Distinguishing Bases...

Distinguishing Bases...

Re: Distinguishing Bases... Posted by Nugg3t on Fri Aug 6th 2004 at 10:34pm
Nugg3t
46 posts
Posted 2004-08-06 10:34pm
Nugg3t
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This isn't really a problem with the editor, or entities.

All I want are suggestions on how to distinguish team bases for TFC. I've constructed the base, which is used for both teams, just flipped. I was thinking different colored floors, but it turned out quite ugly, to my dismay.

So, any suggestions?
Re: Distinguishing Bases... Posted by fishy on Fri Aug 6th 2004 at 10:49pm
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Posted 2004-08-06 10:49pm
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browse the tfc.wad and tfc2.wad

there are plenty of walls/floors/signs with team logo's and colours. subtle team coloured lighting can work well too. as long as it's subtle.
Re: Distinguishing Bases... Posted by Nugg3t on Sat Aug 7th 2004 at 3:54am
Nugg3t
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Posted 2004-08-07 3:54am
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I was thinking of having all texture lights in the base be the color of the team at hand. Perhaps the same with all sprite effects, like beams. I don't know. I suppose I'll just play around, it's pretty fun to do.
Re: Distinguishing Bases... Posted by 7dk2h4md720ih on Sat Aug 7th 2004 at 4:19am
7dk2h4md720ih
1976 posts
Posted 2004-08-07 4:19am
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Don't go with all the coloured textured lights, that looks really bad.
If you had a team coloured trim around each doorway or something like
that you'd be fine.
Re: Distinguishing Bases... Posted by Tracer Bullet on Sat Aug 7th 2004 at 6:20am
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Posted 2004-08-07 6:20am
2271 posts 445 snarkmarks Registered: May 22nd 2003 Occupation: Graduate Student (Ph.D) Location: Seattle WA, USA
You might try some fun ent work to. maybe some lasers of the appropriate color or some unique shapes. maybe blue team favors triangles, while red favors hexagons... Be creative.
Re: Distinguishing Bases... Posted by scary_jeff on Sat Aug 7th 2004 at 9:40am
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Posted 2004-08-07 9:40am
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Lasers sound really cool IMO. You could have a bunch of lasers emerging from the flag room along each of the possible paths to that room. Do it nicely like they did in the half-life level where you have to turn four lasers on then move the box (c2a4e)
Re: Distinguishing Bases... Posted by ReNo on Tue Aug 10th 2004 at 12:37am
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Posted 2004-08-10 12:37am
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Somebody should maybe turn a reply into an answer and mark it correct.
Re: Distinguishing Bases... Posted by Leperous on Tue Aug 10th 2004 at 10:28pm
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Posted 2004-08-10 10:28pm
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A lot of TFC maps don't really have much in the way of base distinguishing that goes beyond the correctly coloured wall stripe. As fishy said, a good way would be with coloured lighting- lasers, spotlights, perhaps even red/blue glowing slime surrounding it...
Re: Distinguishing Bases... Posted by Nugg3t on Wed Aug 11th 2004 at 2:54am
Nugg3t
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Posted 2004-08-11 2:54am
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Yeah, I'm thinking of lasers under grates on the floor, which at the same time "emit" light of the team base.

Thanks for the responses.
Re: Distinguishing Bases... Posted by ReNo on Wed Aug 11th 2004 at 12:41pm
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Posted 2004-08-11 12:41pm
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Good idea, but it could be problematic to get the emitted light looking right. Lasers are typically not point based, while entity lighting is, therefore you are unlikely to get a smooth output of light to match the laser by using placed light entities. A better way to do it would be to use a hidden light strip running along the lasers path that acts as a texture light.
Re: Distinguishing Bases... Posted by Nugg3t on Wed Aug 11th 2004 at 2:02pm
Nugg3t
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Posted 2004-08-11 2:02pm
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Yup, that's why I quoted emit. ;P

I am going to use light ents with small brightness values, I guess, thanks.
Re: Distinguishing Bases... Posted by 7dk2h4md720ih on Wed Aug 11th 2004 at 2:27pm
7dk2h4md720ih
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Posted 2004-08-11 2:27pm
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Reno meant use texture lighting rather than light entities.
Re: Distinguishing Bases... Posted by ReNo on Wed Aug 11th 2004 at 2:30pm
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Posted 2004-08-11 2:30pm
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YExactly, in order to get a smooth output of light along the laser, you would need to use texture lighting in the form of a long strip light that matches the length of the laser. Hide the actual light source either by making it invisible or placing it out of sight, so that you can see the emitted light only and it makes it look like the laser is giving off the light rather than the texture.
Re: Distinguishing Bases... Posted by Nugg3t on Wed Aug 11th 2004 at 2:52pm
Nugg3t
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Posted 2004-08-11 2:52pm
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Bah, I do have a habbit of misinterpreting things. Thanks again.
Re: Distinguishing Bases... Posted by half-dude on Thu Aug 12th 2004 at 6:11am
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Posted 2004-08-12 6:11am
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Alien_Sniper said:
Don't go with all the coloured textured lights, that looks really bad. If you had a team coloured trim around each doorway or something like that you'd be fine.
mybe try colored light--white--white--colored light--repeat.
Re: Distinguishing Bases... Posted by Yak_Fighter on Thu Aug 12th 2004 at 6:48am
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Posted 2004-08-12 6:48am
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Or you could do something almost original and use differing architecture for the two bases, like sharp vs round, or human vs alien, or tech vs primitive. Or you could just copy off of 'Darkness' and use all three!
Re: Distinguishing Bases... Posted by Nugg3t on Thu Aug 12th 2004 at 2:13pm
Nugg3t
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Posted 2004-08-12 2:13pm
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I'll be honest: I'm too lazy to make seperate bases, so I'm just going to finish blue teams off, then clone it. But I appreciate the suggestions. I'm going with the laser and grate.