :smile:
Re: ts_antrodome Posted by 7dk2h4md720ih on Mon Jul 26th 2004 at 11:38pm
7dk2h4md720ih
1976 posts
Posted 2004-07-26 11:38pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
The only things I dislike are the blue screens. Other than that, it's beautiful. weeps
Re: ts_antrodome Posted by Crackerjack on Tue Jul 27th 2004 at 4:38am
Crackerjack
264 posts
Posted 2004-07-27 4:38am
264 posts 126 snarkmarks Registered: Feb 28th 2003 Location: DC
Yeah the blue screens really look out of place.
Re: ts_antrodome Posted by -Stratesiz- on Tue Jul 27th 2004 at 8:02am
-Stratesiz-
39 posts
Posted 2004-07-27 8:02am
39 posts 54 snarkmarks Registered: Jul 15th 2004 Occupation: Student Location: Finland
I spent a month tweaking on r_speeds and optimizing every possible aspect of the map.

The screens actually look out of place on purpose. They are big, unstylish and emit a cold color and don't really fit the style. Maybe the old ones were more stylish wooden ones and had friendlier colors to the eyes. Maybe they've changed the database system recently.

It's the type of imperfections I strive for in order to make ithe map feel more down to earth.
Re: ts_antrodome Posted by matt on Tue Jul 27th 2004 at 3:07pm
matt
1100 posts
Posted 2004-07-27 3:07pm
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1100 posts 246 snarkmarks Registered: Jun 26th 2002 Occupation: Student! Location: Edinburgh
I really have to get the Specialists :/
Re: ts_antrodome Posted by 7dk2h4md720ih on Tue Jul 27th 2004 at 5:11pm
7dk2h4md720ih
1976 posts
Posted 2004-07-27 5:11pm
1976 posts 198 snarkmarks Registered: Oct 9th 2001
I spent a month tweaking on r_speeds and optimizing every possible aspect of the map.

The screens actually look out of place on purpose. They are big,
unstylish and emit a cold color and don't really fit the style. Maybe
the old ones were more stylish wooden ones and had friendlier colors to
the eyes. Maybe they've changed the database system recently.

It's the type of imperfections I strive for in order to make ithe map feel more down to earth.
I can appreciate that, but that garish blue screams 'it's 1980!'
Personally I'd go for something a little more subtle, but it sounds
like you put some thought into it so it doesn't really matter.
Re: ts_antrodome Posted by Minotaur0 on Tue Sep 21st 2004 at 4:41am
Minotaur0
47 posts
Posted 2004-09-21 4:41am
47 posts 324 snarkmarks Registered: Aug 12th 2004 Occupation: Level Designer Location: Brazil
/me lix stratteh
Re: ts_antrodome Posted by _-FoX-_ on Tue Dec 7th 2004 at 11:33pm
_-FoX-_
12 posts
Posted 2004-12-07 11:33pm
_-FoX-_
member
12 posts 11 snarkmarks Registered: Dec 7th 2004
Very nice... the map looks great... cant wait till its compleat...
i like ts2.0 beter than 2.1... has a beter feel to it... this map will be good in ts2.2
Re: ts_antrodome Posted by -Stratesiz- on Wed Dec 8th 2004 at 11:53am
-Stratesiz-
39 posts
Posted 2004-12-08 11:53am
39 posts 54 snarkmarks Registered: Jul 15th 2004 Occupation: Student Location: Finland
It's pretty much done. I'm just waiting for 2.2 to be finished.
Re: ts_antrodome Posted by -Stratesiz- on Sat Apr 28th 2007 at 12:36pm
-Stratesiz-
39 posts
Posted 2007-04-28 12:36pm
39 posts 54 snarkmarks Registered: Jul 15th 2004 Occupation: Student Location: Finland
The map is finished. After all the waiting, looks like TS 3.0 is just behind the corner now.