1. This roofline is still a bit flat. At the very least put something behind it.
2. This bit kicks ass and chews bubblegum but then it ran out of bubble
gum and stole some from a well lit but dead soldier but it was too busy
kicking ass to chew properly. True story.
3. That yellow light has gone horribly wrong. Open hammer, select the
texture and press the 'fit' button. I can make a tutorial if you want.
:razz:
4. Inexplicable texture transition. Why does the floor magically change colour?
4. These are really cool.
5. I'd give this a bit more depth and maybe add a small red light near it.
6. Ooh baby.
7. These lights don't looks right at all due to having the trim texture on the sides.
8. You can jump through this giant spagetti tangle but you can't get past any other ones I tried.
9. This is a just a tad too large. Scale it down a smidge!
10. Raise this wall up by about 64 units as you can't see that much of it from below.
11. What were you thinking?
12. Reno made me do this so his map would win. :sad:
13. The smoke here is a bit thick. Thin it out or have it rise higher into the air.
Overall the map is great but to be honest it's a little dirty and messy
in places. You could have at least swept all the rubble into one
corner. I won't even start on all the goop lying around. I wish I could
find more wrong with it, but I couldn't. I'll have another run around
at a later stage though.